Last Week’s Gaming – September 14th 2020 – Boomerang Minute Hominid Letter Dungeon VII

Boomerang Score Cards

I don’t know how much gaming I will get in this week with PAX Online finally being here!

There is so much going on right now. GPU announcements, console announcements, even announcements for announcements – it’s crazy! But as always I managed to play something 🙂

If you follow me on Facebook, Instagram or Twitter you would have seen I turned a sleepless night into staying up for the opening with Mike Pondsmith. I have been constantly enjoying the content, and I am looking forward to catching up on what I missed during the working day today.

But most of that is stuff I will talk about later. Today, I want to tell you about what I did get to play last week!

My Kickstarter version of 5 Minute Mystery arrived this week, and I was keen to have a play. I was not disappointed.

5 Minute Mystery is probably best described as a cooperative version of Guess Who. One person has control of a Codex, and must ‘enter’ the symbols described by others from a scene card.

If the code matches, you can draw a clue. The clues and the ‘culprit’ have coloured signs, and if the patterns match, you know if the culprit does or doesn’t have that clue.

5 Minute Mystery Components Mid Game
Not a lot of components are involved, but there is surprsing depth here

The 5 minutes is a bit flexible in this version. Different cases have different time limits, and if you run out of time, you can have one guess at the culprit.

It’s hard to summarise, so I will do my best to have a proper review done for when 5 Minute Mystery hits retail channels.

Alpal introduced me to this little gem on the weekend. The premise is simple – go on a four week holiday of Australia, taking part in as many touristy things as possible.

Boomerang is one of those ‘so simple it’s fun’ style games. I probably would have scored a little higher if I hadn’t spent the first two rounds looking for the catch!

The scoring of Boomerang is similar to a lot of Roll and Writes. It boils down to the collection and placement of some variety. The difference is instead of rolling die or drawing cards you have a 7 Wonders style drafting mechanic for your holiday!

Game in progress - Weeks travel
You draft the week's activities passing around cards between the players

The gameplay is quick once you get into it, and the challenge is subtle enough you don’t worry about it until it’s too late. This creates a ‘one more go’ knawing at you as you are sure you can score better next time!

The designer is credited as Scott Almes, of Tiny Epic game. I am hoping to play again with Alpal this weekend, and I will be looking into it more for my own collection.

Love Letter – Steam

I have had this in my Steam library for ages. My love of Love Letter (no pun intended) is shown on the site. I grabbed the digital version because I had the chance to, and intended to do a review at some point.

Well, what I have found is a single-player experience much better than I thought it would be!

Playing against three AI opponents, I expected to either be destroyed or my opponents to be so stupid there wouldn’t be a challenge. What I found was a very balanced experience that made me work for my second place position.

Love Letter Game in Progress
I pulled the Princess as the last card - what a great position to be in this round!

Bottom line Love Letter is the base game experience I have talked about before, so you know what you are getting. I would still prefer to play in person, but there is a surprising amount of flexibility on offer in this release scoring-wise.

If you enjoy Love Letter, grab this version when it is on sale would be my advice. What I would love to see is DLC/different versions available for some of the other versions. Come on Asmodee. You have all the groundwork here!

Resident Evil VII – PC Game Pass

I wrestled a little bit with if I should consider putting Resident Evil VII into Last Week’s Gaming. I have no intention of finishing Resident Evil VII on PC. I only installed it because it was free with Game Pass, and I wanted to see how it looked on PC.

Well, it looks AMAZING. The one thing I truly wish is that the VR mode was made available on PC. Playing Resident Evil VII on PSVR is the best way to play the game hands down. But Resident Evil on PC is without a doubt the prettiest way to play this return to the series classic roots.

Beaing searched for in the Baker House of Resident Evil 7
It's dark and grimy, but everything felt so immersive on PC. Only PSVR gave it a run for it's money.

The screenshots don’t show this as well as they could. All you see at the start of the game is a very run-down house. But it ran so well, and the feeling of ‘ick’ was so prevalent, it pulled me back me. I might do a Resident Evil stream to get the best of both worlds on this one.

Alien Hominid Invasion – PAX Online Steam Demo

Alien Hominid is a series I have appreciated others playing, but never got into myself. A cutesy art style coupled with bullet hell mechanics (think Contra) sounds excellent, but have never been my go-to gaming choice.

Well, in PAX Online this year, the scavenger game has to do with Dr. Exoskeleton. Here in Australia we never got the chance to do these, but this year we can!

What has this got to do with trying a game? Well, one of the checklist items bought the game to my attention:

Dr Exoskeleton Scavenger List
QR Codes and Brain Teasers - I am having fun with this

So I went to steam and downloaded the Demo for Alien Hominid Invasion. So far, I have only played the first stage, and I don’t know if the demo has anything to do with the scavenger hunt at all!

What I can say is that if you enjoy the series or run-and-gun bullet hell type gameplay, you should grab the demo yourself. Even as a casual observer of the genre, this was fun enough that I plan to finish the demo this week. Even if I am wrong about the scavenger hunt clue, it was a fun (if frustrating) little romp!

Alien Hominid Invasion Gameplay
What's happening on this screen? WHO KNOWS! But it was a heap of fun

Is It Wrong To Try To Pick Up Girls In A Dungeon: Familia Myth – Infinite Combate – Switch

I am now (I believe) halfway through the game. I am doing Bell’s sixth chapter, meaning I have one more Ais chapter and four more Bell chapters to go.

I have been enjoying Is It Wrong To Try To Pick Up Girls (I am not finishing the title – it’s huge!) because it’s been a pretty mindless grind fest. Do some side quests, complete the story missions, continue.

The Minotaur Boss looks like a deformed puppy in this graphics style
Story wise, I am at a pivotal moment for Bell. Pity the graphics don't match the situation.

What I am hitting is a wall to continue. The text portions are so long! There have been a couple of missions where it took longer to read the background than to complete the dungeon!

I always knew this would be a niche title. I never expected to be saying to people ‘this will change your mind on casual RPGs’. But even as a fan of the anime, the game is wearing out its novelty value.

If you were waiting on my final thoughts, right here and now I would say Fairy Tail is a better casual RPG anime game. You would have to be a real fan of Is It Wrong to want to pick this up, and honestly you probably already have it if that’s the case.

Hestia musing on Bells strange status updates
Story wise, this is very important. But it took about 4-5 minutes to get through all this text!

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

JohnHQLD

Last Week’s Gaming – September 7th 2020 – Sweeper Temple Dungeon Final Commando

Menara - Placing piece carefully

A hard week calls for some light gaming

Oh wow, last week was a hard one. Don’t you love those unexpected out of left field weeks? Downside – I didn’t get to play many games. Too tired, couldn’t get my head around things.

Upside – I did get to play some games! Gaming should be about quality, not quantity. And I don’t mean you should only play ‘quality’ games. Sometimes, you just want to kick back and unwind. Kinda like trashy TV shows and movies 🙂

No, I mean you should really enjoy the time you spend gaming. And that, I did indeed manage to accomplish, so I call it a successful gaming week 🙂 True, I really only got to play on the weekend. But I have gone from mentally worn Friday night to feeling pretty good Sunday evening!

So I got to catch up with Alpal and Annabelle this weekend. It was great catching up with them, especially as I couldn’t go over last weekend.

The downside is we could only play one game. The game Alpal chose was Menara, and I am glad she did. We played for a good couple of hours, and it was a great time!

