Onitama: Sensei’s Path Review

Onitama Sensei's Path Feature
Released 2017
Designer Shimpei Sato
Publisher Arcane Wonders (Website)
Players 2
Playing Time 15-20 minutes
Category Abstract Strategy
BoardGameGeek View on BGG

‘No up-down.  Left-right.’  Yes, I have a ton of Miyagisms.

So a few days ago I wrote about my thoughts on Onitama.  In short – Onitama is a great and versatile two-player game that deserves to be on many gamers shelf.  Want a deep and versatile game with beautiful components for a low cost?  Onitama is definitely your game.

Onitama: Sensei’s Path simply adds to this.  16 new moves that offer more replayability is a great thing.

But it’s also all that Sensei’s Path offers – more moves.  Now, these moves offer much more variety than those in the base box.  A complaint on the base moves was the number of actions that affected more than the immediate ring of squares around you, and Sensei’s Path definitely addresses this.

You can really think of Sensei’s Path as the advanced moves add-on in a lot of ways?  The benefits of the base game are still here where all players can see the moves on the cards, but really that’s it.  For fans of Onitama, this is all you need, but it’s not an expansion you will need to buy immediately if you haven’t played the base game either.

Continuing the minimalist nature, Sense's Path adds 16 new moves that can be mixed into the base game. And with that, so many more options!

I have only one issue with Onitama: Sensei’s Path – the price.  This is going to sound strange but bear with me.

Sensei’s Path comes in a smaller version of the gorgeous box Onitama came in, but honestly, it only holds 16 cards.  That’s right – you get a box that uses more cardboard than its contents.  These cards instantly drop into the base box, so there is no reason for this box that I can see other than retail shelf space.

Now Onitima: Sensei’s Path is cheap for the replayability and variety it offers – below AUD$ 20 from many stores.  You can play as a choice of 16 new moves, but if you shuffle these moves in with the base game, that’s a lot of new possible combinations.

But I feel this could have been a $10 expansion if we weren’t paying for the box.  This has to be upping the price compared to a ‘normal’ CCG type foil pack that would have served just as well.

Until next time,

Onitama: Sensei's Path - How can more choices be wrong?

Final Thoughts

Sensei’s Path adds an amazing amount of depth to Onitama with supremely little effort.

If you are a fan of the base game and play it often, the extra moves will add to Onitama’s longevity and is almost a no-brainer purchase.

I just wish it came in simpler packaging – 16 cards should not be so expensive, and the gorgeous box is almost instantly disposed of.



  •  Adds new moves and strategies
  •  Can be played stand alone or mixed with base easily
  •  No new rules to learn – simply add the cards and play


  • Until next time,
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