Astro Bot Rescue Mission Review

20190102 AstroBot
20190102 AstroBot
Released 2018
Platform PlayStation 4
Publisher Sony Interactive Entertainment (Website)
Developer Japan Studio (Website)
Homepage (Website)
Players 1
Category Virtual Reality

The little bot that could

One of the first ‘games’ you get (or should get) with PlayStation VR is called The Playroom VR.  Essentially a few mini-games showing off the VR tech, The Playroom VR is a great introduction to different nuances of VR gaming.

One of these mini-games is Japan Studio’s Rescue Robots.  The idea is simple – you control a single robot through a 3D world and try to find all your missing friends through the level.

The catch – you are actively in the game.  Your avatar is a (relatively) huge vacuum looking robot that floats through the level on a set path.  Your controller is visible on the screen at all times, as it is part of the game.  You can shoot out a rope and grappling hooks to create tightropes and pull down walls.

It was a very immersive experience and a highlight of the package.

Robots Rescue PlayRoom VR
Rescue Robots was definitely one of the most popular Playroom VR mini games

And now Rescue Robots is all grown up

Now, Rescue Robots has evolved into its own game – Astro Bot Rescue Mission.

The basic gameplay is almost identical, but a bit of polishing has happened.  On starting a new game, you get to see the Bots and their sentient mothership attacked by an alien.  The ship is ripped apart, and the alien makes off with the ships PSVR visor.

So you control Astro, captain of the ship, and set off to explore five different worlds and find your friends.

Story-wise, this will never win awards.  It’s all a thin premise to get you where you need to be for the platforming, and that is where Astro Bot Rescue Mission shines.

On the surface, it’s a very straightforward platformer.  Control Astro and explore the stages, collecting coins and finding your missing crewmates.

Astro Bot Rescue Mission Opening
The more of your crewmates you save, the more greet you on the opening screen

Some crew are out in the open, some are hidden in various ways.  The great sound of the game lets you hear the bots cry out for help, and the 3D sound makes it easy to home in on where you should be looking.

What it doesn’t do is home in on how you should be looking – and that is a great element of Astro Bot Rescue Mission.

If you think of yourself as a camera moving around on a dolly, that would be fairly correct.  But you aren’t fixed in your seat.  There will be times you will want to stand and look ahead or behind you for secrets and hidden paths that your initial view hid with perspective.

Astro Bot Rescue Mission Exploring the World
So the little guy looking up is Astro, the guy up inm the air is one of your crewmates, and the big huge thing in the screen is you!

And that’s just part of it.  Some of the bots are hidden, but not all of them are calling out for help.  Some are quietly lazing around, minding their own business until you knock something or turn around to see them.

This kind of thinking is slowly introduced through the levels of the game.  In the first level, the fact that a bot in it that is lazing next to an enemy subtly teaches you that just because enemies came from there, doesn’t mean that a crew member can’t be around.

Then you get into the environmental controller bonuses.  Some levels give you different ways of interacting with the world directly.

The first tool is the grappling line, similar to Rescue Robots.  Create tightropes or pull down walls to make Astro new paths.  Shurikens are another bonus, allowing you to embed them in certain walls to make platforms.  Another is a water hose, letting you grow plants and vines as paths in the Garden levels, or cool lava to make a path in Volcano levels.

And of course, there is the old fashioned mini-gun ball launcher, to knock over everything in your way 🙂

Astro Bot Rescue Mission New Item Unlocked
Trouble from above? Mini ball blaster unlocked! You have to play yourself, it's not all on Astro!

But it’s not just the gameplay

Astro Bot Rescue Mission is a great traditional platformer with not so traditional twists.  And as I have said, the story isn’t going to win any real prizes.

But the characters.  Initially, you think ‘Oh cute’.  But I actually started caring about not only the Bots but the ‘enemies’ stopping me and the others that help you along the way.

Having Astro look at you and wave as it makes its way around the level was fun, and a few times I actually found myself waving back!  This is a world that you don’t think about when you start playing, but truly pulls you in completely.

The cutesy graphics style may make Astro Bot Rescue Mission look like a kids game, but don’t let that fool you.  There is a lot happening here, and the simpler graphics not only establish the world but let it play smoothly on the PlayStation hardware.

Astro Bot Rescue Mission Cute little game
There is no way you can say the characters don't have personality

On the whole, the controls worked great.  There were a few times that I would go ‘out of field’ with the headset, but just moving back fixed that and it never happened at a critical moment, only when I was physically walking around exploring.