Menora - multi level tower constructed
We had already won this game, but we decided to see how much higher we could build

The players all work together to make a temple. Sounds simple. The catch is you draw cards that tell you what you have to do to help build the temple.

Sometimes it’s simple – play a couple of columns somewhere, for example. Easy. Then you draw a card that gets you to move a column up at least one level. Sometimes, you don’t have columns out. Or sometimes you do, but they are supporting other floors.

If you cannot complete a card, the penalty isn’t too bad. You just have to have an extra level on the temple by the end of the game.

Menara temple in disarray - I pulled the wrong column
It was a magnificent temple. Right up until I pulled the wrong column down.

We made some pretty impressive structures. I even managed to knock one down, losing that game for us.

Menara was just the game I needed to play on Saturday. Light gameplay, lots of good conversation with friends, and a sense of accomplishment at building some impressive structures.

I don’t know when I will be starting formal reviews again. In the meantime, if you are looking for a fun dexterity game give Menara a close look. It’s like the Ticket to Ride of dexterity games.

Minesweeper Genius – Switch

Sitting back on the couch, I decided to fire up the Switch as it had been a couple of weeks. My first thought was to set up the Switch and let it grab any updates.

But then I thought it had been a few weeks since I tried Minesweeper Genius, and it’s very easy on system resources. So I cleared another 20 stages, and I am up to the I level stages now.

Starting a new Minesweeper Genius Level
I seem to have made it far enough into the game that these levels are giving me a break

Minesweeper is one of those frustratingly simple logic problems. The basic rules are straightforward, but when your attention wanders, you make a lot of mistakes.

I still recommend Minesweeper Genius as a fun diversion if you enjoy logic games. Slowly but surely, I am going to clear all of the levels in this game 🙂

Is It Wrong To Try And Pick Up Girls In A Dungeon: Familia Myth – Inifinte Comabte – Switch

I have watched all sorts of anime over the years, and Is It Wrong To Pick Up Girls In A Dungeon: Familia Myth took me by surprise. It follows the story of Bell Cranele and his Goddess Hestia. Together they form a small familia and struggle to get ahead.

Of course, events unfold that thrust Bell into all sorts of adventures that have implications for everyone. The story itself isn’t original, but there are enough exciting takes on so many standard formulas that it makes for a fun light viewing experience.

Menu showing all of your travel options outside of dungeons
No need to run around town - everywhere you need to go is menu driven

So a couple of weeks ago when I was looking through the eShop, I was intrigued when I saw that they had made a game based on the manga/anime. I was intrigued, and on impulse, I bought a copy.

Finally sitting down with it for a couple of hours, I am glad I did. I don’t know how many others will get the same enjoyment I am. The first couple of chapters follow the anime fairly closely and use this as a story setting and tutorial section.

Example of combat. Characters are in a chibi style.
The dungeons all look the same, and the art style is perhaps overly cute, but it works well

This means unlike Fairy Tail, where you have to just go with it, you get to see all of the story unfolding from the beginning. Unlike the anime, you also get some more backstory from different characters perspectives. As a fan, I appreciate the extra info. As a player, seeing the same scene played multiple times did start to get a little samey.

There is also the way that the story is told in the game. Anything story or choice related is done with static backgrounds, character portraits and lots of text. And you will be reading a lot – there is no English voice acting in this game.

Conversation example
Get used to this view. Most of the game looks like this.

The actual combat is done in a light action RPG style. You have a button for magic, light attack, heavy attack and dodge. That’s it. Enemies have had a pattern to learn, and if you are quick, you can break some combos.

So it’s no Witcher/Breath of the Wild, but it’s a bit more hands-on than say Pokemon. Dungeons so far are very short, but they do get bigger and more challenging the deeper in you travel.

I stopped playing when I came to what I would call the first boss battle. The enemy is unlike anything I have faced so far, and the jump in difficulty took me by surprise.

The first proper 'boss' foe
The cute graphics style doesn't make this boss look mean, but it hits like a building

The game is very upfront about the length – there are 10 chapters as Bell, and 6 as Ais. This gives you a bit of variety, as Ais is already an accomplished character in the game. But after about two hours and taking it very easy, I am five chapters in.

I don’t see Is It Wrong To Try And Pick Up Girls In A Dungeon taking a considerable amount of time to finish. I think delays in completing it will be more my time constraints than demands from the game.

One thing is for sure – I have yet to see anything that makes me not want to finish the game.

Final Fight – Capcom Beat ‘Em Up Bundle – Switch

After playing Streets of Rage and Battletoads last week, I forgot how much I enjoyed these old school games. So what better way to unwind than giving them a go?

Final Fight is probably my favourite old school beat ’em up. It’s a cliche story, the characters are mainly meh, and it’s designed to suck money with cheap attacks from enemies.

Opening of Final Fight - Barrels won't slow you down
It's almost a straight rip of from Double Dragon, but arcade goers my age all know this screen well

Even with all that, I have been playing Final Fight in various forms for almost 30 years. That has to tell you something about how much I enjoy this game.

Walk to the right, beat up the next group, smash the environment for points and health. Rinse and repeat. And yet, the controls are great, the graphics huge and clear (for the time), and you know if you practice you can get further than before.

Final Fight Subway Fight
Travel to all different parts of Metro City. Meet new interesting people. Beat them up.

Guy, the orange-clad ninja, is my typical character. The weakest in terms of dealing damage, but the fastest protagonist by far. This time I played as Cody, the balanced character and these days known for being in Street Fighter.

I couldn’t entirely clear the second level before dying. When I played this a lot, I usually wouldn’t need to continue until the fourth stage. Ah well, that is what time away does to you 🙂

I think I will go back to playing a couple of times a week. My main aim is to get back to the days of being able to beat the game on a single credit. It’s not a new gaming challenge, just something I can do to unwind a bit.

Speaking of just kicking back and unwinding…

Captain Commando – Capcom Beat ‘Em Up Bundle – Switch

Where Final Fight has stood the test of time, I have only fleeting memories of Captain Commando. Think of it as a ridiculous retheme of Final Fight, and you have the main idea.

Why do I call it ridiculous? Well, you play Captain Commando or one of his team. You have Ginzu the Ninja, Mack the Knife (a mummified blade wielder), and Baby Commando. Yes – Baby Commando. You play a baby in a mech suit. As I said, ridiculous :p

Fighting Mechs in a Circus Ring
Fighting bad guys with mechs in a Circus Ring actually makes sense in Captain Commando

Combat isn’t quite as tight as Final Fight, and the enemies are much cheaper in their attacks. This was a game designed to get you to put in as many coins as possible. It’s set in the future Metro City (the setting for Final Fight) and you must defeat the Super Criminals lead by Scumocide.

Yeah, don’t play this for excellent writing 🙂

If I was offered the chance to buy Captain Commando on its own, I would pass without a second thought. But seeing as I purchased the Capcom Beat ‘Em Up bundle for Final Fight, jumping in for a round seemed a great idea.

Why wouldn't a future commando flying kick a samurai?
Future setting - check. Lots of tech and weapons - check. You know what's missing? Samurai!

I think I used about 23-25 credits to beat the game. And beat it I did – straight through from start to finish. This doesn’t count to me as finishing a game, because this style of play is the first form of pay to win I can think of.

