The PAX Aus 2018 Schedule is live, and the Enigma Box is coming!

Pax Australia 2018

When PAX Aus makes your day better a month early!

So yesterday at work I was having one of those Thursdays.  From the moment I rolled out of bed, everything had been full speed ahead into every brick wall in sight, and was like that all day.

But late yesterday I took a break to read my emails, and lo and behold there was one from PAX Australia!  I was hoping it was saying my tickets were in the mail, but really next best thing:

The PAX Aus 2018 Schedule is now live.

I will be sitting down over the weekend and trying to make some choices, but it is always hard at PAX.  There are a lot of great panels all through the three days, and as usual, there are so many things that I want to see and do that all overlap.

This year, the opening Storytime is with Rhianna Pratchett.  The daughter of Sir Terry Pratchett, many gamers have experience Rhianna’s work for years and probably never realised.  And then the choices just get harder.

Gameifying Government, or Mental Health Representation in video games?  They may sound niche, but I am interested in both topics and would love to hear what’s happening.

As usual, so many things to see, so many overlapping!

LoadingReadyRun Live is the chance to see some great creators live as I have wanted for years.  But at the same time, there is the annual Dungeon Crawl – always a worthy event.  But overlapping both events is Outside Xbox and Outside Xtra hosting the first ever PAX Movie night!  Another team of creators I love to leave watch to cheer me up, I’m already torn for which to go and see 🙁  Seriously if you enjoy gaming and want a smile, watch Show of the Weekend with Ellen and Luke.  Luke’s puns are usually awful, but Ellen just has an infectious exuberance about her that is fun to watch 🙂

Unfortunately, this year Gabe (Mike Krahulik) cannot attend PAX Aus.  While for selfish reasons this is disappointing, I am really glad that he can feel comfortable discussing such personal issues with the community as a whole.  Even better, it is wonderful seeing such acceptance and support from the community as well.  It’s this kind of atmosphere that makes PAX very special to me.

I was really hoping to see how the adventures of the Star Wars themed Acquisitions Inc. game continued, but the “C” Team will be just as much a blast to see in person 🙂

It’s important to note that the schedule is not yet complete.  There are still some to be confirmed panels, and there is no tournament information yet.  However looking at the filters, there is a VR tourney option – this could be fun 🙂 I need to put the Vive back on now…

The other little surprise I got today is my Enigma Box is finally on its way.  I have been waiting eagerly for this for a couple of months now.  Partly this was the anticipation of getting a great project and partly fueled by some updates saying things were ready to ship.

Late July and early August, there was information that the boxes were being sent in waves, with the furthest people getting it first as it takes longer to travel.  Living in Australia, I was ecstatic as we are normally near the end of the process!  So much escape room logic puzzle deductions were being planned it was great 😀

Then I found out basically the US was getting it first.  Last time I checked, Australia is further that Spain and the UK than the US is.  So much for the geography clues guys :p

Really though the last is just a playful jab – the box is coming, and around when we were told it would be when the shipping was clarified.  Very happy John waiting for games night Tuesday to see it in person for the first time!

I got my notification and all going well I will get my box Tuesday next week.  This may be the subject of one of those live Facebook videos I talked about yesterday – watch and see!

I hope everyone has a great Friday, and I will catch you later 🙂

Until then,


Nanty Narking has a couple of days left on Kickstarter

Nanty Narking Box Art

Nanty Narking still means ‘Great Fun’

A while ago, I wrote about an upcoming Kickstarter.  That bit of news was about Nanty Narking, a retheme and rework of Martin Wallace’s Discworld: Ankh-Morpork.

I saw the post go up that Nanty Narking was live, and then instantly stopped.  It is being produced by Phalanx, the people behind the upcoming UBOOT game.  I backed that project, and am really looking forward to playing it.  It’s not a ‘Who are these guys?’ issue, it’s a ‘the project is in pounds’ issue.

I already own Discworld: Ankh-Morpork, and can barely get it to the table as it is.  That said, I enjoy it a lot.  Each character has a secret goal they are trying to achieve, and exert their influence on the city of Ankh-Morpork to try and reach their own goals.