Once you put the PSVR on, you are in the world of Astro Bot Rescue Mission, and that is an accomplishment in and of itself.

So what’s wrong with it?

Honestly – not much.  The controls have a little bit of a learning curve, as the direction you push to send Astro is relative to where you are looking.

The biggest complaint I would have is the game length, and even that is a relative complaint.

There are five game worlds, each with four levels and a boss.  Once these are cleared, there is one ‘final’ boss – the alien from the start.  This is a pretty short game to get to the end overall.

But there is a lot more to do.  Each level has a chameleon you have to find, and finding these unlock challenges.  This adds 26 extra levels to the game, adding a couple of hours overall.  It’s a welcome addition and requires skill and practice, but unfortunately, it also feels a little like padding.

Astro Bot Rescue Mission Challenge Levels
Just when you thought you were done...

There is also a ‘grabber’ mini-game where you spend your coins.  This lets you rebuild levels inside the mothership to play and explore in.

Grab a bomb, waste some coins.  Levels can be replayed to farm coins, so it’s not a massive issue, but the mini-game is more for novelty than gameplay value.

That said, I have put Astro Bot Rescue Mission on the ‘I am going to Platinum this’ list for 2019 – and hopefully before the end of January!

Astro Bot Rescue Mission In The Mothership
When you get the grabber items, you get pieces for fun mini levels in the Mother ship. Ride an abducted cow anyone?

Even though the game is relatively short (a dedicated day to finish everything is my guess), it is a lot of fun to play and well worth the price of admission.

As long as it’s on sale.  AUD$55 is a bit much I think for the amount of game you get, but the AUD$31 until 19/01/2019 is pretty much spot on.

But there really is no better way to understand Astro Bot than by playing it yourself.  And while it’s not as good as having the controller in your hands, below is my first video of 2019 – finishing the first level of Astro Bot Rescue Mission with all the secrets!

Until next time,

Astro Bot Rescue Mission

Final Thoughts

It’s fun, immersive, and has that ‘one more go’ factor that makes great games great.

In small doses, Astro Bot Rescue Mission might even be a good trainer for getting your ‘VR legs’ if you experience motion sickness in VR.  Either way, a heap of fun and another great game from Japan Studio.




  •  Lots of fun
  •  Great use of VR systems
  •  Great start to a potential new franchise
  •  Friendly learning curve


  •  Can cause Motion Sickness
  •  Relatively Short

Beat Saber PSVR Review

Beat Saber Feature
Beat Saber Feature
Released 2018
Developer Beat Games (formerly Hyperbolic Magnetism)
Publisher Beat Games (formerly Hyperbolic Magnetism) (Website)
Category VR Rhythm Game
Light Sabers!

Beat Saber is now ‘Official’!

A few months ago I did an early access review of Beat Saber, played on an HTC Vive setup.

On the whole, everything I said then holds up now, even on a new platform – PlayStation VR or PSVR for short.  Simple, accessible gameplay with great music and well-designed levels coupled with easily the most completely immersive physical experience in VR makes for a fantastic game.

And now the ‘full’ version is out, and first on PS4!  PC users don’t panic, Beat Games has confirmed an update to PC in the next few days, but with even more features like Expert+ (for all you freakishly good players out there!).  Expect to hear more about that when it’s released. 🙂

What is the same

Donning the VR headset and being transported to a TRON like world with your definitely not light sabers because trademark at the ready, you feel instantly badass.

Then you do the tutorial, and the helpful voice tells you how to play. Slicing through the block, the slight feedback from the controller feels satisfying.  It’s what you thought cutting through an object with a plasma sword would feel like.

You may miss a cube, or mix colours up, but you finish the tutorial.  You feel amazing – and it was only a handful of cubes.

Beat Saber Campaign Challenge Complete
It's not the tutorial, but a campaign challenge just completed. Those fireworks are so satisfying!

Then you drop into the game and start swinging to the time of an amazing soundtrack.  Now I am a Jazz and Blues fan primarily, I don’t like Dance or Techno as a rule, but I love the Beat Saber soundtrack.  It’s infectious.  You pick up when to swing from the timing of the beat, and you can feel from the tempo when things are about to calm down or go crazy.

The soundtrack is conveniently also up on Spotify!  I have made a playlist of all the ‘official’ songs, and there is a link at the end of the review if you want to have a listen.

