HORI Split Pad Pro Review

Released 2019
Platform Switch
By HORI (Website)
Homepage (Visit Website)
Category Controller

Big hands? HORI has you covered – with a couple of caveats

I enjoy playing on my Switch. I tend to play docked with the Pro controller, but being able to continue playing when I travel is fantastic. True, the Vita had this first for a few games, but Sony dropped the ball in terms of supporting the undervalued console.

When I travel for work, it tends to be day trips or for the better part of a week. The Switch shines here. I can sit in the airport and continue playing, but unless I wanted to bring extra equipment, I am limited in what I could play comfortably. Astral Chain on Joy-Cons for example words, but it’s uncomfortable and hurts my hands.

The solution? Bring a stand and pair my Pro controller. But putting the Pro controller in my bag worries me. Nothing to protect the sticks, and I also worry about button presses trying to wake it and drain the battery.

There have been a few third party cases that try to emulate ‘full’ controller feel, and they have all missed for me. The extra ‘wings’ to fit in my hand were nice, but I was still playing with Joy-Cons and their stick/button placement. It wasn’t great.

It works well, but not the most easy to carry around setup

HORI has come out with new controllers to address almost all of these issues, and I am loving.

Introducing the HORI Switch Pad Pro (Daemon X Machina Edition) controllers

First things first – Daemon X Machina Edition? Yep. I haven’t seen any other edition, but all it means is a black and red colour scheme with a stylised ‘X’ on the X button. In the future, there may be different game tie ins, but today it just means slightly off norm colouring.

So what is the Switch Pad Pro? Take the general layout of the Switch Pro Controller, break it in half, and slide them into the Joy-Con rails on your Switch. That’s it. You now have a pro controller with a screen in the middle, and it’s incredible.

There is no other way to describe it – that’s what it feels like, with all the pros and cons that entails.

It's not just the angle, the Split Pad Pro has everything that little bit bigger

What cons can there be with a screen inside a pro controller?

Size. Straight up, this makes the Switch longer and deeper. Now for myself, this made playing the Switch in handheld mode more comfortable. I am 6’3″ tall, and not everyone has hands and arms the size of mine – individual experiences will vary.

The changes to the dimensions also make the Switch impossible to not only put in a pocket, but any case on the market I have seen. This puts you squarely back in the ‘take extra controllers with you’ camp, which I was hoping to escape.

It doesn't look much here, but the Joy-Cons have the switch flar and it all fits inside the Split Pad Pro setup

HORI makes Switch cases, I would love them to make a case I can store the Switch with the Pad Pro attached, Joy-Con’s underneath just in case, and maybe a pocket above for carts. This would make the Switch perfect for taking on day trips for me. Get on it, HORI!

What it does Switch Pad Pro does do well is when you are home and want to put the Switch down between sessions. Because the Switch itself is above the surface, picking up the Switch is much more comfortable. I have trouble sometimes picking my Switch up from flat, and that is no longer a problem.

OK, fine, so what’s the Switch Pad Pro like to play?

And here is the crux of the matter. The Switch Pad Pro is like a Pro Controller, but a little oversized and most importantly, not a Pro controller.

It’s tough to explain in words, but while the Switch Pad Pro is great to play on, you still know you aren’t playing on a Pro controller – probably my favourite controller in general.

Everything is oversized on the Switch Pad Pro. Not comically, at least not for my hands, but it’s noticeable. The sticks are just that little bit larger than the Pro, but the same ‘mushy’ feel in the movement. The seems to exaggerate the loose feel to the sticks, even though in gameplay they are quite responsive. It’s a learning curve, but not a steep one. I was playing Astral Chain comfortably within a couple of minutes, and that was after not playing for a couple of months.

Even with one hand for the shot, you can see the more 'normal' placement of the Dpad

Like any controller, the ultimate form is very personal. What do you want in your controller? If you like the clicky feel like the Xbox controllers, this will not feel great to you. I prefer the feel of the Dualshock, but this is softer again. 

If you are comfortable with the Joy-Cons, the Switch Pad Pro will probably be too big for you, but if like me they are too small this is a viable option.

But that’s not all of the caveats!

That’s right – even after all that, there are still things to watch out for. These are not Joy-Cons – and that had a more significant impact than I imagined.

You lose NFC (Amiibo) support and HD rumble. The rumble I was surprised at, the Amiibo support was a little annoying, but if required I can switch controllers mid-game. The big one you lose is motion control.

If you are like me, right now you are thinking to yourself “It’s attached – that’s fine.” and no, no it isn’t. Not for some games anyway. Realisation dawned on me when I tried to fire up Asphalt 9 Legends, thinking the wider grip would help my arms last longer.

I couldn’t play it at all. The vital ingredient that makes Asphalt so fun to play is missing in the Switch Pad Pro. Everything worked, right up to the point I needed to steer the car!

Not a game I would play without the Pro controller previously

Then I tried Pokemon Let’s Go. The game worked as expected, right up until the time I tried to move the Switch to aim. Ooops. Not the end of the world, but not a hurdle I expected to have to deal with.

That sounds like a lot of negatives with not much going for it!

Yes, it does. And it’s important to flag them, not because the Switch Pad Pro is a bad product, but it is a more niche product than I imagined.

There are a couple of features I haven’t touched on. The first is the Turbo button. I don’t know why, but it has one. I have yet to find a use for it. The second though is an on the fly assignment to buttons on the back of the controller. I haven’t used it yet, but I can see times where a simple button press (or even the dreaded L3/R3) combination needs to be used a lot, so you can hit this button instead of taking you thumb off the stick.

This doesn’t change the fact that for a lot of people, the Switch Pad Pro controller won’t be the best choice for all situations.

The assignable button without third party software is nice

So who should look at buying a Switch Pad Pro?

If you find the Joy-Cons uncomfortable and play in handheld mode a lot at home, these will probably do the trick. If you play docked a lot or don’t want to take the Pro controller with you when travelling because of space, this probably won’t be the best choice.

Playing on the plane, I considered playing The Witcher 3 but instead tried Astral Chain again in the more cramped quarters. Playing felt good, and I wasn’t locking elbows more than usual with the passenger next to me. I also didn’t have tired fingers 20 minutes in, a big plus.

What was a pain was taking a bag for my ‘flight’ stuff, the Switch case and the two Switch Pad Pro sides separatly. I really would have preferred a single case I could have lifted the unit out of, but I have already described that.

Travelling with the Switch Pad Pro is about as fiddley as moving with the Pro controller and a stand, but the price is about the same. If you travel a lot, it might be worthwhile, but if it’s occasional, I don’t think it’s worth the select purchase and custom travel storage you will need to create.