The game has some issues – anyone that tells you it doesn’t is in fan denial.  But it is a middleweight game that is a lot of fun at the highest player count, and has a special spot in my collection.

Nanty Narking Game Setup
Really, Nanty Narking is Ank-Morpork Second Edition, with nicer components and streamlined rules

Mechanically, the retheming of Discworld to the fictional Charles Dickens/Sir Arthur Conan Doyle London makes a lot of sense.  Sir Terry did base a lot of Ankh-Morpork on Old London after all, with many characters a parody of the same source material.

A lot of the issues of the original have been addressed in Nanty Narking, but I think the same problem still exists.

I am not talking mechanically, I believe that Martin Wallace would do what he believed best to address those issues.  No, the problem I am talking about is that this is a big heavy game feel with fairly simple mechanics.

This made Ankh-Morpork a miss as a gateway game and an enthusiast game, meaning really Discworld fans were the main audience to give it a go.  Too heavy for a gateway game, to light for a ‘serious’ game, an IP with a loyal fanbase and yet somehow still not mainstream – Discworld: Ankh-Morpork was a niche game in almost every way.

Nanty Narking Personality Cards
Replacing the Discworld identities are various well known Victorian Literature characters, each with their own goals

I have seen lots of reports of people demoing the game at conventions and the like and wondering what they just did.  This is not the sort of feedback you want for your game.

That said though, I am fairly confident that a 2-hour learning game (which was always my experience) was kind of crunched into a rushed demo experience.  If I ever tried to teach Ankh-Morpork at ‘normal’ speed, the same feelings were often described as problems – Playing an action because they had to, not understanding the impact the actions on the game, etc.

If you can pick up a copy of Discworld: Ankh-Morpork, I really do recommend it but with the ending of Discworld licensing after Sir Terry’s passing, they are really hard to get.

The more I look at Nanty Narking, the more I see a very pretty version of a game I wish I could convince more people to play.  But this is an AUD$170 game including shipping for a game I essentially already have!

Check out the Nanty Narking Kickstarter and see what you think.  Keep this in mind though – the player count is really 3-4 players, with the best experience at 4.  If you have three other players that are keen, everyone going in may be the better way to go?

Until next time,


Tiny Epic Mechs is live and crushing it on Kickstarter!

Tiny Epic Mechs Feature

Tiny Epic Mechs was a must have impulse buy

I have a bit of an on and off history with the Tiny Epic series of games.  I absolutely love the concept – a small box with a big box feel.  Sometimes these games have hit, sometimes not.

The first to really click with me was Tiny Epic Galaxies, a Yahtzee style dice roller with variable powers.  What looks simple becomes a frantic race to earn enough victory points in time.  Tiny Epic Galaxies starts slow but finishes in the blink of an eye.

Tiny Epic Western is a game I need to revisit.  I backed it early and went all in, but the almost poker mechanics led to some disagreements at the table.  But the idea is solid – a worker placement game with poker hands instead of die rolls or similar.

Tiny Epic Zombies looks like a lot of fun, but I am still waiting for it to arrive.  I have seen the updates on Facebook of happy backers receiving their copy, so I have been avoiding the ‘Tiny Epic’ updates for a couple of weeks.

Early this morning I woke up to a Kickstarter notification – ‘Be the first to back Tiny Epic Mechs’.  Pre-coffee John opened the page, and saw this:

So I am now a backer of Tiny Epic Mechs, the latest Tiny Epic game from Scott Almes.

Really, just putting Meeples in Mech suits had me sold – it was an early morning impulse buy of the first order.  For someone with sausage hands like myself, there is a good chance these item meeples will be too small to put the items in and out constantly, but the idea is great.

Like every other Tiny Epic game, this one is mechanically different.  Now players are competing against each other in a gladiator-style match, but with action programming – similar to Colt Express.

Tiny Epic Mechs Parts
Build up your pilot meeple as you play

Over on Kickstarter, not even 24 hours in and the Stretch Goals are dropping quickly.  Extra pilots and component upgrades have already been unlocked, with more to be announced.  And unlike some other publishers *cough CMON cough* if the project does well, backers just unlock everything.  Tiny Epic games are designed to fit in the small box, period.