Even if you can’t play this kind of game well, you can literally beat it by dying and continuing. When you land back in, you damage all enemies on the screen a bit. As as you don’t actually pay for credits on a console, anyone can beat Captain Commando.

Chasing a mad scientist on a motorised surfboard
Mad scientists can't fight hand to hand! Solution - make it a water chase

There are better games to play out there sure. And unless you were a fan of the genre, I wouldn’t say to pick up the Capcom Beat ‘Em Up Bundle. But if you do have some interest and can grab it cheap, there are worse games to sit down for an hour with.

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

JohnHQLD

Last Week’s Gaming – August 3rd, 2020

Fairy Tail - Loading Screen

Looking forward to some holidays! My gaming backlog list is huge!

I am taking next week off work. I am really looking forward to it. There have been some initial experiments in updating the site, but not enough that I have decided what I am going to be doing in that regard.

And very little (if any) is going to be done next week. House pottering and general relaxing is my only real plan. This will undoubtedly include getting to some games I have been trying to get to for ages. Looking at you, 7th Continent!

But that’s all that is coming up. This is Last Week’s Gaming after all. So what have I been getting up to?

I did a review on Tsuro over a year ago, but I haven’t gotten the original game to the table in a very long time.

That got changed last weekend. My brain was fried, and the simple gameplay of Tsuro let me enjoy an old favourite. With only three players, the initial game was simply enjoying flying around making patterns.

It was when we got about half of the board through, the strategy portion clicked for Annabelle. It was her first game, and the theme of ‘just fly around and enjoy yourself’ wasn’t quite clicking. Then, she saw Alpal fly off the board, and it clicked.

For a more ‘gamer’ game, Tsuro of the Seas is still my first recommendation. That said, I haven’t played the newest version – it’s sitting on my shelf of shame.

That needs to be fixed at some point soon.

Tsuro - Out of Mothballs
It's been so long since I played the original. I have never recorded a game before last week!

Keeping in the low energy theme of our gaming day, Alpal bought out Wavelength for the three of us to play.

So we didn’t play it for points or anything, we just took turns giving clues and letting the other two players see how well they went.

Wavelength is a very simple concept. The clue giver chooses a card that shows and spins a wheel behind a cover to randomly pick a position on a scale. You then give a clue, and the other players try to pick where on the scale it sits.

Wavelength - Protein Shake
Our first spot on guess for the day. Annabelle and I have the same take on Protein Shakes!

For example, Annabelle picked a scale of Sustenance and Haute Cuisine. The clue was “Protein Shakes”. And yes, I am very proud of getting the first ‘bang on’ answer with Alpal on this one.

Teams normally get points based on how close they are, and from memory (it’s been a while) first team to 12 wins? Don’t quote me on that.

One of the best parts of this style of games is you can play it as you want. We just kept playing until we were done, and it was a great way to end the afternoon.

Fairy Tail – PS4 / Switch

That’s not a typo – I have Fairy Tail on both PS4 and Switch! Why? A turn-based RPG is a perfect complement to the Switch, but performance can also be a thing. Plus, I had planned on a comparison at some point.

I have mainly played on PS4, playing about 20-25 minutes on the Switch so far. During combat, everything runs great on Switch. Walking around in the world, there is noticeable choppiness when moving the camera around.

But, that’s the technical side. What’s it play like?

Fairy Tail - Over the top combat
Turn based combat with some Quick Time Events. But it's just as ridiculously over the top as the source material.

I am still very much in early game mode. Lots of fetch quests, and building up my team. The reason for starting from scratch has been introduced in such a way you don’t need to be a fan of the anime/manga to know what’s going on.

You are part of a guild of magic users that has been trapped in a stasis-like state for 7 years. In that time, your guild has fallen on hard times, and you need to rebuild the guild to its former glory.

That’s it. If you don’t know about Natsu, Gray, Erza and Lucy that’s fine. The game introduces characters at a reasonable pace, and character quests give insights into your team mates.

Fairy Tail - The Map Opens Up
I am very early in the game. There are plenty of areas of Fiore to explore still!

If you want frantic action-based combat or vast exploration possibilities, Fairy Tail won’t be a game for you based on what I have played. I have unlocked a couple of areas on the map, but each area is quite small with the same items/monsters spawning.

This could change later in the game, but I can see some people being bored with the slow start and repetitive nature in the first couple of hours of gameplay.

I will pick up Fairy Tail pretty regularly, as it is built for pick up and put down type play. If you are a fan of the series, I am very much enjoying what I have played so far.

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

JohnHQLD

Minesweeper Genius Review

Released 2019
Platform Switch (reviewed), Android, iOS, PlayStation, XBOX, Windows
Publisher Blowfish Games (Website)
Developer Mother Gaia Studio (Website)
Homepage (Visit Website)
Players 1
Category Puzzle
Deductive Logic

Far from a new game, but it’s new to Switch, so I nabbed it. It’s not the Minesweeper I remember, but it’s not a bad evolution either.

As an older computer geek, I have had a soft spot for Minesweeper for decades. It used to come bundled with Windows, all the way back from Windows 3.1. It’s only Windows 10 that stopped that little tradition, but you can still get it from the Microsoft Store.

It’s far from the greatest game in the world. But it is a satisfyingly frustrating logic puzzle, and if you just want a little bit of a distraction, it fit the bill fine. Not a game for everyone, but it was free and it scratched an itch.

As I mentioned in Last Week’s Gaming a couple of weeks ago, I was browsing through the Switch eShop, and I saw Minesweeper Genius for something like AUD$1.20. So I thought what the hell and gave it a try.

Minesweeper Classic
I almost grew up with the screen. Such a simple concept should not be so hard!

Since when does Minesweeper have a story?

One of the first differences you see from ‘classic’ Minesweeper is that you control a character called Aristotle. You have been captured by aliens or something, and you need to solve their tests.

Honestly, the story isn’t essential or even necessary to understand. I have yet to hit a cutscene or anything along those lines, so you just jump in and play.

So the only ‘story’ you have to deal with is that you need to complete a variety of different puzzles and then get to the end.

Minesweeper Genius - Early Levels
The early levels are very simple - at least, for someone that has already played a lot of Minesweeper

Puzzles? It’s Minesweeper, isn’t it?

Yes, but with a small difference. When you play Minesweeper, you need to clear all the non-mined squares. In Minesweeper Genius, you need to guide Aristotle through the level. It’s a small functional difference, but it is a difference.

What makes me put Minesweeper Genius more into the puzzle category than deductive logic is the fact he can’t backtrack. You do need to find the one path to the level exit.

The initial levels are very simple and let you get a feel for how to play the game. If you judge Minesweeper Genius from the first few areas, you would think it was a ridiculously simple game with little challenge.

Minesweeper Genius - Level Select
Each area is split into 10 levels of the same difficulty level

There are a few unique tiles that allow you to jump a square, or move rows/columns in a direction. As you get into larger areas, more indicators are placed within the level itself, not just the number of mines in a row or column. These take a while to get to though. So there is a bit of ‘stick with it’ for Minesweeper veterans.

Once you get through an area, you unlock the advanced puzzles. Early on, these ramp up the difficulty significantly. So if you are looking for more from the game, this is a good way to keep you interested as you get through the lower difficulty levels. If you are learning, you can come back when you have a better grasp of the game.

Minesweeper Genius - Early Advanced Level
The advanced levels ramp up the complexity nicely

So I just look up solutions online. What’s the fun in that?