HORI Split Pad Pro

Final Thoughts

The Split Pad Pro controller is great for me, but I am not using it as much as I thought I would. Missing motion controls is a pain for some games, but I miss the rumble more than a couple of games.

Because I already have a Pro controller, I am more likely to drop the Switch in my dock and grab it than setup the Split Pad Pro at home. On the move, it’s almost perfect – except for the size and carrying it around safely.

Add a case to hold the Switch and this HORI, put Rumble back in, and everything else can be forgiven.

Overall
8/10
8/10

Pros

  • Feels like you are playing with a pro controller with a screen in the middle
  • Using the controls feels better when playing action games, especially with my large hands
  • DPad is very responsive and works great

Cons

  • Could use more resistance in the sticks
  • An extra item to carry around with you, as actually two controllers
  • Unable to use a case with the controllers attached (May change in the future)
  • Rumble would have been nice

Until next time,

JohnHQLD

Jackbox Party Pack 6 Review

Released 2019
Platform PC, Mac, Linux, PS4, XBox, Switch (Reviewed), Amazon Fire TV, iPad, Apple TV, Android TV
Publisher Jackbox Games Inc. (Website)
Developer Jackbox Games Inc. (Website)
Homepage (Visit Website)
Players Usually 3-8 plus audience – recommend at least 5 players
Category Party Games

Sometimes, all you want to do is sit and mess with your friends. And Jackbox Party helps you do this ;D

I have plenty of party type board games in my collection, but most share a common flaw. They are all niche in some way. Geek trivia, Pop Culture, Dexterity or ‘gamey’ games. Whatever the niche, you are setting yourself up for just that game for a while.

None are bad games, but there are usually people that don’t want to join in because they feel they can’t win. The other issue can be the judging of answers. Even going with the written response, people can argue because there is a person to contend with.

This is where the Jackbox Party Pack shines. There is a central app that controls a series of different games, so any rules disputes are typically written off as ‘bugs’. It’s incredible how much this changes the focus of the group, and makes organisation and hosting game nights a breeze.

So it’s a trivia game? Pass

Like so many simple games, it sounds too simple to be any fun. But that isn’t where the Jackbox Party games shine.

Yes, there are trivia games. Word games. There are even drawing games. Each set features a unique host that has a series of jokes and quips that gets laughs as the game continues. The games each feel unique, even when using tried and true mechanics.

Having a host or forcing a player to get up and read a bunch of questions can make or break a games night. We have all been there. A great host can elevate Even a standard pub trivia night. Here is where Jackbox shines – you genuinely want to know what is going to be said next.

Yes, my friends were trying to skewer me for a small cash bonus. What a group :p

But why would I want to play a video game with a heap of people? No one has that many controllers!

One of the great features of Jackbox Party Packs is that almost everyone already has their own controller.

You need a device that ‘hosts’ the games sure, and in a party environment this works brilliantly on consoles as everyone can see the game on their TV. 

The players need a web browser to join in. And as almost everyone has a smartphone these days, everyone gets to play on a device they are already comfortable using. No mixing up XBox and Dual Shock buttons here!

OK, but how does this help with people that don’t want to play?

Say you are playing a game where you need to come up with clever wordplay. Some people do not enjoy this, and wouldn’t want to participate.

A great feature of Jackbox Party Packs is the Audience feature. You can have a few players competing, but everyone else can still be a part of the game by voting on the winning answers. Everyone always gets to play, and the audience has a vital role to play in picking winners.

The Audience feature is great for everyone at a party, but it has another bonus. If you are into streaming, you can stream your Jackbox game and have the room code as a part of the stream, including all of your viewers as well.

What can I say - I have a weirdly awesome group of friends to come up with words like this 😀

Playing like this has made the Jackbox panels at PAX Aus one of my ‘must-do’ panels each year – it’s so much fun watching the panellists playing, while at the same time participating in picking winners.

Well, that all sounds alright, but what do you play?

Each party pack comes with about five mini-games, each unique in their way. As you can tell from the title, this is the 6th such collection of games, with new packs coming out every year.

There is never the same type of game in each pack. As with every compilation, some that are gems, and some that aren’t.

Dictionarium

Dictionarium is a fun and fast word game. Players are given a word, and then everyone comes up with a definition of their device. Once everyone is finished (or the time is up), everyone, including the audience votes on their favourite.,

Round 2 has players writing a synonym based on the winning response. Once again, everyone votes for the winner.

The final round has players then using their synonyms in a sentence. Once again, the winner is voted for by everyone. Finally, you end up with a definition and usage of a completely new word!

Dictionarium is a great quick game that can start the night or a quick reset between some of the bigger games. While fun, it’s not a game I would want to play multiple rounds of back to back.

Role Models

Role models is a great game for a group of friends or at least people that know about each other. Players vote on a category (e.g. Olympic Sports, Heist Jobs, Girl Scout Cookies), and everyone chooses who in the group would suit roles in that category.

When everyone finishes voting, the votes are counted, and a player is assigned that role. If there is a tie for the part, a mini-game between the players plays out to pick a single winner.

‘Correctly’ guess the player for the role, and you can win the game! But really for party games like this, the end score is usually an oversite.

While this is a fun diversion, I think its more fun when players know a bit more about each other. Most of the fun is seeing peoples reactions to what the group thinks of them. For example, why am I better suited to Curling that Synchronised Swimming? You need to know the people to get the most out of this. Randomly assigning players because you have to isn’t as fun.

Joke Boat

For all of those aspiring comedians out there, Joke Boat is here to let you shine. It is also a great way to get a room of people laughing at Dad jokes 😀

There are three rounds in total, with each round mostly sharing the same steps. First, you have the brainstorming round. Enter a bunch of subjects for people to write a joke about.

Next, players select a setup that includes the topics from the brainstorming. Finally, you write the punchline. Simple, right?

Players get to deliver their joke, and players vote on the best. Do all of this twice, with the final round having players trying to write a better punchline for other players jokes.

Joke Boat sounds like a lot of fun, and it was enjoyable, but again not a game you will want to play over and over again.

Push The Button

Push the button is a different Jackbox game in that it doesn’t include audience participation. Every player is a player, and each round is a different mini-game on its own.

The setup of the game is relatively standard social deduction fair. Players are all crew on a space ship, but some players are aliens in disguise. The humans must work out who the aliens are and eject them to win.

The time limit is worked nicely into Press The Button as well. The aliens have uploaded a virus into the ships AI and will delete it entirely in 15 minutes.