No matter what level you play, going through a couple of songs you start to sweat a bit.  You aren’t controlling a fighter doing moves with a button press – you are carving up the notes.  You start to notice the weight of your sabers – they aren’t controllers anymore.  Five minutes in and you are starting to work out how to flick your wrist in time with a shoulder turn to get the saber back for a new swing.

You start to play on Normal and get new challenges like more walls and cubes coming in tighter groups.  A flurry of information flying at you, there is only one course of action – swing.  End those cubes and watch your score soar.  The first time you finish a song with an S rank you feel unstoppable.

Beat Saber Obstacles and Challenges Increase
Walls, Ceiling Blocks to duck, Mines to avoid, and then insane levels of blocks all mix in on the higher difficulties

Penny Arcade did a strip that describes the feeling of playing vs how you look perfectly, and you can see it here.  People that haven’t played before may look at you strangely, and people that have played smile knowingly and cheer you on.

I cannot imagine anyone looking as awesome as they feel playing Beat Saber without the PC tech that lets you film yourself ‘inside’ the game like you see on YouTube.

This player is really quite good – but imagine how she would look just throwing her hands around in the air without the benefit of seeing what she sees in game?

But when you play – you honestly just don’t care.  It’s amazing, it’s satisfying, and it’s something you want to play again and again.

The Changes

So the core gameplay is the same.  It’s amazing and wonderful and a great time.

But that doesn’t mean that new features haven’t been added as well.

The most obvious change to start with is the Campaign Mode.  It’s optional, but a great way to begin playing and challenging your skills.  The Campaign mode is simply a series of levels that unlock as you complete them, with the ‘standard’ songs on offer but with modified gameplay enabled.

You start playing with a song on easy – probably like you would if you went straight to the ‘standard’ free play mode.  Experienced players will fly through it, but if you are learning it’s a good place to get a feel for the game.

Beat Saber Gameplay Modes
Choose your play mode! Freeplay is where I have spent the most time, but that will be changing

Finish the level, and you are normally presented with two options to progress.  You can see what is coming up before committing to the level, and so far I haven’t found an ‘easy’ or ‘hard’ option – just different challenges.

A couple of stages in, you have to start getting a minimum score that is fairly easy to obtain.  I’m not trying to say you should blast through the level on your first try, but if you can get to the end of the level you should hit the score.

I haven’t hit any yet, but I can imagine near the end of the campaign I am going to need minimum scores that require SS ranks to pass – the highest level in the game awarded at perfect play levels.

Then as you progress you get a maximum number of misses or bad cuts you can make.  These aren’t too bad for me, but again new players will have an achievable challenge laid out before them.

Beat Saber Campaign Layout
It's a kind of 'Choose your doom' feeling when you first see the campaign mode, but multiple paths and challenges let you find your own way through

The ones I am on at the moment and is presenting a challenge is Disappearing Arrows.  Up until now, each cube has shown an arrow with the direction to cut in.  This still happens, but after the cube is ‘locked’ the arrow dissolves forcing a memory aspect to kick in.

Now, this may seem a little too much especially early in the game, but to me it’s also a great teaching tool.  Just like in chess, you want to be thinking three cubes ahead, with the pattern worked out for the one you are slicing and the next few.  Disappearing Arrows forces this kind of thinking, and I think is an amazing way to help players improve.

These ‘modifiers’ aren’t just in the campaign either.  You can activate them in the Freeplay game mode to make your life easier or more interesting.  Depending on what you enable, you will also receive a score modifier to match.

Mastered Hard, but Expert is just that bit too much still?  Speed up Hard and get a score bonus, or slow down Expert and take a score hit.  I know I will be doing this with a few of the expert songs initially to give me that slight breather while learning the patterns – I think it’s a great idea!

Beat Saber Modifiers
Modifiers work both ways - you can make it harder if you mastered the level, or easier while you are learning it

The Tech and how Beat Games mastered it

So this is a weird one.  I have said (and maintain) PSVR is great for putting VR in an affordable price bracket – but this means compromises were made.

The HTC Vive and Oculus Rift have great tracking technology, and the Vive also has a wireless adaptor coming soon.  This is going to be the best way to play Beat Saber hands down.  The downside?  This kind of setup will set you back around $3,000 even with the ‘old’ Vive assuming you need to buy the computer as well.  Also, you will need a large open area to play in.