So when you play, if you get through a level without dying, you get a 3-star rating. So if you complete every level with 3 stars, I am guessing that’s your completion goal?

I made a few mistakes at an early level, but Aristotle’s body was a grim reminder a mine was there. So I thought I would retry the level now I knew the layout, and keep my scoring streak going.

Reloading the level, it had changed entirely. So no walkthroughs are available – you have to complete the randomly generated puzzle!

This actually made me excited. Once I find an area I can just jump into and play with the difficulty I am looking for, I can play an endless amount of levels. So this isn’t a ‘one and done’ run through, which I appreciate.

So should I buy Minesweeper Genius?

If you are interested enough to look for this review, probably. Especially if you pick it up for sale like I did for only a couple of dollars.

Looking around, it has been released on almost everything. You could get it on your phone, PC, PlayStation and Xbox. Personally, I think mobile and Switch make the most sense, maybe on PC.

Minesweeper Genius is a game you pick up for a few minutes at a time and forget about until you next want a quick diversion. I couldn’t see myself firing up my PlayStation or Xbox for a few games. I have been firing up my Switch while something is playing on the TV though, and it’s been fun.

Minesweeper Genius - Progress so far
The best praise I can give is that I actually want to finish all the levels

Overall Thoughts

Minesweeper Genius is an evolution of the classic Minesweeper game. Straightforward and challenging, it’s a great way to pass a few minutes while keeping your brain engaged.

The music is repetitive, and the visual style could use some variation. Still, Minesweeper Genius is a solid game and a great new take on a classic game.

If you are a Minesweeper veteran though, you will need to spend at least 15 minutes clearing the ‘easy’ levels before getting to a real challenge though.

Overall
7.5/10
7.5/10

Pros

  • Clean (if bland) visual style
  • Very accessible and easy to pick up
  • Good challenge difficulty curve for beginners
  • Random puzzle generation leads to infinite playability

Cons

  • The soundtrack can be annoying
  • More suited to mobile gaming than dedicated play sessions

Until next time,

JohnHQLD

The Outer Worlds Review

The Outer Worlds Cover Art
The Outer Worlds Cover Art
Released 2019 (Switch 2020)
Platform Nintendo Switch
PlayStation 4
Xbox One
Windows
Publisher Obidian Entertainment (Website)
Developer Obidian Entertainment (Website)
Homepage (Visit Website)
Players 1
Category Open World (Hub World)
Adventure
RPG
Sci-Fi

Bethesda doesn’t like it when you call The Outer Worlds ‘Fallout in Space’. That will be because The Outer Worlds isn’t a Bethesda game.

Last year, I wrote about The Outer Worlds in a few Last Week’s Gaming articles. I inhaled this game. As a fan of the Fallout games, I was keen on seeing Obsidian’s take on a new world to explore.

This review was delayed partly because I played The Outer Worlds on Xbox with Game Pass, and my plan was always to buy it on Switch upon release and do a review. Launch delays, and the game coming to Switch just as I started getting busy work-wise, meant that this is a review long in the making.

Before I talk about the game, I am going to get the Switch comparison out of the way.

Like The Witcher 3: Complete Edition, there are visual sacrifices. The Switch is an impressive piece of hardware, but it’s not in the same class as the ‘proper’ consoles in terms of raw power.

There are texture popping issues, and frame rates dip when a lot of characters are in an area. A fight with about 8-10 enemies (which happens a couple of times in the first world), my guess is about 15-18 frames per second in handheld mode? I can only estimate from feel, but the dips are apparent, and if you are in melee combat, this will make things harder than ranged combat.

That said, I am now about 40% complete on Switch, and I have played almost exclusively in handheld mode. Yes, I have had to reload because of the fights I have lost. But I had to do that on the Xbox One S as well. General exploration and gameplay have been fun, and everything works well overall.

The Outer Worlds Sign Not Loaded In Properly
It looks worse when on a big screen, but the sign is only 'half loaded' - this is an example of texture popping

My biggest complaint is the ‘fuzziness’ of the screen when playing in handheld mode. The game is compensating for lower performance by dropping the resolution. When exploring the open world, it’s almost impossible to tell a tree from a human enemy at a distance. It’s not game-breaking, but I was using my gun scope to look at trees a lot!

I also have not seen any of the ‘loading circles’ mid-game other people complaining about at any time. I don’t know why. I have the eShop (downloaded) version, but I do have a slightly overkill for Switch SD card. The exact card from Amazon is: Samsung 512GB 100MB/s (U3) MicroSDXC Evo Select Memory Card with Adapter (MB-ME512GA/AM).

I am not trying to say this is the best card for Switch or anything like that, but if your using a slower card, maybe that is part of the problem? A lot of information needs to be loaded into the world, and a slower card may cause these pauses in play. But because I didn’t experience the issue, it’s a semi-educated guess.

Switch SD Card
This card is overkill normally for the Switch, but I got it on sale. Maybe my game isn't waiting for loads?

So should I play The Outer Worlds on Switch?

It’s a hard one. I am going to finish The Outer Worlds a couple more times at least, playing with different skill builds and faction responses. 

This week, I had an in-person meeting. The drive had the potential for a lot of traffic, but it was a good drive, and I got there pretty early. Being able to pull out my Switch and do a couple of quest steps and put it away was great.

Again, like The Witcher on Switch, being able to play wherever I am in short bursts like this is the primary benefit. The longest session I played continuously was about 3 hours, and I had to plug the charger in.

If you only have a Switch, you will enjoy playing The Outer Worlds. If you primarily want to play in docked mode and have a PS4/Xbox One (or a gaming PC), I would stick to those versions. The experience is better, but the gameplay is identical.

The Outer Worlds Ada is dissapointed
The humour is present throughout the game, often much more subtly than this

OK, so what is The Outer Worlds?

The Outer Worlds in a lot of ways is a typical RPG adventure. You play a character and become the hero to some and the enemy of others.

The story begins in a way I really enjoy. Short version, two colony ships were sent into the far reaches of space. Everyone was cryogenically frozen for the trip, and the idea was that a new solar system would be terraformed and inhabited.

Things didn’t quite go to plan, and one ship (The Hope) didn’t quite make it. All of the colonists are still in hibernation, and instead of being frozen for 10 years, you are woken up 70 years later.

The Outer Worlds Phineas Welles
You are 'rescued' by fugitive scientist Phneas Welles. Help him, or turn him in - it's up to you

From here, you set out to explore the new worlds. You can try and save everyone from the greedy corporations, or join them and make life very comfortable for yourself. The choice is yours.

Because your character is coming in effectively 60 years late, asking why the world works the way it does makes sense in the narrative. On my first playthrough, I asked everyone everything I could to learn about the world. The second time, I knew which questions to ask, and skipped asking about the corporations or who certain characters are.

The Outer Worlds Opening The Hatch - Switch
The first glimpse of a new world, as shown on the Switch. Now, it's up to you.

What The Outer Worlds isn’t.

It’s not Fallout. Obsidian developed Fallout: New Vegas, a game that on launch I couldn’t play. It was so full of game-breaking bugs I just had to stop. Over time, all of these issues were fixed, and New Vegas became so polished, too many it’s considered the best Fallout game to date.

There are very similar mechanics though, so the comparison for Fallout players is unfortunately natural. You can slow time instead of using the V.A.T.S. system, some conversations lead to side quests, and those quests can end in different ways with the choices you make.