Each round, a different player takes the role of the captain and picks a mini-game and crew members to participate. Most of the games have the same kind of setup – answer a question. The catch is the humans get one question, and aliens get a different one. You need to look out for the outlandish answers and responses to determine who the aliens are.

As the game progresses, aliens also get the ability to hack the games and can give the humans ‘alien’ answers, or aliens ‘human’ answers. Because everyone is on their phones, it leads to some exciting experiences.

Anyone can vote to ‘Push The Button’ at any time to vote out aliens. The player that pushes the button then nominates who they think are aliens, and everyone not being accused votes if they agree. If the vote passes, the unlucky players are ejected into space!

If one alien remains on the ship, the aliens win. By far the most complex Jackbox game I have ever played, but one of the smoothest social deduction experiences I have ever played.

Murder Mystery Party 2

Murder Mystery Party is probably my favourite of the games in this pack. It’s a typical trivia game, but with a very dark humoured twist.

Players are guests at a spooky hotel, and the host happens to be a serial killer. Each round, players answer general trivia questions for cash prizes. Get the questions right, and everyone continues.

Get the answer wrong, and the host will get to have fun with you with fatal consequences. ‘Losers’ get to play a random mini-game with the host and safe players/the audience. For example, losing players must drink from a goblet. The catch is the safe players have added poison to the drinks!

If you lost the mini-games, you are not out of the game. You become a ghost and continue playing, so no player elimination in the real sense.

When there is one player left, you can then try and escape the hotel. This is done by answering more trivia questions, with each correct answer moving you closer to the exit.

The other players are still playing, and the higher their score, the closer to the exit they are. There is another catch – if you are in the lead, you can only choose two of the three choices, giving the others a better chance of catching up.

With congratulations like this, is winning really worth it? 😀

If you take the lead as a ghost, you steal the life force of the other player and then everyone is against you. Also, just reaching the exit isn’t quite enough. You have to answer the final question perfectly to win.

Murder Trivia Party 2 was by far our most favourite game of the pack.

They all sound pretty good, what is the downside?

Overall there isn’t too much wrong with any of the games. There were some localisation issues as the questions have a significant US bias, but that increased the ‘us vs the game’ mentality of the group.

On the Switch, there were also a couple of times that I had to close the game and start again. Far from the end of the world, but when trying to change games, having it hang was a bit jarring.

Overall though, if Jackbox Party Pack sounds like something you would like to try, grab one of the older packs for cheaper and give it a go. Each iteration has had a standout game for me that has made the cost worth it!

Until next time,

JohnHQLD

Tetris 99 v2 Review

Released 2019
Platform Nintendo Switch
Publisher Nintendo (Website)
Developer Arika (Website (Japanese))
Homepage (Visit Website)
Players 1 (more with Big Block DLC)
Category Tetris
Battle Royale
Online

It’s Tetris 99 – New(ish) and improved(ish)!

Tetris is one of those games I love, but always have trouble explaining why I enjoy it. For that reason, I have been trying to write this review for a long time. How long? Long enough that a significant update was released! How significant? Tetris 99 has officially entered version 2!

This review is more of a journey as to what I like and don’t like about Tetris 99. So apologies if I start rambling or seem vague below – I just kind of assume everyone knows Tetris and how to play it.

OK, so what is Tetris?

Tetris began in 1984, the brainchild of Alexey Leonidovich Pajitnov. Yep, it’s a Russian game from the 80s that has nothing to do with the cold war. The idea is incredibly simple – a variety of shapes made up of 4 squares (tetrominoes) fall within a set play area. The player’s job is to create horizontal lines from these shapes, that then clear giving you more room to play. You lose when the tetrominoes reach the top. Simple.

This simplicity is the key to Tetris. You have one particular and repetitive task to do, but the satisfaction of clearing rows is addictive. Incredibly addictive.

Tetris has had a lot of facelifts over the years

The story behind Tetris is also one I find interesting. It’s way too much for this review, but YouTuber The Gaming Historian has a great video explaining it all if you are interested. Even if you just put it on as background noise for an hour (yep, it’s a big story), check it out. I have posted it below, but you can also save the link here.

That’s all? Where is the game?

Like so many simple games, Tetris sounds too simple to be a challenge. That is so completely far from the truth. For one, what I didn’t mention is as you play the drop speed of the pieces increase, giving you less time to plan and react.

For a lot of solo games, the challenge is usually to beat your previous score, and that is the same for Tetris. But there is something else with Tetris that hooks me.

Have you ever meditated? Just being able to let everything go and relax. Tetris does this for me. It doesn’t matter what is on my mind or what is happening. I can usually turn it all off to play a game or three.

This was the first version of Tetris I ever played - the original Gameboy version

Why does this work? I don’t know. All I can say is it does for me. Like meditation, different people have different paths to get there. When I get into that state though, my scores soar. My row clears are three or four lines time after time instead of one or two.

Like in chess, I can see the next pieces coming up and know where I have to put them. You play three or four moves ahead, but without concentrating on it.

Beating your high score wasn't your only reward. Higher score? Better rocket!

There is also another benefit to playing Tetris. So much so, another game was named after it. If you guessed Tetris Effect – you’re right! Long story short, playing Tetris for 30 minutes a day can help your cognitive ability. You can read more about the effect here.

So what is Tetris 99?

When I first heard about Tetris 99, I eye-rolled and groaned loudly. Battle Royale Tetris. The game mode already jumped the shark, in my opinion. Involving Tetris in the format – it was too much.

But it was free with Nintendo Online, so I gave it a go. One game in, I was hooked.

I have played Vs. style Tetris games in the past, and there is a familiar mechanic amongst a lot of them. When you clear rows, you send garbage lines to your opponent, making it harder on them. Tetris 99 uses this same technique, but instead of playing against one player you play against 99 others. And it works well.

The right stick lets you target different sort of opponents. You can target people targeting you, random people, people with the most badges or people in danger of being knocked out. The left stick lets you focus on specific players, but honestly, I am usually to overwhelmed to use it.

First game results. Yeah, I was pretty happy with that 😀

And then you play Tetris. You get on-screen warnings when people are attacking you, and you can see a stack of garbage that is coming for you. Clear lines yourself, and can remove rows from the queue.

When you knock out more players, you collect badges. The more complete symbols you have, the more garbage you send and clear when you clear rows. You can also chain row clears which add multipliers as well.

So apparently I annoyed 4 players before the game started?

There is a science to playing Tetris well, but like all simple games, you will become aware of them as your skills increase. One such technique is called T-spins. When you rotate a piece to fit in where it can’t merely drop-in, that is called a T-spin. It takes practice, but what skill doesn’t?