And Gamelyn Games is far from a Kickstarter novice.  On the page you will also see a game run through with JonGetsGames, as well as many previews from a lot of different board game reviewers.

And one of my favourite things to see on the page – the rules!  While Tiny Epic Mechs was indeed an impulse buy, having had a chance to look through the rules this morning this really does look like a game I can get behind.

This looks like a straightforward (if potentially component fiddly) programmable game that should be simple to teach during the first playthrough.

Tiny Epic Mechs Solo Meeple in Mech
So many Ripley references will be made early in this game 🙂

So head over to the Tiny Epic Mechs Kickstarter page and have a look for yourself.  It looks like a lot of fun for under AUD$50, including shipping!

And if you are on the fence, grab the print and play version and give it a try for yourself 🙂

Until next time,


Horizon Zero Dawn the Board Game is now on Kickstarter!

Horizion Zero Dawn Board Game

Horizon Zero Dawn is coming to your tabletop

A few weeks ago, I posted a bit of news that Horizon: Zero Dawn was coming to Kickstarter.

And today, much quicker than I expected, the project is live!

Steamforged games have taken on a huge task, turning a hugely popular open world video game into a tabletop experience.

To me, they are also taking on a huge gamble of putting up a project with minimal gameplay information.  Dark Souls the Board Game, while beautiful, has mixed reviews as a gaming experience, and there was a vocal backlash about the game.

While I haven’t played Dark Souls, I don’t think the negatives were entirely warranted.  While some mechanics can be simplified, this is always true.  I think the real problem was the game was heavier than many people expected, especially for ‘non-board gamers’.

Horizion Zero Dawn Board Game Components
So much plastic, but so pretty

So why am I talking about Dark Souls and not Horizon?  Because I don’t really know anything about the gameplay for Horizon.

There is a gameplay video coming soon on the Kickstarter page, but right now I can’t really tell you anything on the gaming experience.  I am getting a Fallout vibe, though there is nothing to found this on.

I can tell you the mini-renders look amazing, and I have backed this for a mini painting extravaganza!

Steamforged has a history of making quality miniatures, and Horizon Zero Dawn looks like it will keep this tradition alive.

The bigger additions/add-on’s/expansions are pricey though.  For a £100 board game, all of the add-on mechs cost an extra £170!  That makes Horizon almostAUD$500 without shipping – quite a pricey undertaking.

Horizion Zero Dawn Board Game Models
Some scale for minis involved and some of the add on figures. They are huge!

I have backed the early bird pledge available today for £95, but that is with an eye on painting the game up.  I most likely won’t be getting the add-ons, even though they look gorgeous, simply from a storage perspective.

That’s right, it’s not the cost that is making me hesitate – it’s where do I put them?

Check out Horizon Zero Dawn the Board Game yourself on Kickstarter, and let me know what you think!

Until tomorrow,


For the love of board games – an interesting Kickstarter

For the love of board games

A look inside how some great games came to be

One thing I love about board games is the how they can impact different people. Want logical games? Want thematic games? Want narrative games? There are plenty of games for all these and more, with designers well known for some types of games more than others.

Erin Dean has been busy interviewing some modern board game designing greats into the collection ‘For the love of board games’.

And when I say modern greats, some of my favourite designers are in this book.  This includes (but is by no means limited to):

  • Kane Klenko (FUSE, Flatline, Covert)
  • Tim Fowers (Burgle Bros., Paperback, Fugitive, Now Boarding)
  • Antoine Bauza (Hanabi, 7 Wonders, Takenoko, Victorian Masterminds)
  • Seiji Kanai (Love Letter)
  • Emerson Matsuuchi (Century: Spice Road/Eastern Wonders, Specter Ops)
  • Don Eskridge (The Resistance)

And many, many more.

For the love of board games
I am really interested in reading interviews with a lot of these designers

This is Kickstarter for a collection of interviews with Board Game designers.  It’s hard to really give you much more information than that – this is a product that is what it is.

But if you are the sort of person with an interest in the creative process and/or board games, this is a Kickstarter for you.