While there is a lot of combat in the game, it’s also not a shooter or first-person combat game. You can solve a lot of problems with violence, but you can also talk your way through a lot of situations. If you have science skill, you can also use that to help/hurt people (and yourself).

The Outer Worlds Time Dilation
When you use Time Dilation, everything slows down and you get some extra tactical information

Fallout was built on 7 character statistics – the S.P.E.C.I.A.L. system. The Outer Worlds has expanded the character customisation, but also made it still streamlined for a baseline experience.

But what do you do in the game?

Here is where it gets tricky. On the first world of Edgewater, you need a power regulator to repair your ship and leave the planet. Everyone does this, and it’s why I concentrate on only showing this world.

But even with this seemingly linear opening act, you can choose very different ways of reaching your own goal. You can help the people there or make more money supporting some more selfish characters.

You can help the settlement overall, or you can help a single faction for short term goals and let the colony suffer in the long term. Things you set in motion at this early stage can open choices later in the game – or close them.

The Outer Worlds Edgewater Summary
This is how my shenanigans in Edgewater ended. How will yours look?

Oh no, I don’t want an early choice to ruin the game for me!

It won’t. Unlike some adventure games I have played, there is no ‘critical’ choice you can make very early on. You will see the options being laid out, but it will be at least 8 hours in before you can commit to a path.

Character creation follows this methodology as well. You are presented with a screen full of statistics, but until you hit a level of 50 in a branch, you upgrade all skills within. From there, you can choose to specialise in particular areas. For example, you can increase ranged weapons to 50, but then decide to specialise in handguns. You can still use the other weapons without handicaps – you just don’t get any bonuses either.

The Outer Worlds Character Creation
It looks like a lot to keep track of, but the charcter system is very simple and helps you experiment

OK. So why would I want to play The Outer Worlds? You haven’t talked much about that.

It’s tough to talk about The Outer Worlds in detail without either a) spoilers or b) talking about potential story areas you might not see.

The Outer Worlds has a lot of humour to it, but it also has a story that can be as deep as you want it to be. The overall story is about corporate greed, but how you explore this storyline is up to you. You can play the game ignoring the lore, or you can explore deeper and form bonds with your crew and NPCs.

Bottom line, if you enjoy sci-fi and open-world RPGs, The Outer Worlds is a game that should be on your radar.

The Outer Worlds - Loading Screen
I love the style and humour in these loading screens

If you have a PC/Xbox and Game Pass and are on the fence, grab it on Game Pass. You don’t need a ‘great’ video card to play The Outer Worlds on PC, so even if you try it out before buying it for PS4/Switch you will have a great idea of what you are getting into.

Overall Thoughts

Take all the best elements of playing Fallout: New Vegas, and move it into a new environment. Multiple quests, character stats that allow you to play differently, faction relationships – it’s all here.

The Outer Worlds still isn’t perfect. For example, defeated enemies can disappear, making quests impossible to complete. Some of the choices you get are very black and white – not every storyline has nuance.

But if you enjoy a semi-open ended adventure, The Outer Worlds is a fantastic start to hopefully a new franchise.

Best play experience order – PC (mid-high tier graphics card) > PS4/Xbox One > Switch. That said, The Outer Worlds is enjoyable on every platform. The Switch version has the most visual sacrifices, but you can play it anywhere – it’s a pretty good trade-off.

Overall
9/10
9/10

Pros

  • Solid (if cliched) story
  • Plenty of player choice in story and upgrade system
  • Great atmosphere overall
  • Combat isn’t deep, so don’t need to be great at shooters to do well
  • Replayable for different endings/character types
  • On Game Pass if you want to try/play that way

Cons

  • Not a lot of enemy types
  • Hub style open world – lots of loading screens
  • You can get quest breaking bugs, especially when enemies you need to loot vanish.

Until next time,

JohnHQLD

Last Week’s Gaming – June 22nd, 2020

Animal Crossing - What's up Twinkles

So I knuckled down as much as I could, and I did get some gaming in last week.

Two more weeks is my mantra at the moment. When this goes live, I will be finishing up last week’s work. Tomorrow is going to be putting out IT spot fires.

But that is what is coming. Today is about concentrating on what I played last week. And I had more fun than I expected, hard draining week and all!

One Deck Dungeon – Steam

It has been a few weeks since I played One Deck Dungeon. This fantastic dice chucker is as fun as ever, and everything I talked about in my review still stands.

I jumped back on because I could cheat a little while I was working. I had a few tasks that were periods of focused work, followed by waiting times. What better way to fill in these times than playing a turn-based game?

One Deck Dungeon - I might be in trouble
I lost SO many dice because of this enemy

My Rogue has been completely upgraded, and that little Steam achievement popped. So of course, my brain went into “Oooh. Completion run?” mode.

I am not going to make a concentrated effort to get all of the Steam achievements, but I think I will give it a try. At the very least, it will be fun to build up the rest of my characters!

One Deck Dungeon - Building Up Warrior
Started the road to building up my Warrior

Blood Rage Digital – Steam

Another recent review that has been revisited. And since I have written that review, a lot of updates have come out. I still can’t play in ultrawide, but the issue has been acknowledged, and hopefully, a fix isn’t too far away.

But that was mostly in the ‘niggle’ category for me. The most significant update I appreciate – save game states for solo play. You can now close down a solo game and come back!

I have increased from 3 to 5 players for my games now am familiar with it again. I have also bumped up the difficulty. This has led to my first defeat (by 1 point!), but a couple more games have seen me winning again. Time to bump that difficulty level back up!

Blood Rage - Gathering Forces
Forces congregating around Yggdrasil

I have had a couple of comments that my Blood Rage review was pretty negative. There were things I addressed that were an issue, and at the time I stand by them. They are being fixed quickly though, so that is something I appreciate from developers.

The biggest recommendation I can still give Blood Rage is that I am still playing it (and enjoying it!) regularly. Would I still rather be playing Blood Rage around a table with friends? Of course. But Blood Rage Digital does a great job at scratching that itch when I can’t!

Blood Rage - Never count yourself out until the scores are final
It looks like I have truly lost. But I have 60 more points coming... This tension makes Blood Rage for me

Minesweeper Genius – Switch

So last week, I reviewed a little game called The Card. I obviously played it last week, as I did the review. As all of my thoughts are already in the review, I am not talking about it this week.

What I am talking about this week is another sub $2 purchase called Minesweeper Genius. I quite enjoyed minesweeper back in the earlier Windows days when it came included with the operating system, and this looked like a cute take on it. Plus, it was really, really cheap.

The goal of Minesweeper Genius isn’t just to find where all the mines are through deductive reasoning. You also have to guide your sweeper through the level to a goal.

Minesweeper Genius - Level Select
The level select screen is functional. Not every element needs to be groundbreaking.

This took some adjustment on my part. The game is very minimal in terms of hand-holding through a tutorial. Still, the difficulty spike and adding new mechanics has been pretty good so far. I have cleared about 30 levels and unlocked the first ‘advanced’ stages area. Or I could choose to continue going forward.

I’m not going to rave about Minesweeper Genius, but I am enjoying it far more than I thought I would. The next game should stop me from doing a formal review on it this week.