So I can’t win a game without hours of practice?

Probably not. Not win. But that doesn’t mean you can’t do well and enjoy the game. Think of it like any other Battle Royale game – you don’t expect to win your first game, but because you can drop into another match, you still have fun.

Getting beaten over and over is frustrating. But you don’t need to win to make progress. The higher up the ladder you finish, the more points are awarded. These points go towards a level system. The levels themselves are purely aesthetic, allowing you to get new avatars shown in ladders. Now there are a few other things to let you do this, but more on that later.

So Close! But every game lets you progress, so keep at it!

The Grand Prix events

Where this point system can be seen working is the roughly monthly Grand Prix events. I completely missed the first, but I have joined every one since.

The event is just a weekend of regular Tetris 99 with a goal, usually a free theme. To win the prize, you don’t need to win a round of Tetris. It helps, but it’s not necessary.

All you have to do is earn 100 points during the weekend, and you ‘win’. So while it’s time-consuming, if you just entered 100 rounds, you will win whatever the prize is.

Play a few games, get a free theme. It's a fun way to get people on for a weekend.

The one exception was a Grand Prix where the 99 best players over the weekend (read highest-scoring players) won 999 points in the Eshop – effectively a $10 discount. I spent a lot of time playing that weekend and was lucky enough to score in that top tier.

But here is the thing – during that event, I only won 3-4 matches tops. It’s not the fact of how many matches I won that mattered – it was points earned during the entire event that count. So don’t let being new to Tetris be a factor in not playing the game. Persistence is the key and will be rewarded.

And I didn't 'win' many games, I just kept at it. There has only been one of these events though - so far.

So what is this Version 2 stuff?

Version 2 adds quite a few things, but also more of the same. There isn’t any change to the core gameplay, but how you play those games have gotten tweaked. 

The most significant change is Tetris Invictus mode. It’s still Tetris 99 online, but this time you need to have won to join. That’s right – it’s Tetris 99 hard mode!

Because you know everyone you are playing in Invictus mode has already won, you are going in expecting a battle. What I wasn’t planning on was starting a match with faster drop speeds from the get-go.

So there isn’t the usual slow set yourself up like I find in a standard game of Tetris. You get thrown in the middle, and off you go. The only downside I have found is it takes longer to start a game. I am guessing it’s merely fewer people joining the Invictus games, but it was noticeable.

If you play here, you know you are in for a challenge

So, a hard mode. What’s the big deal?

Invictus mode is a new mode, but that’s not all. There have been a few other changes as well.

For one, daily missions have arrived. Yes, Tetris 99 is following the Battle Royale formula to the letter 🙂

So far, the missions I have seen have been relatively simple to achieve, but have forced me to play Online and against the CPU. This only way to do the second half is buy buying DLC, but I will talk about in a little bit.

Completing missions gets you tickets. Tickets let you buy new themes and avatar symbols, so the rewards are mainly cosmetic. So far there are a handful of items, but I have been sticking to the ones I have won from Grand Prix.

Play a few rounds each day, and use the tickets to 'buy' customisation options

There is a legend of Zelda one that appeals to me. The background is the map of the original game, which puts a smile on my face. Just not enough to have actually ‘bought’ it yet 🙂

Did you mention DLC? I thought this was a free game!

Yes, Tetris 99 is free. But there is also DLC known as Big Block DLC. From memory, it was $15, but I can’t find the price as I have already bought it.

Big Block DLC primarily gives you the ability to play offline. I bought it as I was going to fly, and a couple of Tetris battles sounded great. You can play a CPU battle where all of the opponents are AI. You can set their difficulty level, and also give yourself a boost by starting with badges. It makes a pleasant diversion or practice mode, but that’s it.

The other version and the mode I play more often is Marathon mode. Marathon mode is closer to old school Tetris, where you keep playing as long as you can. For a quick challenge, I play the 150 line mode, where the game ends once you clear 150 rows.

Want to play a traditional game of Tetris? Try Marathon mode

Hang on this is a review – shouldn’t you play it and tell us about it?

Ordinarily, I would have gone out of my way to do that. But there is a catch with Tetris 99. The DLC and extra game modes are precisely that – extras. The main game is the Battle Royale, and that is what I spend the most time playing. Hence, for the review, I have spent the most time talking about the online battle.

Tetris is Tetris, and if you would like other ways to play offline, there are different versions around that may scratch that itch better than Tetris 99. Admittedly not so much on the Switch, with Puyo Puyo Tetris being the only real alternative. Puyo Puyo Tetris is an excellent game, but I had issues playing the Puyo Puyo sections due to colourblindness. There is the same drawback as Tetris 99 for offline play – the main game is different to what you are looking to play.

So if you want to play Tetris, stay away from Tetris 99?

That’s not what I am trying to say, but I can see how it can come across this way. I went into Tetris 99 as a solo Tetris player but converted quickly. I think most Tetris players will have the same experience.

If you are looking to learn how to play Tetris, playing on another console or playing the Big Block DLC will help. But I genuinely think that just jumping into the free online games will be fine. Just jump in and enjoy it.

Marathon mode is fine, but I don't see why it had to be paid for

Almost all Switch owners I know have Nintendo Online, so it’s a free game that at worst you delete. What I don’t recommend is buying Nintendo Online to play Tetris 99. Borrow someone else’s Switch and try it out before putting money down.

Until next time,

JohnHQLD

Tetris 99 has a Fire Emblem Event starting tomorrow

Life is but a theme, doo wop doo wop…

Tetris 99 is one of the few games not on my phone I can pick up, play a round or two, and walk away feeling like I have played ‘a game’. This weekend, the sixth Maximus Cup is on, and this time it crosses over with Fire Emblem: Three Houses!

Winning the theme is simple – play and earn 100 points during the event. How do you earn points? Just play.

If you win a round, you will get 100 points instantly. One game, and a new shiny is yours!

From memory you get points for coming in the top 80, with more points the higher you place. This does make winning the prize more skill based, but one thing I love about Tetris is if you keep playing for the weekend, you are all but guaranteed to earn the points you need!

Oh yeah, another event just before I take off for a week!

The Splatoon theme is my favourite to date, and I am loving the fact I want to start playing Three Houses Sunday as I head over the ocean to New Zealand for work.

Obviously, this plan was supposed to be!

Are you going to join in? If you have Switch Online, Tetris 99 and entry is free!

Until next time,

JohnHQLD

The Mandalorian and The Witcher 3 Switch release dates and more!