To see some of Erin Dean’s previous work, check out her documentary ‘The Board Game Boom’ on YouTube (shown below).

If you are interested, check out the Kickstarter here.

Until next time,


Restoration Games announces Return to Dark Castle for 2020

Return to Dark Tower Feature

Restoration Games is turning their attention to another ‘Holy Grail’ game of the 80’s

Way back in 1981, Milton Bradley released an incredibly experimental board game – Dark Tower.

On the surface, it may look like fairly standard fantasy fare.  Search the four realms for three keys to unlock the Dark Tower.   Explore the board, fight monsters, buy items from the market – yep nothing really out of the ordinary these days.

But in 1981, the Dark Tower itself was the app that kept tabs on what was happening and directed play.  It had a small keypad that allowed players to input their moves, and the tower made various sounds or lit up various panels to show what was happening.

And the best bit (well, for some) – Orson Welles himself did the ad!

While Dark Tower was released over 30 years ago, there are still a lot of people that go to amazing lengths to have a copy in their collection – working or not!  This is very similar to another game released in the 80’s I have talked about on the site before – Fireball Island.

I have loved almost everything Restoration Games has released.  The only game I am not going out of my way to play is a game called Indulgence.  It is by all accounts a fine game, but I was never a fan on the of the DragonMaster (well, original for what I played), so the restoration did not hold a lot of interest for me.

Fireball Island New Board

That’s one game though.  Stop Thief! took another innovative design from the 80’s and made a beautiful deduction game with solo, cooperative and competitive game modes.  Downforce (which I got to play again last night actually) made racing games fun again, and I am looking forward to the new tracks and powers this year.  Even Fireball Island: The Curse of Vul-Kar lured me in, and I am looking forward to that appearing in the mail later this year!

And then during Gen Con, the following video was let lose on the world.

Restoration Games track record and nostalgia have once again combined to get me excited about an old game that by today’s standards is primitive and ‘not fun’.  And with Gloomhaven designer Isaac Childers working with Rob Daviau and the Restoration Games team, Return to Dark Tower should become something special indeed!

But there will be a wait.  A long wait.  According to statements made during Gen Con 2018, Return to Dark Tower won’t be on Kickstarter until 2020 sometime – and that’s all going well.

Until then, I will just have to track down a copy of Dinosaur Tea Party to keep my Restoration Games release anticipation in check 🙂

Until next time,


Horizon Zero Dawn to be the next Video Game to become a Board Game

Horizon Zero Dawn Feature

Breaking down a massive open world experience into a board game

There have been a few Board Game adaptions of Video Games over the years.  Some have been good.  Some have been not good at all.

Steamforged Games have had a lot of success with their Kickstarters.  The miniatures for the Dark Souls The Board Game are fantastic, but the reports on the game proper are mixed.

I have backed the Resident Evil 2 Board Game.  Honestly, not for the game.  I am a bit unsure on the what seems to be a Resident Evil themed dungeon crawler, but for the miniatures.  I am going to have a great time painting up those miniatures I think, and if the game turns out to be a bit of fun then all the better.

During Gen Con last week, Steamforged had an announcement to make.  They have another project coming to Kickstarter, and it is another Video Game adaptation.

This time it is Guerrilla Games Horizon Zero Dawn.

Now I have barely started Horizon.  It’s on my ‘get back and play it’ list that I am hoping to put a dent into over the Christmas holiday break.  But watching any video footage of it makes it immediately clear how beautiful a world Guerrilla has created.

Horizon Zero Dawn Screen
A world as dangerous as it is beautiful

There is very little detail available about the game right now.  The announcement really is just a statement that work has begun, but the hype is already starting.

Now as I said Dark Souls from Steamforged has a bit of a mixed reception.  Resident Evil 2 as a board game I am not expecting a lot from.  Steamforged though does have some great games in their stable, including Dark Souls the Card Game.

