I love social deduction games, but they tend to fall into one of two categories. The first, quick gameplay but hard to invest in and quick to solve. The other are immersive, but long and sometimes overly complicated. Stop the Train! from Escape Plan! (so many !’s) is on Kickstarter now, and looks to merge the two categories into a game I am keen to play.
I love social deduction games. Get a group of people together, and it can be a great way to end a night. Australian designer Steven Medway and the team from the Pandemonium Institute seem to have similar ideas and has made Blood on the Clocktower with mechanics to specifically address some common social deduction negatives.