So many things going on!

So the relative drought of games releases lately is coming to an end. Gamescom announcements have been flying by my periphery this morning, and I don’t have the time to watch them all as they happen. Stupid day job :p

The Witcher 3 Switch Release Date Revealed

One notification that did grab my attention though was a hard release date for The Witcher 3 on Switch. October 15th is the day. The Tuesday after PAX Aus in fact. I don’t know why they didn’t highlight this in the new trailer though?

For me, I don’t know about buying it on Switch though. And it’s nothing to do with ‘graphical downgrade outrage’ or anything of the sort.

I have it on PC, and I still have to play it. I planned to replay the trilogy, maybe even recording the gameplay, but the timing is sucking. I also bought it on PS4 to try out console controls for the series. My planning was trying to work out if I played Cyberpunk 2077 on PC or Console.

Getting it on the Switch might mean I get to play it. Even though I wanted to finish Final Fantasy X by now, the fact I have been able to take it with me or play it on the couch means I am about 20 hours further in than I would be. And that’s the appeal of ‘Switcher’ for me – I will finally get to play it!

Disney+ is coming to Australia in the first run – and it brings The Mandalorian!

In another bit of news released recently, the new streaming behemoth Disney+ has a launch date. And that date is November 12th.

Usually, I would be looking at the date and thinking “That’s nice. The US gets the thing. When does it come to Australia?”. PlayStation Now and Google Stadia, I am looking at you!

This time though, Australia is in the first round of non-US releases. Australia and New Zealand will be getting the service by the end of November 2019!

Pricing wise, it looks good as well. $8.99 a month or $89 for an annual subscription. That’s a brilliant price to compete against pretty much anyone, and in Australia, it’s much cheaper than Netflix and Stan.

And one series that has always been a Day One launch title is The Mandalorian – I can’t wait to see what they are going to do with this series!

Because I don't already have a backlog of things to watch and play!

Iron Harvest, the RTS in the Scythe universe, has a release date as well!

A while ago, I backed Iron Harvest. It was basically a no brainer for me. A real time strategy game based on the same world as Scythe? OH HELL YEAH.

With all of my time juggling, I haven’t had a chance to sit with the Alpha build I got as a backer, which has been dissapointing. But I have been sitting back and waiting, madly hoping that this and Phoenix Point don’t release at the same time!

Don’t know what I am talking about? Have a look at this mornings new Gamescom trailer below!

Until then, I still need to finish XCom 2’s War of the Chosen expansion. Maybe over the holiday break?

What news has been coming out that has you excited? Let me know in the comments, Facebook or #JohnHQLD me on Twitter!

Until next time,

JohnHQLD

Pandemic is coming to XBox One and Switch August 1st!

Pandemic can now be installed almost anywhere

I really enjoy Pandemic. Anyone that has played with me or seen my collection knows this to be true. If you would like my thoughts on the game, you can see me review here. Short version though – I consider Pandemic a classic, and a game everyone should play.

A few years ago, I grabbed Pandemic for iOS. It was fun to be able to pick up my phone and play a game or two with no setup times, just the core game experience. Like most digital board games, it was a quick solo distraction that was fun, and back in those days it was also a rare treat – it was a good digital version.

It was a lot of little things that made the digital version so much fun. Hitting new game for the first time on iOS bought up a choice for how much help teaching you Pandemic you needed. It even has the rulebooks (albeit in a simple point form) of the board games to let you see what it’s doing in the background!

I got a few of my friends into it as well. It was surprising how much the tension built with the music in the background. Even the simple animations built excitement and terror as you watched outbreaks spread out of control!

The iPad version, the first time you hit new game.

When I went from iOS to Android, I didn’t pick up Pandemic on my new phone, but I did grab it on Steam on sale and have a game or two on my iPad when I need to take it somewhere.

It wasn’t because I don’t enjoy playing Pandemic, it was because a lot of board game adaptions had been getting better and better so I had more to choose from. Plus, I prefer playing Pandemic with people – the cooperative nature is half the fun!

That said, that busy outfit Asmodee Media announced today that Pandemic is coming to XBox One and the Switch August 1st!

It looks like it will be just the base game initally, with the On the Brink Expansion coming in September.

Nothing against the XBox, but I think this will be a great fit for the Switch. Being able to play party type games already on the go, being able to play Pandemic in a hot seat mode with the Switch seems to be a great fit.

Who will you choose to help you save the world?

There is also the easier nature of the touch screen with the Switch. Playing on mobile and PC, I definitely prefer the tocuh method to using a mouse, so using a controller I don’t think will be as good.

That is of course assuming that you have to move a pointer around the screen with the left stick or similar. Until I see how the control method on XBox works, just keep it in mind as something I am wary of rather than a blanket statement of bad controls.

If you already know Pandemic, you already know exactly what information is being shown

Pandemic for XBox One and Switch will be priced at USD$19.99 – a little more expensive than the iOS, Android and Steam versions but if that includes the On The Brink expansion then it is a bit of a better deal.

Asmodee Digital also released an announcement trailer this morning, as they have been doing with Catan and similar releases in the past. I have linked the Pandemic video below, but be warned – it’s a nice attempt to try and make Pandemic look and sound cool, but it makes me miss 80’s TV!

I don’t think I will be rushing to get Pandemic on the Switch. I already have 2 digital versions, plus every physical version of the game, so I think I am pretty sorted.

But if you would like to play the original Pandemic and digital is a good choice becuase of price/storage/players/whatever, I highly recommend the digital version to play.

Until next time,

JohnHQLD

Last Week’s Gaming – 29th April, 2019

Donut County Trashpedia

So the Switch is great when you are mid-move…

With all of my games boxed up and ready to move, plus just being really busy, my gaming options have been a little slim lately.

But I did get a few games in this week thanks to the portable power of the Switch!

Donut County

I did the formal review last week, but you can’t really explain Donut County in a way to convince people to try it.

If you do, a fun light puzzler awaits.  If you don’t, there isn’t enough hype to remind you it exists anyway.

Donut County is fun, light, and is a great game for the Switch.  I recommend checking it out if you get the chance!

Donut County Story
Between each level, you find out a bit more of what's been happening

Tetris 99

There is always something soothing about a game of Tetris.  This week my games have been a lot harsher than normal though.  I had a few weeks at my normal Top 30 to Top 10, but this week I have had many games in a row where I was in the first 10 to be knocked out this week!