This isn’t something like Victorian Masterminds where I am looking forward to it based purely on the designers involved.  I have no doubt in the future when this does come to Kickstarter (no dates yet!) that it will be another big hit for the company.  But just look at the attention to detail in what they have revealed already:

Horizon Zero Dawn Scrapper
The attention to detail is amazing again. Once again, I may be backing a game just to paint minis
Horizon Zero Dawn Aloy Render
It is a 3D render, but the attention to detail in Steamforged minis are amazing

What do you think?  Is the idea of playing Horizon Zero Dawn as a board game something you are looking forward to?  Or like myself does the idea of enjoying the miniatures enough?

Until next time,


Who Goes There? has arrived on my doorstep!

Who Goes There Box Art

Surely we can all just get along?

A lot of people know John Carpenter’s The Thing.  It is a horror movie I grew up with, even though I didn’t think of it as a ‘horror’ movie at the time.  I remember mum letting me watch it with her as an early teen I would guess.  It had certainly been out a number of years.

Thinking back on it, The Thing probably started my fascination with hidden role mechanics.  You could never be entirely sure who was human, and that excited a much younger me that most of the plot went over my head.  One thing is for certain – it gave me a healthy fear of defibrillators!

The events of the film were based on a 1930’s novella by John W. Campell, Jr.  Carpenters version follows the event of the original film fairly closely, and still stands as my favourite adaptation.

In general, some scientists and workers in Antartica are performing research as they do.  Already cut off and isolated from the world, the small group had already been living in close proximity to each other – a situation that can push a lot of people.

An alien spacecraft is found deep in the ice, having crashed there millions of years earlier.  Unfortunately, the group thaws the pilot who is still alive and can shapeshift.  The alien (referred to by the group as The Thing) begins killing and taking the place of members of the team, desperate to escape.

Who Goes There Box Front
A game of cooperation, teamwork, and no paranoia at all.

So you can probably see where the game is going, even if you don’t know the story.  Players must work cooperatively to find a way to escape the base and warn humanity of the alien.  The alien however also needs to escape.

This kind of betrayal tension is in many games.  Battlestar Galactica and Dead of Winter are two famous examples of this type of gameplay.  Most games of this type have a bit of a reputation for being hard on the ‘betrayers’ though, as their different intentions tend to call them out.  Even games like Dead of Winter where everyone has their own dodgy goals, a lot of players are not comfortable hiding in and working against the group.

This translates into poor game experiences a lot of the time.  The group tends to spot the traitor quickly as they are visibly uncomfortable, and the betrayer themselves are playing something in a way they would rather not.

This is where Who Goes There? stands apart.  Every player starts as an uninfected human and helps work towards fixing the helicopter to leave.  When certain events occur such as being outside alone or running out of food, there is a chance that a player can become infected.

But it’s a chance – you draw from a Vulnerable deck and secretly see if you become infected or not.  The more vulnerable cards you have, the more likely you are of being The Thing, so interactions become more and more chance with you.

But the great thing is even if you are infected, you play the same game as everyone else.  Same goals, same dangers of pulling more cards, same criteria.  You don’t have a second set of rules in the back of your head to everyone else.

Who Goes There Box Back
I got the deluxe edition which includes all 8 characters. The base game is identical, but only has 4 characters with the rest as expansions.

Who Goes There? may still not be for everyone, but the simple fact that everyone is playing the same base game no matter what is great.  There is no extra pressure for a new player when they are infected to learn another game quietly by themselves.  You can ask questions and give advice normally because everyone wants the same thing.

At the end of the 15 rounds of play, if the humans escape by helicopter and don’t have infected among them – they win!  If there is infected amongst the escaping group, then The Things win.  But the infected have to be careful as well. -On one hand, more infected increase the chance of getting on the helicopter.  But if everyone becomes infected everyone loses.  The alien does not know how to repair and fly the machinery, so everyone becomes stuck on the base to freeze.

Hopefully next games night, I can get Who Goes There? on the table where I can give you some thoughts!

Until next time,


Eclipse: Second Dawn is on Kickstarter now

Eclipse Second Dawn for the Galaxy Box Art

Making way for the Second Dawn

Eclipse.  Oh, the memories.  A game I enjoy, but it’s huge and heavy and not a game I can get to the table often because of it.  The running joke is that Eclipse is Twilight Imperium lite, but it’s not really a fair comparison either.  The games are similar in that they are 4X games (eXplore, eXpand, eXploit, and eXterminate). Yes, Eclipse plays in about 3 hours in my experience, but it is just as deep and stressful as Twilight Imperium.

