So I took the plunge, and earlier this week I jumped into the world of Elden Ring. The first big patch had dropped, so I figured the timing would be right.
The world of Elden Ring is gorgeous, and I am playing on PC. At only an hour in, everything is running well. I do wish there was ultrawide resolution support, but that’s not an uncommon gripe.
I was laughing at myself when I first started though, to the point I almost wished I streamed my initial foray. See, I have been playing Sifu recently, with square as the primary attack and R2 as a dodge.
So picture this as a game opening. I walk up to the first enemy of the game, I try to guzzle health potions, then stood my ground winding up a heavy attack! Not quite the epic opening battle I was hoping for! My muscle memory is set to the wrong game, becoming my first true enemy in Elden Ring.
I played for about an hour, with about 40 minutes of what I would call actual ‘gameplay’. The game’s systems have confused me for the moment, but I am pretty sure I will get there. The biggest issue is that I haven’t been reading anything that has come up on the screen.
For a class (if you can call it that in Elden Ring), I went with the Bandit. I thought the quick rogue with some ranged weapons would help. Once I have a handle on the controls, the Jack of All Trades approach is my plan.
Exploring the world, the Tree Sentinel tried to use me as a golf ball, but I knew that was coming. I took off more to the left and got splatted by a huge tree looking enemy. I wasn’t holding up so well!
So I snuck around the coastline and found a dark cave and found a mini gang of bosses. Surely Elden Ring will give me a path soon?
I am happy to say I held my own but didn’t quite win the fight. The fault was all mine, and I still wrestled with muscle memory. But I overcame it enough to make some serious dents in the pair!
That’s the draw of FromSoftware games. Yes, the difficulty curve can be described as a wall rather than a curve. But once you scale that wall, the feeling of accomplishment is amazing. And while scaling that wall, you can feel the progress and see what you did ‘wrong’ to earn the You Died screen again.
I am going to give Elden Ring a break for a few days, and when rested I will give it a go again. And again. I need a few palette cleanser rounds to get my eye and muscle memory back in, then I can take it on properly. I will still get thumped, but at least that will be because of enemies rather than my bad inputs!
My only hesitation with this plan is I want to jump into Ghostwire: Tokyo a try at the end of the week. I am hoping the more FPS style controls won’t mess with my Elden Ring control training.
Only one way to find out!