I did end the week with a very satisfying win though, so that made up for the frustration really well 😀

20190415 Tetris 99 Hard Start
Well this was a fun way to start. A few pieces in, and the pressure starts to mount

Final Fantasy X

Final Fantasy is a series I love.  One general truth I have observed over the years is that the ‘best’ Final Fantasy game tends to be the first one that people played.

Final Fantasy X doesn’t even crack my top 5 favourite Final Fantasy games, and I don’t remember even finishing X-2.  But X does have my second favourite mini-game in the series – BLITZBALL!

I don’t know if I will finish Final Fantasy X properly on the Switch, or just have a portable Blitzball league. I have a few hours to go before I get to that stage, so I will see how I feel then.

It looks amazing, and plays just like I remember – warts and all 🙂

Final Fantasy X Switch
One of the most commonly viewed scenes of the intro, but it looks so good on the Switch!

What about you?  I hope you got some great games in.  Let me know what I missed playing this week!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until tomorrow,

JohnHQLD

Donut County Review

Donut County Title
Donut County Title
Released 2018
Platform Nintendo Switch (Reviewed), PS4, XBox One, iOS, Steam, PC, Mac
Publisher Annapurna Games (Website)
Developer Ben Esposito (Website)
Homepage (Visit Website)
Players 1
Category Puzzle
Physics-Based
Diversion

Who would of thought playing as a hole could be so much fun?

If someone says a game is a puzzle game, you usually have a good idea of what to expect.  There could be deduction puzzles such as Access Denied (reviewed here).  There could be more 3D type puzzles, such as the Portal games.  You can even have adventure games with convoluted solutions to getting past a goat (Broken Sword!).

But a puzzle game where you are a hole?  It took me a while to warm up to the idea.  Even the trailer doesn’t really explain the game in such a way that you ‘have’ to try it.  Check it out:

But I bought it on Switch and it has been sitting there until I had time to sit and play it.  And with most of my gaming all packed up and a tired brain, it seemed like a good time to try it.

And I am really happy that I did 🙂

Don’t let the ‘puzzle’ aspect of Donut County put you off – this is a fun little experience.  The goal is to almost always just to drop everything on the map down the hole.

You start each level as a small hole, and as things are dropped down the hole it gets bigger.  And bigger.  Eventually, you will be consuming entire buildings!

While you need to work out how to get to some parts, at no point does the game put you in a state where you will lose.  Just keep at it, and you will get through the level.

Donut County Gameplay
How do you reach those high up chickens?

Because Donut County is so simple, there really isn’t much more that can be said about the gameplay itself.  It’s a game you knock over in an afternoon, with a semi-traditional ‘boss battle’ at the end of the game.

Eating everything on the screen and seeing how the hole interacts with things though is calming.  It’s got a similar zen state as Tetris in this way, and there are two levels in particular I can see myself replaying just for this feeling.

Even though you can drag the hole around the screen with the touchscreen, I used the Switch Joy-cons and it behaved pretty well.  For really fine movement the analog sticks moved a little too much. The end result was normally a fun flick of something across the screen, so it wasn’t frustrating at all.

The real fun of Donut County is hidden in the humor and story of the game.  Everything you have eaten ends up at the bottom of the hole, and between levels, the story slowly unfolds as to how everything has come to be.

It’s far from an epic tale of intrigue and suspense, but almost every story put a smile on my face and made me want to see what happened next.  There is even a little redemption arc for BK 🙂

Donut County Story
Between each level, you find out a bit more of what's been happening

Another fun little part is the Trashpedia.  Between levels, all the trash you have collected in the hole gets an entry added to this tome.

Reading the descriptions of the items from a Racoon’s point of view is really fun, and worth the minute or so to flick through the new entries 🙂

Even some of the level design has elements of humor to them – but I will let you discover those ones for yourself 🙂

Donut County Trashpedia
Bet you never thought of a snake like this!

Until next time,

JohnHQLD
Donut County

Final Thoughts

Donut County is a fun little diversion that I can see appealing to a lot of different people.  The new elements are introduced in a logical manner, and I never felt frustrated with the game at all.

I enjoyed this on the Switch, and it felt like the best platform for it.  I can see it working well on mobile, but the required touch screen controls I think would work against it overall.

On PS4 I just looked up it has a Platinum trophy as well.  I don’t think I will rebuy it just for that, but if that is something that would sway you think about it 🙂

Basically, playing Donut County for an afternoon where I was physically tired was a fun experience, and totally worth it.  It’s one of those games that I will most likely play again just because of how good it feels to gobble everything up with a hole!

Overall
7.5/10
7.5/10

Pros

  •  A fun light little diversion
  •  Cute art style
  •  Good difficulty curve

Cons

  •  Short
  •  On a phone, you would block what you need to see with your finge

Access Denied Review

Access Denied Feature
Access Denied Feature
Released 2019
Platform Steam, PS4 (reviewed), XBox, Switch
Publisher Stately Snail (Website)
Developer Stately Snail (Website)
Homepage (Visit Website)
Players 1
Category Logic and Deduction
Escape Room-esque puzzles

When you want to exercise your mind instead of your trigger finger

While I have been playing some action-oriented games lately, I do enjoy logic problems. Getting a puzzle and working it over and over until a solution is found is an incredibly satisfying experience.

So a few weeks ago when I saw Access Denied on the PlayStation Store, I thought “Why Not?” and spent the AUD$8 on what looked like a promising little title.

So I one afternoon when I was working from home, I started playing. I thought it would be a good thing I could pick up and put down as I was waiting.

What I didn’t expect was to finish after about 2 hours. And that was a distracted 2 hours. But more of that later – let’s talk about the good stuff first.

What Access Denied does well

Access Denied doesn’t hold your hand. You start the game with a control panel and some great rain sounds. Clicking start raises a box, and then you are pretty much on your own.

You can rotate the device before you, and change the viewing angle. The first puzzle is straightforward, but you still need to work out what you can interact with.

When the puzzle is complete, a little hologram orb appears, and the next challenge rotates in. Simple, straightforward, and satisfying when you complete a puzzle.

The difficulty curve I thought was about right as well. New mechanics are slowly introduced, and I never felt stumped. There was always a path I knew I could try.

All in all, it’s a generally smooth experience that allows people new to puzzle games a safe entry point.

Access Denied Level Complete
When you are finished, the game shows you so very clearly

And what could Acces Denied improve?

I have only played on the PS4, but the controls aren’t great. Maybe the touchscreen would be better? Moving the reticle and clicking isn’t too bad, but you have the problem of moving too much or not enough with the analogue stick. A way to adjust the sensitivity of the movement would be nice.

And dials. They are terrible. Using the dials was genuinely frustrating for me. They made straightforward puzzles unnecessarily annoying.