So if you don’t like the idea of large, involved board games – today isn’t your day.  Eclipse is a large and heavy weighted game of dominating the galaxy with a lot of moving pieces.  It is a multi-hour game with player elimination, and it’s usually you eliminating yourself by spending more than your resources allow.

If this does sound interesting to you though – well a new and improved second edition is currently on Kickstarter.

But new and improved doesn’t mean easier – in fact, some of the rules look like the choices you make are even more important.  There are a lot of minor rule tweaks and clarifications made, as well as some general improvements.

For example, in Eclipse the first player to pass each round becomes the first player for the next round.  When learning the game, the newer people tend to pass first because a) they are unsure what is happening everywhere are and trying to take it an and/or b) they have run out of cash.

Eclipse Second Dawn for the Galaxy Board Comparison
Improvements on Art and Layout abound in the Second Edition

While this will still be the case in Eclipse: Second Dawn for the Galaxy, the first player to pass now also gets a 2 credit bonus.  This will let players that are passing because of money troubles get a bit of a boost, so they are less likely to get left behind.  New players that pass to watch gameplay also have a chance to spend up more next round, as the credits help offset the lack of actions in the previous round.

And not only the rules got a tweak.  Eclipse has a lot to keep track of in the game, and has the problem of lots of cubes on thin bits of card to keep track of everything.  There are a lot of inserts, player aids and the like to help, but it is always an additional cost over and above the base game.

Again the designers have listened, and some of the improvements are the inclusions of inserts and player aids designed by Game Trayz!  I really wish more games (especially Kickstarters) would use these guys, the inserts are amazing and make setup and teardown so much easier, and using the player boards from them mean the Second Edition is a ‘complete’ purchase.

Eclipse Second Dawn for the Galaxy GameTrayz
And it has Game Trayz inserts and player aids. This is a great addition in itself hands down!

Man vs Meeple did a great job with a preview video (shown below and on the Kickstarter page) which highlights a lot of the changes between the games.  While it doesn’t really explain the gameplay much (and neither have I) if you know Eclipse it does a great job and highlighting some of the improvements and changes:

I was going to end this promotion with links to the digital versions of Eclipse, which are cheap and I have gotten the most play out of.  The game is complicated and it is an uphill slog to learn via the game’s tutorials, but it does teach the game well and is a good translation of the board game.

The downside is while I know it exists and I have it on my iPad, none of the links are working at all.  I can’t find it in Google Play at all, and all iTunes Google and the Steam page shows the game but I can’t buy it even though it was released almost 2 years ago.

Best bet is a search for ‘Eclipse: New Dawn for the Galaxy’ in your app store of choice, and see if that works.

There is also another potential issue for Australian backers (well, a lot of countries really) – Shipping.  USA, Canada, EU and Germany have ‘friendly’ rates around the USD$20 mark.  Rest of the world – a flat USD$65 shipping.  That makes the retail base game with some stretch goals USD$164.  The all in with expansion pledge will come to USD$214.

Now, this sounds like a lot of money, and it is.  There is no denying this.  But the base game in Australia will probably come to about AUD$200ish dollars IF it makes it out here.  Eclipse is a niche game and not for everyone, so only a specific type of gamer will be buying this to begin with.  If you look at it that way, it will cost maybe another AUD$30-40 to get the game up front, and you won’t need to spend the extra on game board and inserts like the first Eclipse, so the investment really isn’t as bad as it sounds if this is a game you can get to the table often enough.

For me, I love the idea but I will probably stick with the First Edition I already have.  I have only gotten it to the table twice and only ‘finished’ the one game, so that’s a lot of other games I can buy.

If you have always wanted Twilight Imperium but the all-day game stories put you off, give Eclipse a good look – it’s a great alternative and an excellent game in its own right.

