Witcher Wednesdays and Twitch Challenges

Two weeks in, and I already see some issues with Twitch streaming

Hi everyone! A bit of an update post today on this week’s Witcher Wednesday and possible changes.

My first stream building my NESPi 4 had many technical issues. The first Wicher stream went well, and the second met some driver glitches during the game.

It’s been interesting. Fun, and thank you for everyone the came by, but interesting. Coupled with some Twitch messages, I need to sit and think about a few things.

As such, Witcher Wednesday isn’t happening this week. The reason is technical – I need to update and test quite a bit to make sure that the Nvidia Broadcast issues don’t happen again. After taking time to start to wind down, this means I don’t think I can get it all ready this week.

Witcher Wednesday - Streaming decisions
Playing through the first Witcher game has been fun so far

So why do a post just for delaying a stream?

Because that isn’t the only thing that I am thinking about changing. I have had a few people having issues watching the streams on mobile as an example.

The technical reason wasn’t my side exactly. I am putting out a 1080p@60 stream – fairly standard resolution (compared to what I play in) but high framerate so people can see the performance of games. On a 3G mobile connection? It’s just too much for some.

There is a fix on Twitch’s side – it’s called transcoding. The thing is unless you are a Twitch Partner, Twitch doesn’t do this to the stream. You might luck out as an Affiliate, but it’s pot luck. It’s also overly challenging for me to do my variety content in a way that can be found on Twitch.

If you follow my channel, you can see everything. Except not everyone will want to see everything I am doing. Some people will only want to see my Witcher streams, some people only my board game stuff, and others might only want to see my tech thoughts.

Everything I need to do to get support from Twitch is tied to monetisation of the channel. Which I am not focused on. So there is a distinct clash of intent with everything I am trying to do on Twitch.

To Twitch streamers that are looking to make a career, Affiliate and Partner are great goals. Just not my goals.

So what are you going to do?

That’s what I need to think on. Luckily because I am on holidays, I can dedicate a couple of days to give it thought. Which means unlike the large window of prepping to stream, these changes will be put in place within a week or two.

But at the moment, I am thinking of simply changing to YouTube. There is still monetisation to think about, but there aren’t really tiers. It does limit newer games I can play because of music issues, but Twitch is currently facing the same problem.

Technical side, viewers get transcoding, so that makes life easier for you. YouTube also lets me stream in my ‘native’ resolutions, which makes life easier for me. Well, once I rebuild my streaming layouts.

At the moment, The Witcher is working in 1440p, which I fit into a 1080p window. What I really want to do is stream in my native 1440p ultrawide format. I can’t do this in Twitch, so I have a layout that fits the widescreen at the bottom of the page to make everything fit.

The funny thing is this layout actually works better on mobile, which is where most people watch streams. If you are on a smaller screen, YouTube will make it work for you by resizing it on their end. Everyone wins – except for the ads.

To Twitch streamers that are looking to make a career, Affiliate and Partner are great goals. Just not my goals.

So what are you going to do?

That’s what I need to think on. Luckily because I am on holidays, I can dedicate a couple of days to give it thought. Which means unlike the large window of prepping to stream, these changes will be put in place within a week or two.

But at the moment, I am thinking of simply changing to YouTube. There is still monetisation to think about, but there aren’t really tiers. It does limit newer games I can play because of music issues, but Twitch is currently facing the same problem.

Technical side, viewers get transcoding, so that makes life easier for you. YouTube also lets me stream in my ‘native’ resolutions, which makes life easier for me. Well, once I rebuild my streaming layouts.

At the moment, The Witcher is working in 1440p, which I fit into a 1080p window. What I really want to do is stream in my native 1440p ultrawide format. I can’t do this in Twitch, so I have a layout that fits the widescreen at the bottom of the page to make everything fit.

The funny thing is this layout actually works better on mobile, which is where most people watch streams. If you are on a smaller screen, YouTube will make it work for you by resizing it on their end. Everyone wins – except for the ads.

Playing in 21:9 (ultrawide) doesn't seem like much, but does allow you to see more on the screen

When will you decide?

This week there will be test streams on both platforms for both the multi-capture card setup and playing on different stream levels on YouTube.

So around the end of the week/early next week, I will let everyone know what is happening.

I do apologise for potentially chopping and changing like this, but in the end, it will be the best for everyone. Well, that is what I am aiming for.

If you have any thoughts/preferences, let me know on Facebook or DM me on Twitter/Instagram. This is being done for what I think is best for all, and I need to see if I am going the wrong way!

Until next time,

JohnHQLD
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