It’s been a few weeks, but I finally got the third in the Welcome To trilogy to the table – Welcome to the Moon! I have been interested in the follow-ups for a while, and I finally get the chance to try one.
First off, the second in the trilogy – Welcome to New Las Vegas – I am not interested in it. Not because it’s a bad game or anything like that. From everything I have seen, it’s one way to play and from all accounts overly complicated.
Compare this to Welcome to The Moon. The new game has 8 adventures which are stand-alone games of varying complexity. There is a campaign mode and a solo mode included. In comparison, Welcome to the Moon is the value choice.
I love the component design of Welcome to the Moon. Each board is dry-erase, and so are the AI cards. Tuck boxes are included to separate the cards, and everything packs away neatly.
I will say using the tuck boxes can be a little annoying. Especially if you plan on playing multiple adventures in one sitting. If you do this, keep the mission and ASTRA cards out in separate piles!
The art is gorgeous, and the amount of little pop-culture easter eggs are fun to hunt for. Each adventure looks unique, but you know basically what you are looking at each time.
Welcome to the Moon starts with a very simple twist to the ‘Welcome To’ formula. You still place numbers in ascending orders on rows, but there are no ‘powers’ to use.
Instead, the powers determine which row you can place values in. For Welcome To veterans, this is probably too simple. For an introduction though, it’s a good lead-in to get people used to the basics.
Adventure 2 instantly changes this up. Powers are back, and you have one large section to work in. It’s up to players as they go to subdivide the path to the moon to place numbers.
The divisions are explained game-wise as ‘course corrections’. Most parts of Welcome to the Moon are like this. It’s easy to see why because most rules make narrative sense.
Adventure 2 is different enough to feel like a second game, and there are 8 adventures like this in the box!
I am going to talk a lot more about Welcome to the Moon in the future. Next weekend I plan to finish the last 3 adventures and get a feel for the rules.
I am planning on spending part of the start of my holidays making How To Play videos for each adventure. Welcome to the Moon does a pretty good job of teaching the rules. I still had some things to clarify though.
The idea is following each How To, I am going to play a solo adventure that people can follow along with. Some multiplayer solo Welcome to the Moon anyone?
After all that, I am also considering streaming the campaign Adventures, or at least the first few. This is to give people a feel for the campaign and let you see if you might enjoy it.
So prepare for a lot more Welcome to the Moon Content between October and January!