Until next time,


A quick multi day – Deadpool 2 Super Duper Cut, Cthulhu: Death May Die

Deadpool 2 4K Cover

Deadpool brings it all for the ‘Super Duper [email protected]{dfca638b9dbdbc1caf156b9b6679a983a965572ca56a786c9cf360ad3783820c}!#& Cut’

Not many people buy movies anymore.  The die-hard collectors always will.  The last DVD I purchased was Thor: Ragnarok, and that was only because I wanted the Team Darryl featurette that would never stream.

I’m going to say Ryan Reynolds and the guys at Fox recognise this.  As such, the upcoming August release of Deadpool 2 includes a load of extras, including the extended ‘Super Duper [email protected]{dfca638b9dbdbc1caf156b9b6679a983a965572ca56a786c9cf360ad3783820c}!#& Cut’.

Included in the physical release:

  • Gag Reel
  • Deleted/Extended Scenes
  • Until Your Face Hurts: Alt Takes
  • Deadpool’s Lips are Sealed: Secrets and Easter Eggs
  • The Most Important X-Force Member
  • Deadpool Family Values: Cast of Characters
  • David Leitch Not Lynch: Directing DP2
  • Roll with the Punches: Action and Stunts
  • The Deadpool Prison Experiment
  • Chess with Omega Red
  • Swole and Sexy
  • “3-Minute Monologue”
  • Audio Commentary by Ryan Reynolds, David Leitch, Rhett Reese and Paul Wernick (Theatrical Version Only)
  • Deadpool’s Fun Sack 2
  • Stills (28 Images)
Deadpool 2 4K Cover
15 extra minutes makes the 'Super Duper [email protected]{dfca638b9dbdbc1caf156b9b6679a983a965572ca56a786c9cf360ad3783820c}!#& Cut'

Of course, this couldn’t just be quietly released.  Oh no, where is the fun in that?

Instead this appeared on Ryan Reynolds twitter account:

Nothing about this release on the JB Hi-Fi website yet, but I am sure it will be coming.  The backlash would be too huge otherwise 🙂

The latest outing from CMON is now live on Kickstarter – Cthulhu: Death May Die.

A collaboration between two of my favourite designers Rob Daviau and Eric M. Lang, with a cooperative effort to end Cthulu.  It all seemed right up my alley.  Timing and a huge initial rush does mean I have missed every single early bird pledge, but that’s OK.  It’s a CMON project – there is going to be a ton of plastic extras that don’t fit in the box and push shipping rates up anyway :p

Another usual problem I have with CMON projects is no rules.  This looks great, but will it be fun to play?

The situation on this front seems to be improving though.  This time around there is a gameplay walkthrough hosted by Eric M. Lang himself!

I have only mostly watched the video all the way through, and I will watch it another time or two, but the Cthulhu: Death May Die looks like it has a lot of potential.

But it is only potential, and as such I have 2 reservations.

  1. I have a lot of cooperative games already in the Cthulhu theme.  While the comparison is unfair as they are very different games, Mansions of Madness: Second Edition already springs to mind as a fun mini-fest with expanding scenarios.  And I have it on my shelf now.
  2. The cost.  It’s CMON – there will be a lot of plastic.  A lot.  Oh, so much plastic.  But the ‘All In’ pledge is 2.5x the base game, for what sounds like a Kickstarter Exclusive expansion with no information on.
Cthulhu Death May Die Components
So much goodness. Or is it? It's CMON, it's going to be beautiful.

The components look great, and Cthulhu: Death May Die has an interesting premise.  But some CMON Kickstarters have the problem where the ‘stretch goal optional expansions’ were required to make the game fun to play, which pushes me to back the ‘R’yleh Rising’ All In pledge.  At USD$250 plus probably USD$45 shipping.

That’s an almost AUD$400 investment in a game I can’t see the rules for or what the expansion is, and that’s asking a lot.

Cthulhu: Death May Die has only just launched in the last 12 hours as of posting, so everything is pretty fresh.  I am sure over the next few weeks there will be more information, so expect a follow-up post in about 3 weeks.  I will then talk about if I decide to back this one or not, and the reasons why.  In the meantime, check out the Kickstarter page and let me know what you think.

Until next time,