But Beat Games has tuned Beat Saber on the PSVR to work well even in ‘sub-optimal’ configurations.  What do I mean by that?  Well, it all comes down to set up.

Without going too far into it, there are some golden rules you should try and follow.  You should have a wide and clear area – move the coffee table full of reflective items out of the way.  You should also set up a VR camera about 10-15 cm’s above the players head and point the camera down slightly.  This will allow the camera to see your entire body and feet.  This means you also have to be a certain distance away from the camera as well – if you are only 45 cm from the camera, you are in trouble.

A lot of tracking issues can be traced back to camera placement, and that isn’t exactly the customer’s fault.  There isn’t too much detail in the PlayStation manual on any of this, other than ‘change the position and see’.  There is also the little issue of even putting the camera on top of a large TV, some people are still taller than this setup, leading to a cone where controllers regularly move out of.

Beat Saber PlyaStation Camera Setup Guide
PlayStation's setup guide works for games you sit and play like Moss, but not for anything you stand up and play

For various reasons, not everyone can have this optimal setup though.  For some, the distance they need to put the camera to maintain area and angle is too far away for the camera to pick up properly.  For myself certainly, if I drop my hands too far (in a normal ‘hands at side’ position’) tracking is lost completely.

Beat Games has managed to not only track within the cone relatively high speed changing movements, but instantly re-acquire ‘lost’ sabres.  This is the sort of care and design I wish all VR developers could put into their games, and definitely explains a lot of the wait for the PlayStation version to come out.

Most games on PSVR I am resigned to saving and restarting every hour or so because of tracking glitches.  Beat Saber has none of these problems, and I am throwing my hands around 10x more than any other VR game out there.

There will always be compromises with a single camera VR system – I’m not trying to sugar coat a problem.  But Beat Saber is by far the best tracking implementation of a game I have played in PSVR bar none, and extensive work has been done to minimise the impact of any technical limitations of the hardware.

So if you have a reasonable space in your living room (which most of us have, to a varying degree of reasonable) Beat Saber will work well in your play area.

Beat Saber Best PSVR Setup
Job Simulator actually has the best image I can find, but if you can see all of yourself in the 'Check Your Environment' Screen that's the goal

Those compromises I spoke of playing in PSVR?

The Move controllers are also just that little bit to… something?  The feeling of holding and swinging them isn’t quite as good as the Vive controllers, but way better than the Rift.  I also find with my right hand especially, I keep knocking the X button pausing the game mid-swing.  With more practice holding the controller this should get better, but I have only done it a couple of times on the Vive ever.

The other issue is the PSVR headset itself.

The first PSVR unit has a cable that pretty much has to run in front of your body – you can’t turn your back to the camera to have it flow behind you.  This is annoying occasionally as you feel the cable hit into you, but dropping the cable behind you to come back out between your legs helps with this.  This is where the cable runs in the second unit, but the cable still gets in the way.

The Vive headset feels more comfortable with better weight distribution.  The PSVR also isn’t great for people with long hair – you need to spend the extra time pony tailing up to keep everything out of the way and gripping correctly.

PSVR Comparison
The cable and headphone position may be slight, but it is a marked improvement

Each of these is a minor annoyance though and given the cost difference between PSVR and Vive very easy ones to live with.  Purely because of my house setup, Beat Saber is going to see significantly more play on PlayStation than Vive going forward – unless I want to play at the same time as Rabbit, then I will be sent upstairs to the desktop 🙂

Until next time,

Beat Saber

Final Thoughts

I love Beat Saber.  It’s a great game that gives you a sense of immersion and total satisfaction that very few games can match.

Platform-wise, I prefer the Vive BUT I will definitely be playing it more on PSVR.  The ease of setup and room to move outweighs the technical improvements of the Vive in this instance.

Beat Saber is a huge amount of fun, and it’s not something I can show just by telling you it’s great.  There are VR around in major cities now, as well as a dedicated Beat Saber Arcade machine now – seriously, if you are even a little curious, hunt one down if you don’t know anyone with VR and try it.  But be warned – you may become hooked!



  •  Who doesn’t want to swing swords at things?
  •  Music and level design is incredibly appealing
  •  The game is what you want it to be – change it to suit you
  •  Physical Activity without going to the Gym!


  •  VR is expensive. Hardware outlay (even PSVR) is an investment.
  •  Needs a lot of space
  •  Not a ‘group’ party game (e.g. Mario Party)

The Soundtrack link I mentioned?  You can listen to the player here or follow this link to open up the playlist in Spotify on the web.