Minesweeper Genius - Advanced Stages
The same Minesweeper deduction is required, but you apply it differently

The Outer Worlds – Switch

Yes, I made progress! Even though I have already finished this game on Xbox, I am still enjoying discovering new things I either missed or have been added. I suspect more of the former.

Over the weekend I completed Edgewater, the first planet you are let loose upon. I had fun. It was enjoyable. I did a couple of quests I don’t remember/missed in my first run, and slightly muddled another because I did it out of order.

I have only been playing in handheld mode. Have I seen frame rate dips? Yes. Does the texture popping look weird? Sometimes, usually worst when loading a save.

The Outer Worlds - Primal Behemoth
Making the shot that started a lot of enemies running towards me

What I haven’t experienced are mid-game ‘loading circles’ I have seen in other headlines. Nothing has happened more than a typical ‘fallout bug’ to me so far. Portability does mean sacrifices, but as for The Outer Worlds being unplayable on the Switch – so far, I haven’t seen it.

During the week I intend to finish the Groundbreaker. This is going to take some time as it’s from memory the largest quest area. It is also the area with the most random people and such that could stress the hardware.

The Outer Worlds - Loading Screen
I love the style and humour in these loading screens

So all going well, The Outer Worlds review is coming this week.

Animal Crossing: New Horizons – Switch

Oh Tom Nook, you addictive racoon. My plan last week was to potter away, and I have been. Sitting down on the couch with Animal Crossing for 15-20 minutes a day has been a good way to wind down.

However, last week, I made two major mistakes. Firstly, I forgot to sell turnips during the week. Luckily on Friday, the rate jumped a little. So I made a small profit – about 20 bells per turnip.

Then on Sunday, I got a note about stuff littered around my house. I forgot I was storing turnips downstairs and upstairs! So that has set me back financially a little bit. Luckily, I have only picked an area to plant my money trees in terms of modelling Sleep Cove, and even that isn’t final. So I have time to get back to where I was 🙂

Animal Crossing - Poor Snowfolk
Oh Snowboy... We all know weeks like that...

One thing that did make me smile was K.K. Slider this week. I was watching some youTube videos saying that K.K. is based on Kazumi Totaka, a famous Nintendo sound designer. He has a tune that is hidden in many Nintendo offerings, and it is known as Totaka’s Song. So as I could make requests, I tried to see if K.K. would play Totaka’s Song.

And he does! You have to rename it slightly, but it’s there. Not only did I get to see K.K. Slider perform the famous easter egg, but I now have a copy registered to my music collection.

Animal Crossing - Totaka's Song
I don't know if this is still an easter egg or I hit on a song I hadn't bought yet, but it made me happy

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

JohnHQLD

The Card: Poker, Texas Holdem, Blackjack, Page One Review

The Card Title Screen
The Card Title Screen
Released 2018
Platform Platforms
Publisher D3Publisher Inc. (Website)
Developer D3Publisher Inc. (Website)
Homepage (Visit Website)
Players 1
Category Card Games
Poker
BlackJack
Texas Holdem
Page One

It’s like someone looked at The Game and proclaimed “Hold My Beer”. The Card is going to be hard to beat for search engine unfriendliness.

I enjoy poker. Not gambling so much, but poker. Texas Holdem and Omaha Hi-Lo are probably my favourite flavours. But playing these games without going to a casino and spending money has always been a mixed affair.

Home games are fine, but eventually, players always come along that insist ‘it’s no fun without cash on the line’. That leaves video games.

These have always been hit or miss. Years ago I would play the World Series of Poker games. They were fine, but the story mode and animation would annoy me when I just wanted to unwind.

There are some free poker games (mainly online multiplayer), but I find they are full of people that just go all in every hand.

If you want to play snap, please leave my poker table!

WSOP Tournament of Champions
Graphically impressive for the time, but to just 'play' poker the old WSOP games were frustrating

So cruising around the Nintendo eShop the other day, I saw a game that made me think The Game has competition. Not in gameplay, but in being the worst titled game around.

Meet The Card: Poker, Texas Holdem, Blackjack, Page One.

So the first thing that people will probably notice is the look of the game. No flashy animation, no avatar, no even real naming options. The tutorials are all text. No cut scenes, and no voice acting.

It looks like a student project. It’s a polished project, but a simple application without any ‘flash’. But it’s also AUD$2.25 on the eShop at the moment. I had $1.70ish in my wallet and points for the difference, so I bought The Card.

Lately, I haven’t had much ability to play the games I want to. A poker game I can pick up and play sounded like a nice distraction.

And honestly, it surprised me.

The Card - Menu
The screens are functional, if not eye catching

It’s just a card game, what’s to enjoy playing solo?

Like any game, card games aren’t for everyone. What had me interested in The Card was Texas Holdem, and maybe Blackjack.

There have been quite a few video card poker games. Most are online affairs, but the ones that focused on solo play also tended to try and give the player ‘a game’.

Not in a ‘how do you make poker more interesting’ type game. All of these games have set rules and changing those changes the game. No, you usually get ‘story modes’ that add objectives for you.

Another addition can be player avatars. These can be further enhanced to show the AI players thinking, trying to recreate the experience of ‘reading’ your opponents.

The Card - Casino Menu
You don't have to 'unlock' games - just pick what you want to play

While interesting and technically impressive, if you just want to sit down and play some cards, having to sit through all these aspects can be detrimental to the experience.

This is where The Card shines. Want to play a couple of rounds of Blackjack? Start the game, select the game, and you are playing straightaway. No downtime, no fluff, just the game.

The Card - Blackjack
Want to just play some blackjack? In The Card, you can be in and playing almost immediately.

You better already know how to play the game.

This streamlined game experience does have some drawbacks. There is no tutorial on how to play, for example. There are ‘how to play’ rules, but they are very short. It’s not like Poker or Blackjack has complicated rules. Still, there is terminology specific to the games that you should already know.

Luckily there are plenty of YouTube videos that will teach you how to play each game. Eventually, I will be looking one up for Page One – I have never heard of this game! But the other three games are well executed, so why not give it a try?

The Card - Tutorial
The information is fine for refreshers, but if you were learning the game like this, different story.

But what’s the incentive to play in the first place?

This is where my usage may be considered niche, but I doubt I am alone in wanting a Card Game distraction. I gave The Card a chance on a whim. It was cheap, and what was the harm?

Where The Card instantly showed me one of its strength is each ‘tournament’ is only 5 rounds. Will you make a fortune playing 5 hands of cards? Probably not. But you won’t instantly go broke trying to ‘beat’ a tournament to progress either.

You can raise bets to be ‘all in’ and push your luck, but it’s not the default play style. This is your only real goal – play a few rounds, hopefully leave the table with more chips than you started with, and build a virtual fortune.

The Card - Customisation
You can customise a lot more than I expected, not just some appearances.

There is no tournament scene to dominate, or local ‘legends’ to beat to progress. Just sit and play some cards.

The best part? You can finish a ‘tournament’ in about two to three minutes, depending on your analysis paralysis level. Without having to watch AI players ‘think’ about their moves or watch pretty but time-consuming animations, the games are incredibly quick.

What keeps you wanting to play?

Really, just wanting to have a small distraction is the reward for me. One of the appeals to Texas Holdem is the real-time probability analysis. And yes, I am pretty sure I just put Alpal to sleep. 🙂

Playing other poker games tends to deny me this. You either have free multiplayer games, but as I said earlier, a noticeable percentage of players don’t play ‘properly’. Just betting everything on a chance of winning big each round is not what I consider playing a game.

