2019’s Resident Evil 2 may have set some expectations too high.
I am one of those people that grew up playing the Resident Evil series. I was in my early 20’s when I first played the original, and I still jump when the dogs first jump through the window.
Resident Evil 5 and 6 have not had a great time review wise over the years. I appreciate Capcom’s attempts to try new things. Still, I didn’t get excited about Resident Evil 7 until I played the demo. Gone was the heavily action-oriented gameplay. ‘Returning to your roots’ is on overused cliche description, but here, it fits.
First, let me clear the elephants in the room.
To play through Resident Evil 3 doesn’t take long, especially compared to modern games. My first playthrough was about 6 hours of playtime. For a fully priced title, this has some people crying foul.
Here’s the thing – the original game was also short. Replay was promoted in trying to achieve multiple endings, which can be fun to watch. It doesn’t change the fact that you play vast portions of the game over and over again.
The remake removes the multiple endings, and also some gameplay mechanics as they were linked. But if you stick with it, the higher difficulty modes add back a lot of the elements people were saying was missing. Playing on nightmare randomises enemy types and positions, but most people haven’t highlighted this in their scathing reviews.
The more significant issue to me is the price. Bottom line, Resident Evil 3 2020 is a bundle game. You get the remake, and you get a new multiplayer game – Resistance.
I am not interested in blind multiplayer games. I don’t want to join up with a whole lot of people I don’t know and play a game. Now, this is a personal game decision – I would rather play with people I know and have a fun catch up as we play.
As such, I haven’t even started up Resistance. But I have had to buy it to play the game I do want to play. I can see both sides on this one.
Getting more Resident Evil is rarely a bad thing to me, but I would rather have paid AUD$60 per game or maybe have an AUD$100 bundle option.
If you do want to play Resident Evil 3 but like me don’t like the online multiplayer vs type games, wait until it’s on sale. But this review is all about the main Resident Evil 3 game, in all its single-player glory.
This definitely isn’t your standard Resident Evil build-up.
Resident Evil, and survival horror in general, have a formula. You start the game, have about 10-15 minutes of slow and ‘safe’ exploration, and then the game starts properly. It’s usually about an hour or two before your first boss fight.
Resident Evil 3 starts you off in a dream sequence with Jill Valentine, the character you play. Even if you don’t know anything about the series, this sequence gives you the information that Jill has problems with Umbrella and with dealing with the existence of zombies.
Then, you get a phone call that is interrupted by the games big bad Nemesis breaking through your wall. There is no subtle build-up here – you are thrown into the deep end straight away. You get that sense of adrenaline like the opening of a high impact action film.
How can you keep up with pressure like that for the whole game?
On your first play, the tension is high, and all you want to do is get away from the monster hunting you down. But, this tension is only felt the first time.
This is where I say Resident Evil 2 may have set the bar a little high. When Mr X pursued you through the Racoon City Police Station, you never knew what to expect. In contrast, Nemesis only appears at set points. You always know when to expect him to make your life harder.
I have heard a lot of people talk about how this is a negative of the game. Personally, I think this is positive. But I will get into the reasoning of why I believe this when I talk about replayability.
I tried Resident Evil before, and the weird puzzles and backtracking are frustrating and annoying.
Yep. The original PlayStation Resident Evil trilogy and the later Resident Evil 0 all have this problem. Having to go from one end of the map to the other to pick up weird components in order is a problem. Picking up too many items not knowing what to when, and having to drop vital health and ammo, is frustrating.
You don’t have any of this in Resident Evil 3. Not really. There are a couple of puzzles, but they are very streamlined if you have to do them. And that a great change – if you have to do them. A lot of puzzles are optional, and while you get rewards for doing them, they aren’t vital.
This kind of ties into people saying with Resident Evil 3 is so short. Streamlined puzzles and smaller areas that you can’t go back to cut out hours of ‘pointless’ exploration.
So you don’t seem to be talking much about the actual gameplay…
I am kind of glossing over it in this review. This is for two particular reasons.
Firstly, the game looks fantastic, and the controls are great. Any of the screenshots and video footage demonstrate this. Based on the same technology as Resident Evil 2, this was pretty much guaranteed. Hence, going into the great graphics and flawless cutscenes (even if the content can be cheesy) is pretty skippable.
Secondly, as I said in my First Impressions, the Racoon City Demo is very representative of the final gameplay. You can download it on any platform, and decide for yourself if you enjoy Resident Evil or not.
So what makes Resident Evil 3 replayable?
When you first play a Resident Evil game, you can enjoy the (admittedly convoluted) story that makes the series unique.
Once you have finished the story, you can then continue to play to reach higher ranks and earn rewards. Some rewards are aesthetic, like costumes. Some make future runs easier, like infinite ammo rocket launchers.
Resident Evil and its set gameplay make for a magnificent training ground for learning how to speedrun. Did it take you 20 minutes to find the combination to a safe? Now that combination is known, you can cut out that whole section of gameplay.
It was also the series that got me interested in Completionist gameplay, long before trophies or achievements. Finding all of the documents and files around the world fleshes out the lore of the Resident Evil universe.
This still doesn’t sound like a game I would be interested in.
Doing this with the original games takes a lot of patience and dedication. Many players have given up because the grind to get to better rewards is too much. This is more than fair – Resident Evil isn’t for everyone, and not just because of the theme.
Resident Evil 3 has made the series accessible. Not easier – don’t get the two confused.
If you wanted to get started in Resident Evil, I would have said start with 4 and warn people that it takes a while to warm up to. Resident Evil 2 last year made this more manageable in terms of access, but I still would have said to people don’t be afraid to have a walkthrough handy.
Now, if you have any interest in Resident Evil, Resident Evil 3 is a great introduction. You can get a feel for the world, the logic of the series, and have it in a relatively bite-sized piece.
I know Resident Evil. Are saying it’s a series tutorial?
Not so fast. Yes, if you are a veteran to the series, the difficulty curve is lower.
Play on Hard. Give yourself the challenge. Then try Nightmare mode. Everything you are expecting from a Resident Evil game comes out to play. New combinations of enemies, locations, even adding randomisation of item locations. Nightmare mode is the real hidden gem of Resident Evil 3.
My biggest complaint is that the mode was so hidden in the game, and that very few reviewers are highlighting it.
For the first time, I have to ask an open question on some of these reviews. It feels like that they played Resident Evil 3 in Assist mode (the easiest way where you also start with an assault rifle) and called their game the entire experience. If that’s the case, I feel bad that they missed out on the experience they wanted. It was right at their fingertips.
Resident Evil 3 is a solid new entry, and helps to solidify some of the series canon lore. It’s an enjoyable game, that I am on my third playthrough, and may try to Platinum Resident Evil 3.
I also enjoy the return to the ‘old days’ with demo versions that let you try before you buy. Really, take that I am enjoying the game and I think many would enjoy Resident Evil 3 as a recommendation, then try the demo.
I only wish they had greenlit Resident Evil: Code Veronica rather than Resident Evil 4 for the next remake.
- Let’s you explore more of Racoon City
- Increased enemy AI and new dodge mechanic are satisfying
- RE Engine is beautiful on every platform
- For series veterans, best experience is hidden
- While the bundle value is there, if you only want one game it makes the other expensive
- Segmenting sections stopping backtracking doesn’t feel right
Until next time,