Gloomhaven: Jaws of the Lion

Cover Art - Gloomhaven Jaws of the Lion
From the publisher:

You are a member of "Jaws of the Lion", one of the most infamous mercenary groups in this run-down backwater city of Gloomhaven. When a sinister cabal starts disappearing the less fortunate of the city, it somehow falls to you to get to the bottom of long as you get paid for your trouble.

Gloomhaven Jaws of the Lion is a fully stand-alone, and cooperative, campaign game of tactical combat set in the same unique fantasy world of it's #1 rated predecessor Gloomhaven.

Players will assume the roles of 4 new hardened mercenaries and work together to fight through a new prequel campaign full of choices, challenges, and twists.

New built-in tutorials, learn-to-play guide, and play-surface scenario books allow players to jump into the action more quickly and easily than ever before.
BGG Link
Designer(s) Isaac Childres
Publisher Cephalofair Games
Player Count 1 - 4
Estimated Playtime 60 - 120 min
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Journal Entries

May 2nd, 2022

Expanding on Legacy and Campaign games, I have wanted to play Gloomhaven for years now. I have the original game and the ‘tutorial’ stand-alone Jaws of the Lion. I started playing Jaws of the Lion with Simon and Rabbit. The campaign died off a bit and I don’t think we will be returning to it, unfortunately.

That doesn’t mean I can’t play Gloomhaven though. I jumped onto the digital implementation in Early Access, and it’s been sitting in my Steam library ever since. Not only has the full original campaign been implemented, but Jaws of the Lion is DLC coming out soon. I can play all Gloomhaven with zero setups and tear down, whenever I want.

In preparation for this, I played all of the tutorials included in the digital Gloomhaven.

20220502 - Gloomhaven - Tutorial objectives are to teach you mechanics only
The tutorials are contrived scenarios with info you need, but no feeling

I haven’t put any of these in my ‘plays’ as they are small learning scenarios. This has been a good way to come to grips with the digital implementation, and try and find how everything works together. And on the whole, it works well.

Having played the first few scenarios of Gloomhaven: Jaws of the Lion, the digital tutorials feel a little light. Not in content or information passed on. The tutorials are specific scenarios with ‘get out of this’ objectives. It works for teaching you the game but doesn’t make me excited to play. Not on their own, anyway.

I have preordered the Jaws of the Lion DLC releasing in two weeks. The idea is to play through the ‘teaching’ scenarios that form the Jaws of the Lion campaign digitally. This might seem backwards from what the designers intended, but hey – it’s how I will play.

20220502 - Gloomhaven - The enemies look great
Enemies look great, and the camera works well

There is the danger I am going into Gloomhaven Digital with unreasonable expectations. When I first played in Early Access, you needed to know how to play Gloomhaven already. There weren’t any tutorials or the like attached, just random encounters. I have watched Gloomhaven evolve from these days. I still have a feeling that the digital implementation is for people that already know the game.

Let’s see how that goes in three weeks.