PSN Name Changes are real! It only took 13 odd years, but hey


Soon you can undo some past decisions – sort of

Online ID.  Gamertag.  Screen name.  Different names, same theory – the name you show to the world when you game online.

Most services allow you to update your screen name over time, but there has been one major player that has resisted – Sony.

When I first created my account on my shiny new fat PlayStation 3, I misread the screen and made my email address my PSN ID.

I thought to myself ‘I don’t play online – what’s the worst that can happen?’

As a plus to that thought, the amount of spam mail I got really puts gmails spam filter logic to the test these days 🙂

Now Sony has posted all kinds of reasons not to allow users to do the change, some technical and some philosophical.

PlayStation 3
When I bought one of these in 2007, my PSN ID was locked in forever.

Stopping people from griefing and bullying someone and then quickly changing their ID sounds reasonable.  However, if there was a good audit trail in place this wouldn’t be a real concern when people are investigated.  Yes, you report a User ID, but the report should go and check against the unique identifier that is attached to the screen name, not the name itself.

Now I don’t work at Sony, but I work in IT.  It sounds like there was basically a flawed design that has been left to be for over a decade, and now there are problems with fixing it.

The problems come in the form of some games having problems with the ID change.  No real details are available for what these bugs could be, but I am guessing potential account issues with online play as a primary concern.

Sony is working with developers to minimise this, and testing will begin soon with some lucky testers.  But while all this is being worked out, the rest of us will have to wait for sometime in 2019 before we can update our names.

Will you be changing your ID?  It will be nice to have all platforms call me JohnHQLD again 😀

Until next time,


PlayStation Classic coming this December!

PlayStation Classic in hand

Because apparently, I am a retro geek sucker

When Nintendo announced the NES Classic, I jumped onboard.  I was a Sega lad on the whole, and the mini console let me play a whole bunch of games I knew I had missed.

Same with the SNES Classic.  Not as many games I really wanted to play, but enough to make it worthwhile.  The C64 Mini was a no-brainer – it was essentially my first computer, and I was ready for that trip down nostalgia lane.

And then last night, this happened.

Final Fantasy VII, with the original no-stick controllers.  The memories are flooding back like crazy, and that is from just one title.

This was when I took console gaming ‘seriously’.  Sure, I had the Master System and a couple of handhelds, but until the PlayStation, if the game wasn’t on PC it just wasn’t worth buying.

We know the console will have 20 games preloaded in total, with only Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms confirmed.

PlayStation Classic in hand
Another retro console is about to join my shelf. Well, I am pretty sure it will.

The other 15 games will be revealed over the coming weeks, but I am really enjoying the quick turnaround between the announcement and on the shelf.

Looking for a retro gift for an older player?  Maybe you aren’t old enough to have tried the original console?  This is a great gift idea for either!

Just like the Nintendo and C64 mini versions, everything will run via a USB micro a cable, but no power supply is included.  I know a lot of people complain about this, but honestly how many spare USB adaptors are in a house these days?

It also looks like Sony has gone with Standard USB ports for the controllers, so cable extenders and possibly Dual Shock controllers could be plugged in.  Wireless adaptors maybe?

Either way, with the current popularity of classics such as Crash and Spyro, the timing is great to get gamers back into retro PlayStation gaming.  And on a Sony Platform. *cough Switch envy much? cough*

PlayStation Classic Front and Back
The classic style, but with modern conveniences

If you only have a current gen console and don’t have access to PlayStation Now, this is a great way to play some classic games.  I have mine locked in.  I am going to have to build a mini-console shelf soon!

In Australia, the PlayStation Classic will set you back $150 and you can preorder from EB Games here.

Until next time,


Sony begins it’s Days of Play with the announcement of Tetris Effect

Tetris Effect Feature

The tetromino’s are coming – and in VR!?!

Sony will be making an announcement a day in the lead up to E3 next week.

Wow.  This E3 will either be full of even more amazing announcements or devoid of surprises.  If it’s the latter, I hope a lot of lucky people attending will get some hands-on with some of these titles.

Today’s title is Tetris Effect.  I could describe Tetris, but I think everyone knows you like up blocks to make lines until you can’t.  Really, that’s Tetris.  It’s almost zen-like when you play, and I bought Puyo Puyo Tetris for the Switch just to play Tetris on the Switch.

