CMON has announced that Zombicide: Invader is launching on Kickstarter April 10th at 3 PM EST (6 am April 11th QLD Time).
Normally a CMON announcement has me excited, but Zombicide as a franchise has me in a strange place. A little history to explain.
When Zombicide first came out, it wasn’t a perfect game but I had a lot of fun with it. It was a bit of mindless fun, even if it did drag on a little bit. There wasn’t really anything like it at the time, and the CMON miniatures were glorious.
When Zombicide Season 2 came announced, the idea of new Zombies and new locations had me excited and I backed it instantly. When it arrived I started playing as soon as I could. It was then I realised that the new Zombies just added to the maintenance and dragged out the game even more.
Zombicide Season 3 had me convinced these issues would be fixed. Spoiler – they were once again made worse. This was the game that made me all but give up on playing Zombicide, especially as new games that had learned from the games were announced and being developed.
Then Zombicide: Black Plague was announced. I cautiously had a look, and I was happy to see it looked like CMON had scrapped the previous games completely and started in a new medieval fantasy setting. I stopped and waited and watched previews from groups like the Dice Tower to hear what they had to say. And I liked what I heard! The rules had been streamlined, feedback from the players had been listened to and addressed, so I backed it with glee!
Then the game arrived. I played it a couple of times solo, then slipped it away. Black Plague wasn’t bad at all, it had potential, but by then other games had started to take its place in my games nights. Games days stopped being “Can we play Zombicide?” and became me trying to convince people to give the new Zombicide a try.
Largely because of all this, when Green Horde was announced, I looked at it and just kept flicking through the internet. I just couldn’t see anything new that either interested me or that I could use to convince others to try it with me.
So the announcement of Zombicide: Invader only has me looking at it because it seems to be the latest series reset. Zombicide: Invader now has the franchise in space, where the zombies seem to be replaced with an alien horde.
There are no rules to look at right now, and I am going to guess that game previews will be coming out over the next few weeks to show off how gorgeous the game will inevitably be.
Zombicide was one of the original Kickstarter Phenomenon back in the day and a CMON mainstay, so I have no doubt it will be a successful campaign. Personally for me though, while I will be looking at Zombicide: Invader and trying to find out more about it, I doubt there is much CMON can entice me with.
There are just smoother and better implementations right now for the genre as a whole. Fantasy Flight has made great strides with Mansions of Madness Second Edition and Imperial Assault. Gloomhaven has a much better story campaign experience and is the number one game ever according to Board Game Geek right now. Sentient Cow Games even has a Kickstarter right now for Secret Unknown Stuff: Escape from Dulce that has me 100 times more excited than this announcement.
I am not trying to say that you shouldn’t buy Zombicide – if you’re a fan you already know you are. If you don’t have Zombicide in your collection, by all means, check it out. The Board Game Geek page is here, and I am sure it will be updated as the campaign gets closer.
I will be posting my thoughts probably in the last week of the Zombicide: Invader Kickstarter if you would like to know my final thoughts. But in the meantime, check out some of the already available games (including Zombicide: Black Plague) before getting caught up in the hype.
Until next time,