Well, it is a game. Just not the game everyone else is trying to play.

So, to just sit down when I have a few minutes and play a few rounds of a card game with no added ‘single-player’ pressures like progression has appeal for me.

The Card - Achievment Earned
'Tournaments' are just limited run games. It's still satisfying when you win though.

But it looks so… meh?

Now don’t get me wrong, the controls work fine. You can use the Switch touch screen (did you forget it had one? I do a lot!), joycons or a pro controller.

What I wish I could remap are the default buttons. To raise a bet, you hit the bottom button (B), and to sit/check/pass or call, you press the up button (X). You get used to it, but this layout seems counter-intuitive to me.

The Card - Poker discarding cards
It may not be the prettiest UI, but it is clear and functional.

So what are the downsides?

There aren’t many. What some people may overlook as not ‘modern’ gaming standards (graphics, avatars, voices) are actually a bonus for streamlined gaming experiences.

That doesn’t mean there isn’t something I wish I could change – the controls.

Yep. But you can change this. The Card has in-game achievements, and making them unlocks customisation options. OK, it’s not much – but it is a nice little touch. I have largely ignored it though.

What you can also unlock is the ability to change the number of rounds you can play. As you win more and more games, you can also increase the number of rounds you can play. Want to play a 50 round game of Poker and try to suck your AI opponents dry? You just have to win games on the lower round count first.

The Card - Achievments
The achievements so far are easy to unlock. Just a little dissapointed they are mostly hidden.

The other thing I would like to be added and made its use customisable is input protection. For example, the ‘all in’ button is R2. Hit the button, and you bet everything you have.

A couple of times now, I have had to put down the Switch to do something else. Because of bad timing (my turn came around while I was putting down the Switch), R2 was accidentally hit, and I bet everything. Once I was fortunate and bankrupted all three opponents on the first hand. You can’t expect this to be a strategy though.

Adding an ‘Are you sure?’ prompt to All in (and folding – I have folded amazing hands by accident!) is usually a common feature of card games. It can get annoying, so the other convention is to make this prompt customisable. Not the wording – just if you want to see it or not.

But really that’s it. For me, the most significant downsides of the game is a ‘can you update this’ and getting used to a control layout. That’s pretty good feedback for a game that costs less than a cup of coffee.

Overall Thoughts

The Card: Poker, Texas Holdem, Blackjack, Page One is a hidden diamond for certain card players. I didn’t realise this game was two years old, and it has flown under a lot of radars.

If you want to play for ‘real’ money or against human players, there are plenty of other options available. But if you are the sort of player that just wants to play a few quick hands of cards without ‘story’ or other video game elements getting in the way, then The Card is a game for you.

I wish you luck trying to Google it though! :p

Overall
7/10
7/10

Pros

  • Smooth, quick gameplay
  • No extraneous single-player elements
  • Can play a whole ‘tournament’ in minutes
  • Customisable game length

Cons

  • Need to know how to play before going in
  • Control system is fine, but not as intuitive as I would like

Until next time,

JohnHQLD

Last Week’s Gaming – June 15th, 2020

Animal Crossing Snowfolk

It wasn’t a huge games week this time around. But that doesn’t mean I have nothing to say about what I did play!

The crunch. I hate this time of year work-wise. It’s like the Christmas sales in retail. Bleah. Coupled with an incredibly annoying Telstra issue with work, this has just been such a pain.

But, as usual, gaming has been a pleasant refuge. I just haven’t had the mental capacity to play as much as I wanted. I did get to spend a nice night on the couch watching Food Wars with Rabbit though. Wouldn’t have switched that for anything 🙂

But that’s enough of my week – let’s talk about the gaming I did get in!

Animal Crossing: New Horizons – Switch

Not too much in terms of my island progress, but it has still been fun to potter around. Now that winter has officially come to my island, I have also been having fun building Snowfolk.

I have some turnips ready to sell this week, and the plan is to pay off my last house upgrade this week. Once that is done, I will have a look at how quickly I can build some extra bells. The extra money can get dumped into building bridges and inclines, as well as moving buildings around.

But all that is ‘when I have time to sit and plan’. Work-wise at the moment, I can’t really put the time in I want to for this. But the end of the financial year is only 2 weeks away, and that is a lot of time to keep buying a lot of turnips to build that cash flow.

Animal Crossing Cherry Island
I also finally have a new fruit! Cherries have arrived on Sleep Cove

The Outer Worlds – Switch

Again, I haven’t played this as much as I wanted to, but I have been making progress. Currently, my character is up to level 5, and I have recruited my first two teammates.

Graphically, it looks better on Xbox. This was always going to be the case – portability does mean sacrifice. But even at the end of a long day, picking up the Switch and playing a quest then putting it down has been pretty much perfect. It’s the experience I hoped it would be.

The Outer Worlds Exploration
Running around the world and discovering new areas feels great

There have been some framerate dips, and texture popping (things appearing out of nowhere/images loading while looking at them) is a thing. But playing purely handheld, it has been running well. I have even found a quest I missed on my first playthrough.

I am still waiting to at least finish the first ‘world’ before doing my final review, but so far everything is promising. It might be another week before I feel comfortable giving The Outer Worlds a final review though

The Outer Worlds Sign Not Loaded In Properly
It looks worse when on a big screen, but the sign is only 'half loaded' - this is an example of texture popping

Iron Man VR Demo – PSVR

I have been eagerly waiting for this game since it was announced. Mixing VR with Iron Man is such a perfect fit. Seeing the view from the suit, the Iron Man display is basically Augmented Reality – all the readouts etc. placed over Tony Stark’s view of the world. Emulating this in VR is simple, and wearing the VR headset helps with the immersion of ‘wearing’ the suit.

The demo itself is short. It contains the tutorial, a ‘cut scene’ and the first chapter of the game. I quickly got used to the controls, and I can mostly zip around the sky without hitting everything inside of about 5 minutes.

Iron Man VR Tutorial
This is internal capture. It looks better on the shared screen. But holding up your hands and shooting feels awesome!

One thing became instantly apparent, though. You play Iron Man VR in a true 360-degree environment. This is great for immersion, but the PSVR cable is terrible for this experience. My first playthrough, I managed to not only unplug my headset but the VR control box from the PlayStation.

I doubt Iron Man VR will be released on anything but PlayStation. Still, this game would be perfect on the Oculus Quest or any other fully wireless VR headset. Here is hoping that PSVR2 is wireless with inside out tracking!

Iron Man VR Scanning Plane
The feeling of being in the Iron Man suit is impossible to describe

I don’t know if I will be grabbing Iron Man VR on July 3rd (the actual release date). Not because I am not looking forward to it, I just don’t know if I will be up to playing it day one. I will be grabbing it and playing it pretty heavily though, so expect to hear more about Iron Man VR in about a month.

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

JohnHQLD

Last Week’s Gaming – June 8th, 2020

The digital board games continue, but not as much as I would have liked. Also, The Outer Worlds on Switch – is it as bad as people say?

Before we get started, I am not reviewing The Outer Worlds on Switch today. I have barely touched it. But I have seen a bunch of ‘Stay Away’ headlines on my YouTube feed, and I am wondering how much of it is warranted.

During the week, I will try and play at least to the point where I get my first companions. That should be pretty indicative of how everything runs for the rest of the game.

