It’s a polished VR Experience packaged as a game – I thought we were past this stage, though?
When I saw the announcement for Wolfenstein: Cyberpilot, I was very intrigued. Wolfenstein has had an excellent reputation since being rebooted, and I have wanted to play them for a while. With the release of Cyberpilot and Youngblood last month, I thought this would be the best time to jump in.
Starting things up
You start the game in a room seated in a chair. Looking around, it felt like I was in Wolfenstein: Youngblood. The same model assets are being used in both games, and it makes VR look amazing.
Then you hear the voice of your resistance contact, the narrator and guide for the game. You go through some fairly standard VR intro malarky, and then you are in the game.
What you aren’t into though is into the Nazi killing. That threw me a little bit at first – isn’t this a Wolfenstein game? Shoot first ask questions never?
Instead of shooting, you’re tasked with reprogramming a captured Panzerhund. Again, reasonably standard VR fluff, but well-executed on the whole. Remove a panel with the crowbar, pull out the circuit board, listen to more talking, re-insert the circuit board – it’s all stuff VR has you doing already.
Then you get into the combat – well, almost. You get into a tutorial showing you how to move and use the Panzerhund, and then you are into the shooting phase.
So how is the combat?
Not bad – not bad at all. It was fun looking through the eyes of some of Wolfenstein’s harder enemies. The panicked reactions of the soldiers as they realise that their robot ally has turned on them is satisfying to see. And see it you do – graphically, I cannot understate how polished Cyberpilot is.
Using the Move controllers, having autonomous left and right-hand movement makes you feel like a badass. Walking through the streets looks and feels impressive, even if the level design is a bit linear.
You don’t sound very enthused though, but you are saying it’s good?
Yeah, you knew the ‘but’ was coming.
There are three types of unit to control, of which the Panzerhund is the first. The next level has you flying a drone with an emphasis on stealth. It felt different from the Panzerhund, but it was another “wait for everything to be explained in unskippable sections” as outlined earlier before you got to do what you wanted.
The last robot is the Zitadelle and was, in most ways, the experience I was most expecting. Rockets on my left arm, minigun on my right, go and mow everything down.
By now, I thought the first three levels were the tutorials for the actual game – something fairly standard in a lot of shooters again. So then I started on the fourth level, where I got to jump between all three robots to complete specific tasks.
Here I was, happy to be finally playing the game – and it was over. There are only four levels to the entire game.
Story wise, there was a bit of a twist (no I’m not going into it) but even that felt rushed and out of place.
Bottom line, this felt like the start of a great game that was rushed to meet an artificial deadline. If this had stayed in development another year with a more fleshed out story and levels, it could have been a great game rather than a good experience.
How are the Controls?
With the Move controllers, everything worked pretty well overall. Tracking was good for the most part, and I didn’t have to recenter myself very often.
The most annoying control issue I had was repairing with the Panzerhund and Zitadelle. In the cockpit, if you put your right hand down to the right and fire, Cyberpilot would often assume you were trying to dock the virtual controller to the frame and initiate repairs.
The other problem I had was the tutorials. They are unskippable and relatively slow. It felt like they were making sure you knew everything you could and couldn’t do in the game.
So imagine my surprise when I accidentally find out 10 minutes before finishing the game I could strafe. That would have been nice to know earlier in the game!
So it’s not worth it?
No, by all means, grab it – just not at its current price point, and know that it’s not a game in and of itself.
Cyberpilot is fun enough – if you know it’s only a short term experience.
There are a variety of different challenges to try for in the trophy list, but they feel like they are there for completionists rather than fun things to do.
I do regret getting the physical copy. I bought it for AUD$40 from EB Games, mainly because I added it to my preorder for Youngblood. It’s AUD$30 on the PlayStation Store, and I think it will either be a PS Plus add on or half-price shortly.
Once Wolfenstein: Cyberpilot hits the AUD$15-20 mark, I think it will be better value for money and can recommend more people play it. But by then I think the hype will be gone, so interest in the game will have probably died off to the point not as many people will try this game as they should.
I don’t regret buying Wolfenstein: Cypberpilot at all. It looks so good, and the fun was there. Not enough to make a concerted effort for a platinum trophy, but it was fun enough. The seeds of an entire spin of series for Wolfenstein are sitting here, waiting to be nurtured.
What Cyberpilot doesn’t have is longevity. It’s like Batman: Arkham VR – it’s a polished and immersive experience, but that is all it is – an experience. This far into the PSVR lifecycle, I was hoping for more.
While the idea of Wolfenstein in VR is appealing, I don’t think that the PSVR is capable of doing it justice. Cypberpilot is a positive experiment and something that I would like to see Bethesda expand on. I will happily get the next game in the Wolfenstein VR series if it happens, but I would recommend picking up Cyberpilot when it’s on sale.
- Amazing Visuals
- Each robot feels different to control
- Entertaining especially for new VR players
- Lots of trophy challenges to complete
- 2 hours tops to complete
- Unskippable Tutorials and Exposition
- No secrets or collectables to promote level exploration
- Controls can be awkward