My only other real gripe is the length of the game, but at less than $8 (on PS4) I don’t expect a 40-hour game.

Access Denied Dials
There is a trick to it, but it's still REALLY annoying to turn dials

And then there are the trophies…

On PlayStation and Xbox are the trophies or achievements. Earning them increases your score or level on your platform, and is something either sought after or ignored generally.

For PlayStation gamers, trophies come in four ranks and are awarded for specific tasks in a game. Bronze for small achievements, the backbone of the system. Silver for harder tasks or hidden goals, recognition of extra work. Gold for outstanding in-game actions. Get every other trophy in the game, and you earn the platinum trophy signifying your mastery of the title.

Kingdom Hearts 3, my first platinum since Resident Evil 7, has 46 trophies in all. 32 bronze, 10 silver, and 2 gold – plus the platinum.

Batman – Return to Arkham: Arkham Asylum has 48 trophies. 28 bronze, 18 silver, 1 gold plus the platinum.

The Telltale game The Walking Dead: Season One also has a platinum trophy. It is generally regarded as an ‘easy platinum’ as you only need to finish all of the episodes. Each episode is essentially a mini-movie with the occasional choice, so they aren’t considered ‘hard’ games. The Walking Dead: Season One has 41 trophies over 5 episodes. 30 bronze, 5 silver, 5 gold and of course one platinum.

JohnHQLD Trophy Sample
Day of the Tentacle doesn't count as a short game - I have played it at least once a year on PC for years!

Among these titles, you now have an idea of how trophies usually are shared out in a game. You are given a semi-secret score for each trophy you earn, all of which add up to your gamer level.

What struck me as odd was how much my PSN level jumped when finishing Access Denied. Sure, I had earned platinum which is worth a lot of points, but it still didn’t seem right. Plus it was only 14 trophies; things weren’t adding up. Then I looked at the trophy distribution. 2 silver, 11 gold, and the platinum. Not a single bronze trophy in sight.

For $8 and a couple of hours of my time, I had bought a platinum trophy and more gold trophies than three ‘full’ games. Not going to lie – this left a bad taste in my mouth. I don’t consider myself a trophy hunter, but this feels like an artificial sales incentive for Access Denied.

Want to get a lot of trophies quickly? Buy Me!

Access Denied stands on its own merits.  If I had just finished the game with nothing but a few bronze trophies, I would have been happy.  On PS4 at least this trophy grab incentive cheapens the game in my eyes.

Until next time,

JohnHQLD
Access Denied

Final Thoughts

If the biggest problem I have with a game is a perceived marketing ploy, it really can’t be a bad game.

Even the controls I could work around.  Access Denied is a game you pick up and play in short bursts normally.  Working around issues like that for a short time, especially for the price, is forgivable in my eyes.

If you are new to video game escape room type puzzle games, Access Denied is a fine game if you know it’s shortcomings.  If you have more experience, you can still grab The Witness for free on PlayStation Plus for a couple more days.

Overall
7/10
7/10

Pros

  •  Solid introduction to video game puzzles
  •  Challenging puzzles
  •  Cheap

Cons

  •  Frustrating Controls (on PS4 at least)
  •  Short gameplay overall

Pokemon Let’s Go Review

Pokemon Lets Go Eevee is Happy 20181119
Pokemon Lets Go Eevee is Happy 20181119
Released 2018
Platform Nintendo Switch
Publisher Nintendo (Website)
Developer Game Freak (Website)
Homepage Pokemon.com (Website)
Players 1 (2 player is a little deceptive)
Category Light RPG
Collectables

Let’s Go on so many levels indeed!

To call Pokemon a marketing phenomenon would be fair.  Even if you are not into games, it’s even money you know Pikachu.  You may not realise what Pikachu is, but you know the little yellow mascot by sight and possibly the call.

This all came to a head a couple of years ago with a massive surge in popularity due to Pokemon Go.  Droves of people were walking everywhere trying to catch all the Pokemon.  True, initially it was probably the sizable number of fans that always wanted to catch a Pokemon themselves, but the media frenzy that followed definitely got a lot of people that had never played a Pokemon game loading Pokemon Go onto their phones.

So what is Pokemon Let’s Go?

To say Pokemon Let’s Go is a remaster of the original Gameboy Pokemon Yellow isn’t quite right.  A lot of the story elements are there, the basic map and abilities are all present, but a lot of the game has been modified as well.

Pokemon Let’s Go is a new gateway game to the world of Pokemon, with many nods to the old school fans.  Gameplay has also been tuned to make the game accessible for the players that Pokemon Go is their only background to the world of Pokemon.

Pokemon Lets Go Meeting Oak
Your first meeting with Professor Oak! This time you don't pick your partner Pokemon first.

This made the initial reception to Pokemon Let’s Go mixed for some.  The hardcore audience screamed that the series had been dumbed down, while some new players were overwhelmed with the adventure and complexity of the world compared to Pokemon Go.

My take: Game Freak, Nintendo and the Pokemon Company took the opportunity to not only update a 20-year-old game, but to update the entire series in such a way that a whole new way of playing was introduced.

And it works well.

The Story

I’m not going to beat about the bush – the story isn’t anything super special.  If you want a deep narrative that rivals the greatest literary works, this isn’t it.

Yes, you get to beat the 8 gym leaders and then take on the elite 4 to become a Pokemon Champion.  You get to stop Team Rocket and their ‘evil plans’.

The overall story is enjoyable but predictable.  As I said – kids game.

But.

There are moments that are beautiful.  Playing with your Partner Pokemon is adorable, even if it’s not part of the story proper.  And reuniting Cubone with its mother pulled more heartstrings than a story like this deserved.

Pokemon Lets Go Facing Brock
80's kids already know all about Brock, the first Gym leader you meet on your travels.

Describing the story of Pokemon Let’s Go is like describing a day out at a park or something similar.  You remember the highlights and the individual moments and somehow gloss over the mundane things that you did for most of the day.

Yes, like any adventure game you grind facing other trainers to be strong enough to battle the next leader.  You run around for hours catching various Pokemon.  But the individual moments make it all worthwhile to see it through to the end.

The old school changes – the story run

One of the biggest changes to a traditional Pokemon game (even ones as recent as Pokemon Ultra Sun/Moon) is the random battles required to capture Pokemon.

You used to walk around and wander in fields of grass and hope that the Pokemon you wanted to catch would appear.  Then you had to battle it, and hope you didn’t knock it out, then when you wore it down, you could throw your Poke Balls at it to try and catch it.