But other than that, I played a lot of Dragon Castle this week. I got to visit Alpal for the first time in ages, and playing Dragon Castle with the tiles is as satisfying as I remember!

But I will get into that soon. For now, let’s look at what I did play Last Week!

Blood Rage – Steam

So on Friday, I released my review of the digital implementation of Blood Rage. You can check out my thoughts here.

For sitting back and getting in a game solo against the AI, it has been satisfying. I have been winning the last couple of rounds against two easy AI opponents, so I think I have the basics back down.

Time to increase things to 5 player games, then mixing up the difficulty levels.

As I say in my review, if you want to play Blod Rage solo, the Digital Edition is a great alternative. Multiplayer wise, I am waiting for some more patches before revisiting my review score.

Blood Rage Digital
I had some issues with widescreen layout, but the game itself looks great and will run on almost any Windows 10 machine

Dragon Castle – Steam and Physical

Another game recently reviewed that made it back to the table this week! Dragon Castle is a relaxing yet challenging little abstract puzzle, that was great to kick back and unwind with.

Saturday I got to visit Alpal, and as she hadn’t played it for a while, we broke out the physical copy. The ‘click’ of all those Mahjong tiles was as satisfactory as I remember and really does add to your enjoyment while playing.

Being at the end of the week, I could only get in a couple of games before my brain started rebelling. Being able to sit and chat during the game with Alpal was great, and it made for an enjoyable afternoon overall.

Dragon Castle Alpals Castle
I was mean and took the last black tiles. No pattern for her! Sorry Alpal 🙁

Tetris 99 – Switch

Picking up the Switch during the week, I decided to look at games I haven’t touched in a while (or ever). And there was good old trusty Tetris 99.

Firing up a normal Tetris 99 game, I did OK. I haven’t played in a while, and so coming around the 20ish spot was satisfying. I was still pretty drained though, so I decided to switch styles.

Firing up Marathon mode, I thought I would see how far I could go in 999 Line mode. Then came a chill half hour before my brain basically pulled a ‘nope’ on me.

Tetris 99 999 Line Mode
Just kick back and see how far ou can go. Marathon mode is a nice diversion for 'real' Tetris 99.

It was nice to lie back on the couch and just let the zen-like state of Tetris flow over me. I didn’t get into ‘nope’ mode until I tried to pay attention to the furkids and YouTube while playing at the same time.

As usual, my advice is if you have Nintendo Online, grab Tetris 99 for yourself. Even if it is just for a diversion to come back to at times.

The Outer Worlds – Switch

The Outer Worlds, for me, is a great RPG adventure title. Does it have bugs? Sure. Probably fewer now, I finished it pretty quickly when it was released.

But you can build or break alliances with people or factions as you see fit. You can choose to explore the worlds, or just follow the quest markers. There are many ways you can build your character to let you play the game as you want to play it.

All this, coupled with the chance to play portability of the Switch, made me look forward to the port. Playing the opening title, I was impressed at how the Switch handled things in handheld mode.

Things looked a little fuzzy, and the dense foliage seems to have been pulled out, but it was playing a lot better than I thought it would.

Even the load times, which on my Xbox One S drove me mad every time entered a town or loaded my game, seemed better.

Then I started seeing the negative headlines on my YouTube feed. I have stayed away from as many reviews as I can, but the negative press is prominent.

So this week, I am going to get a fair way into The Outer Worlds and see if I can see what everyone is talking about. Expect to see all this as a review in the next week or two.

The Outer Worlds Switch Load Screens
Do thigns take a while to load on Switch? Yes. But these screens didn't ge to me like I thought they would.
The Outer Worlds Switch Edgewater
In handheld, it didn't look quite as bad. But it did look soft, and the world not as full of life.
The Outer Worlds Xbox One S
On the Xbox One S, more details and no 'fuzzy' buildings, but a lot more powerful hardware than the Switch.

Animal Crossing: New Horizons – Switch

So after last week’s lack of Turnip purchases, this week I paid off my 4th extension and bought up a bunch of turnips to start trying to build up some cash.

During the week, I didn’t ignore Animal Crossing, but I didn’t go out of my way with my island either. At least 5 nights was login for Nook Miles, bury bells and grab the money tree – that was it.

No, I am not helping with the anniversary photos either. I think the new activity is kind of cute, but I am not much of a wedding person at the best of times, sorry Harv.

I do now have the clothing store, so that’s progress. I completely forgot the game told me about the sisters wanting to set up shop permanently.

This means I might have to sit down and actually look hard at what other possible buildings or structures could be in store. Time to get ‘serious’ about finishing my island and getting 5 stars – then I think I can ‘finish’ my game of Animal Crossing.

Animal Crossing Erik is an adorable weirdo
He is cute, and his heart is in the right place, but really Erik?
Animal Crossing Able Sisters Opens
Is this my last building? Looks like I will need to go look it up!

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

JohnHQLD

The Messenger sounds interesting, and Burnout coming to Switch

The Messenger Burnout Paradise

The Messenger sounds exciting, but it is for the US only. And soon I can crash cars during lunch at work in Burnout Paradise!

Today is a funny one. The Kickstarter that caught my attention the most is restricted to US delivery only. Oh no, the first world problems 😀

So today, a couple of mini-articles on things I am looking forward to are rolled together as one!

Can you solve the mystery left by The Messenger?

I like things that tickle my brain, but only in certain moods. At the moment, work is doing that well enough thank you!

So the other day when I saw The Messenger on Kickstarter, I took note. The premise of a package turning up at your door with a mystery to solve isn’t unique, but that doesn’t mean it’s not fun.

The idea behind The Messenger is you receive a package from Shaun Lyons. Shaun accepted the package himself but has run out of time to finish the puzzle. So now, he has passed the mystery on to you.

It looks intriguing, and the same people created the Immersion Escape Rooms. At AUD$100 for hours of puzzles, I was ready to jump in and hit the button.

And then I saw the catch. It delivers to the US only. So while I would happily back this one, this time delivery limits means I will have to pass this one.

The Messenger Contents
Lots of things to puzzle through. You can have your own consipracy room in no time!

But if you are in the US and you enjoy escape rooms, check out the Kickstarter – this might fit into your library nicely!

So something I can look forward to – Burnout Paradise Remastered is coming to the Switch!

Burnout is a great arcade driving series and one I miss. While I haven’t played much of the remaster on the PS4, I enjoyed cruising around Paradise City on my PS3. 

My biggest complaint is that I got tired of hearing Guns and Roses every time I fired it up!

Burnout Paradise is a game that lets you explore the world and drive at ridiculous speeds. The driving is very arcade-like in feel – floor the accelerator and let rip!

The remastered edition comes with all DLC, meaning you can play with a massive selection of vehicles from the start. I don’t know how multiplayer will fare on the Switch, but I don’t play much online multiplayer anyway. So this will be a way for me to kick back on my lunch break/in front of the TV, and just enjoy some irresponsible antics.

If you do want to play against other racers, maybe hold off for formal reviews on how the Switch handles online gaming. Or look at grabbing Burnout Paradise Remastered on PlayStation, Xbox or PC.

Come June 19, I believe this will be another great addition to my Switch library.

What about you? Is there a Kickstarter you think I missed and should be excited about? Or something else coming up that you think I should look at?

Let me know in the comments!

Until next time,

JohnHQLD