But Tetris Effect will likely be something even more unique.   From Enhance Games and headed by Tetsuya Mizuguchi, Tetris is essentially going to get the Rez treatment.

I can try to explain this, but watch the reveal trailer to see and more importantly hear what I mean.

I will be getting this on PS4.  How could I not?  Even an old semi tone-deaf Jazz and Blues fan like myself can’t help but be impressed with the gorgeous soundtrack and visuals.

PSVR though?  On one hand, I am glad to see Sony continuing to commit to the platform, as there will be more VR announcements in the lead up to E3.  I just can’t see how VR would improve the experience.  That said, the few people I know that have played Rez Infinite in VR said it’s an amazing experience, so maybe I just need to try it?

I won’t have to wait too long – Tetris Effect has a release window of Fall 2018.  Hopefully, it comes out before Beat Saber on PSVR though.  That way I can jump around with Beat Saber, and relax with Tetris Effect afterwards!

Until next time,


Batman Ninja – Not the movie I expected, but it was a whole lot of fun

Batman Ninja Blu Ray Cover

Batman Ninja.  If you’re a fan, you’re already in.  Oh, and NO SPOILERS!

Last year, a friend of mine sent me an innocent Facebook message.  It was a link to the Batman Ninja trailer.  And it was AMAZING.  I could go on about it, but instead, I am just going to put the trailer below.

Now, I love the DC animated movies.  These are what I compare to the Marvel Cinematic Universe instead of the Justice League movies.  There have been misses – what franchise doesn’t? – but on the whole, these are both the stories I want, with little twists that have made it all worth it.

So, this little preview piece will sound fairly vague and out there, but it’s being done on purpose.  If I mention anything specific, a lot of surprises will be spoiled and could dampen your enjoyment of the film.

That said, this is not the movie I expected.  Looking back at the amazing talent involved, I can’t see why I didn’t expect the movie we got, but there you go.  So really, this is a piece on not to expect the movie you probably are.

Batman Ninja 01
A little different from Gotham

Now, I am a diehard Batman fan.  Growing up, seeing a normal human whose superpowers were forward planning and determination were inspirational.  Of course, being a billionaire to fund his activities didn’t hurt, but at that age, money was the thing you asked your parents for 🙂  And as previously stated, I really enjoy the DC Animated Universe.

I think this combination of fandom lead me to believe this would be a ‘serious’ film of a Batman in Feudal Japan.

Bottom line – no.  No, it’s not.  This is the most over the top anime take on any western property I have ever seen, and I love it.

Why should I have known this?  Because the creative forces behind some of my favourite anime are involved in Batman Ninja.

They were all in the original trailer, but some of the anime influences include:

  • Afro Samurai
  • Gurren Lagann
  • Kill la Kill
  • JoJo’s Bizarre Adventure
  • Psycho Pass

If you have seen any of these series, then you know that the common thread for all of them is an incredible lack of subtlety, and that is continued in Batman Ninja.

Batman Ninja 02
The Bat Family. And Catwoman.

Once I realised how to watch this movie, probably about 45 minutes in, I really got to enjoy it.  It’s not an alternate DC Batman movie, it’s just an alternate Batman movie.  I know that sounds almost the same, but once you see the film, you will know exactly what I mean.

One thing I really enjoy is the characters are themselves in this movie.  Joker is Joker through and through.  Batman is as stoic and brooding as ever.  While they have been ripped from the streets of Gotham, they are still themselves in this strange new world.

So what didn’t I like about Batman Ninja?

There is one flaw in the English sub that a lot of animated Batman shares – the voices of Batman and Joker.  Kevin Conroy and Mark Hamill are the animated voices I grew up with in Batman: The Animated Series, and are definitive performances in my opinion.  As such, for me, not having these voices is a constant niggle whenever I watch an animated version.

With this in mind, the real annoyance of the film to me is the English dub.  The voice acting by itself is fine, and it’s far from the worst dubs I have seen.  The story matches, the timing of the animation is good, it just feels wrong to me as I watch it.

Batman Ninja 03
Some things will always be the same

For me, the best way to watch this is with the Japanese audio with English subtitles.  This may be a touch purist of me though.

One thing for sure – I watched both versions back to back, once in English and once in Japanese, and I enjoyed both versions, so it really is up to you how you enjoy the movie.

Bottom line, if you are a fan of anime and would like to see Batman in a very different light, this is the film for you.  If you are after a continuation of the previous DC animated Batman films, this film probably isn’t for you.

Until next time,