This worked and allowed you to give your Pokemon experience to level them up and improve their stats.  Just like any other RPG, your individual stats don’t matter, it’s your parties stats that count.

Unlike most other RPG’s however, you aren’t the hero of the quest battling whatever comes along – that’s what your Pokemon do, so they need to increase their skills.

While fun, this quickly became repetitive, the very definition of ‘the grind’ of RPGs everywhere.  Coupled with the random chance of Pokemon appearing, this quickly put off a lot of casual gamers in the past.

Pokemon Let’s Go takes advantage of the much-improved graphics and storage capabilities of the Switch to change this up.  Now as you explore Kanto, you can actually see the Pokemon inhabiting the land around you.  Don’t want to capture any more Weedles?  Don’t walk into them, and problem solved!

Pokemon Lets Go Seeing The World
Being able to see the Pokemon around you makes it both easier to collect them, and more immersive.

You also don’t have to fight the Pokemon first.  Taking inspiration from Pokemon Go, if you see a Pokemon all you have to do is capture them.  Better Poke Balls give better odds of capturing them, and you can use different berries to stop Pokemon from running around the screen or like you a little more to help.

Pokemon can run away, which can be frustrating.  You can throw a lot of Ultra Poke Balls at a Pokemon,, run out and capture the same Pokemon with a standard ball first time.  But what you can’t do is accidentally knock out the Pokemon, stopping you from attempting the capture at all.

Pokemon Lets Go Catching Pokemon
Catching new Pokemon is almost the same as Pokemon Go - just time the throw with the circle, and see how you go!

The Old School Changes – Post Game

For those that screamed ‘It’s too easy!’ when Pokemon Let’s Go launched, this is where they should probably have stuck with it.

A lot has been added to the post-game content.

You can hunt down and catch some legendary Pokemon, such as MewTwo, Articuno, Zapdos and Moltres.  Not that unusual as post-game content, but it’s there!

Finding the Mega Evolution stones should also be on your list.

Also on the cards are the original two rival trainers, Red and Green as well as Blue.  Finding more powerful trainers sounds standard as well, but these aren’t the only three.

Pokemon Lets Go MewTwo
The legendary MewTwo. Guess who I am running around with post game?

Pokemon Let’s Go also has Master Trainers.  These are trainers that have trained one specific Pokemon to level 75.  Not only do you have to beat them with the same Pokemon, but without any items or assistance as well!

Now people were complaining about levelling up Pokemon as the main experience source was catching Pokemon, and Poke Balls cost.  Unlike any other Pokemon Game I have played, you can continue to face Gym Leaders and the Elite Four for experience and a cash boost at any time!

Pokemon Lets Go Master Trainers
Not only do you have to train all of the Pokemon, you have to find the right trainers as well

While not everyone will want to do these activities, this should be what every hardcore Pokemon player was hoping for.  Yes, you have to finish the game to get to this, but this becomes the biggest collectible/side quest Pokemon I have ever seen!

And fair, I have only finished Yellow, Sun and Ultra Moon until now – but that’s kind of the point.  Pokemon has been almost the same game for over 20 years – it’s great to see something new in the mix!

Pokemon Go Integration

A game heavily influenced by Pokemon Go, many including myself were intrigued by the idea of importing between the two games.

I managed a connection once, imported Ditto, and then didn’t do it again.

Don’t be put off by this though – if you are a keen Pokemon Go player with all of the Pokemon to transfer, the ability to play with Pokemon in Let’s Go is amazing!  You just don’t need to do it to play the game, and I found the process annoyingly unintuitive.

Pokemon Lets Go Transfer with Go
Exchanging Pokemon is a whole lot of fun. There are even cool descriptions I won't spoil 🙂

Biggest issue – Pokemon Let’s Go doesn’t like sharing Bluetooth connections.  If you have a Fitbit or similar tracker, prepare for some issues.  But once it was working, the experience was fun, and it’s a great way to bring in some missing Pokemon if you don’t have anyone to trade with for the missing Pokemon between Eevee and Pikachu.

Poke Ball Plus

I already talked about this in my Poke Ball Plus review, but this was a fun add-on to the whole game.

Controller wise, it worked reasonably well.  The motion controls I actually found better than the single Joy Con.  I wasn’t as happy with the fact that you had to shake the ball to use the Y button though.  Overall this isn’t an issue, but because shaking in battle brings in a partner, if you don’t know exactly what a move does (bought up by the Y button) you are in trouble.

But taking your Pokemon for a walk makes up for all that in a lot of ways.  Read the review for my full thoughts, but if you are only going to get Pokemon Let’s Go, it may be an expensive luxury.

Poke Ball Plus Battery Level Check
If the light is green, the trap is clean! Wait, wrong franchise...

What’s this about 2 players being deceptive?

The one thing I was hoping to try was playing with my Partner, but timing kind of killed that.  In some ways though, it’s kind of lucky it did.

It’s true you can have a helper in the game, the second player.  But that player controls one of your party and uses your Poke Balls to try and catch Pokemon.

They don’t get any benefit at all other than helping you out, and you don’t even need another person.  Pokemon is turn-based, so if you are having trouble in a fight you can just play both ‘trainers’ yourself with a second controller.

Now this is great if you have little ones that are having trouble in a fight or catching Pokemon.  You will be playing together and helping rather than taking over the game.  But playing the whole game like this?  I feel it’s a little less than advertised.

Pokemon Lets Go Two Player Roaming
The help works, but it's not what I would describe a true two player game

Until next time,

JohnHQLD
Pokemon Let's Go

Final Thoughts

I didn’t play constantly, but I enjoyed Pokemon Let’s Go every time I picked it up.  Personally, I don’t have a preference for Eevee or Pikachu so my choice was dictated by my partner getting Pikachu.  Both games are almost identical, with a few Pokemon only available in the other game.

If you are interested in Pokemon or are curious about turn-based role-playing games, Pokemon Let’s Go is a great choice for you.  Light enough with a little handholding in-game to teach you the ropes, but enough in it to keep the interest intact.

Even as a relatively hardcore RPG player, Pokemon Let’s Go was a fun experience that I will probably keep picking back up to beat all those Master Trainers for some time to come.  It has a surprising amount of depths and layers around it, making it one of the better examples of ‘the game you want it to be’ for quite some time.

Overall
8.7/10
8.7/10

Pros

  •  Modern take on a beloved franchise
  •  Playing with your partner Pokemon is amazing
  •  Great to pick up and put down as you need to

Cons

  •  Music is so repetitive
  •  Second player isn’t really a second player
  •  Veterans may not see it through