A hard week calls for some light gaming
Oh wow, last week was a hard one. Don’t you love those unexpected out of left field weeks? Downside – I didn’t get to play many games. Too tired, couldn’t get my head around things.
Upside – I did get to play some games! Gaming should be about quality, not quantity. And I don’t mean you should only play ‘quality’ games. Sometimes, you just want to kick back and unwind. Kinda like trashy TV shows and movies 🙂
No, I mean you should really enjoy the time you spend gaming. And that, I did indeed manage to accomplish, so I call it a successful gaming week 🙂 True, I really only got to play on the weekend. But I have gone from mentally worn Friday night to feeling pretty good Sunday evening!
So I got to catch up with Alpal and Annabelle this weekend. It was great catching up with them, especially as I couldn’t go over last weekend.
The downside is we could only play one game. The game Alpal chose was Menara, and I am glad she did. We played for a good couple of hours, and it was a great time!
The players all work together to make a temple. Sounds simple. The catch is you draw cards that tell you what you have to do to help build the temple.
Sometimes it’s simple – play a couple of columns somewhere, for example. Easy. Then you draw a card that gets you to move a column up at least one level. Sometimes, you don’t have columns out. Or sometimes you do, but they are supporting other floors.
If you cannot complete a card, the penalty isn’t too bad. You just have to have an extra level on the temple by the end of the game.
We made some pretty impressive structures. I even managed to knock one down, losing that game for us.
Menara was just the game I needed to play on Saturday. Light gameplay, lots of good conversation with friends, and a sense of accomplishment at building some impressive structures.
I don’t know when I will be starting formal reviews again. In the meantime, if you are looking for a fun dexterity game give Menara a close look. It’s like the Ticket to Ride of dexterity games.
Minesweeper Genius – Switch
Sitting back on the couch, I decided to fire up the Switch as it had been a couple of weeks. My first thought was to set up the Switch and let it grab any updates.
But then I thought it had been a few weeks since I tried Minesweeper Genius, and it’s very easy on system resources. So I cleared another 20 stages, and I am up to the I level stages now.
Minesweeper is one of those frustratingly simple logic problems. The basic rules are straightforward, but when your attention wanders, you make a lot of mistakes.
I still recommend Minesweeper Genius as a fun diversion if you enjoy logic games. Slowly but surely, I am going to clear all of the levels in this game 🙂
Is It Wrong To Try And Pick Up Girls In A Dungeon: Familia Myth – Inifinte Comabte – Switch
I have watched all sorts of anime over the years, and Is It Wrong To Pick Up Girls In A Dungeon: Familia Myth took me by surprise. It follows the story of Bell Cranele and his Goddess Hestia. Together they form a small familia and struggle to get ahead.
Of course, events unfold that thrust Bell into all sorts of adventures that have implications for everyone. The story itself isn’t original, but there are enough exciting takes on so many standard formulas that it makes for a fun light viewing experience.
So a couple of weeks ago when I was looking through the eShop, I was intrigued when I saw that they had made a game based on the manga/anime. I was intrigued, and on impulse, I bought a copy.
Finally sitting down with it for a couple of hours, I am glad I did. I don’t know how many others will get the same enjoyment I am. The first couple of chapters follow the anime fairly closely and use this as a story setting and tutorial section.
This means unlike Fairy Tail, where you have to just go with it, you get to see all of the story unfolding from the beginning. Unlike the anime, you also get some more backstory from different characters perspectives. As a fan, I appreciate the extra info. As a player, seeing the same scene played multiple times did start to get a little samey.
There is also the way that the story is told in the game. Anything story or choice related is done with static backgrounds, character portraits and lots of text. And you will be reading a lot – there is no English voice acting in this game.
The actual combat is done in a light action RPG style. You have a button for magic, light attack, heavy attack and dodge. That’s it. Enemies have had a pattern to learn, and if you are quick, you can break some combos.
So it’s no Witcher/Breath of the Wild, but it’s a bit more hands-on than say Pokemon. Dungeons so far are very short, but they do get bigger and more challenging the deeper in you travel.
I stopped playing when I came to what I would call the first boss battle. The enemy is unlike anything I have faced so far, and the jump in difficulty took me by surprise.
The game is very upfront about the length – there are 10 chapters as Bell, and 6 as Ais. This gives you a bit of variety, as Ais is already an accomplished character in the game. But after about two hours and taking it very easy, I am five chapters in.
I don’t see Is It Wrong To Try And Pick Up Girls In A Dungeon taking a considerable amount of time to finish. I think delays in completing it will be more my time constraints than demands from the game.
One thing is for sure – I have yet to see anything that makes me not want to finish the game.
Final Fight – Capcom Beat ‘Em Up Bundle – Switch
After playing Streets of Rage and Battletoads last week, I forgot how much I enjoyed these old school games. So what better way to unwind than giving them a go?
Final Fight is probably my favourite old school beat ’em up. It’s a cliche story, the characters are mainly meh, and it’s designed to suck money with cheap attacks from enemies.
Even with all that, I have been playing Final Fight in various forms for almost 30 years. That has to tell you something about how much I enjoy this game.
Walk to the right, beat up the next group, smash the environment for points and health. Rinse and repeat. And yet, the controls are great, the graphics huge and clear (for the time), and you know if you practice you can get further than before.
Guy, the orange-clad ninja, is my typical character. The weakest in terms of dealing damage, but the fastest protagonist by far. This time I played as Cody, the balanced character and these days known for being in Street Fighter.
I couldn’t entirely clear the second level before dying. When I played this a lot, I usually wouldn’t need to continue until the fourth stage. Ah well, that is what time away does to you 🙂
I think I will go back to playing a couple of times a week. My main aim is to get back to the days of being able to beat the game on a single credit. It’s not a new gaming challenge, just something I can do to unwind a bit.
Speaking of just kicking back and unwinding…
Captain Commando – Capcom Beat ‘Em Up Bundle – Switch
Where Final Fight has stood the test of time, I have only fleeting memories of Captain Commando. Think of it as a ridiculous retheme of Final Fight, and you have the main idea.
Why do I call it ridiculous? Well, you play Captain Commando or one of his team. You have Ginzu the Ninja, Mack the Knife (a mummified blade wielder), and Baby Commando. Yes – Baby Commando. You play a baby in a mech suit. As I said, ridiculous :p
Combat isn’t quite as tight as Final Fight, and the enemies are much cheaper in their attacks. This was a game designed to get you to put in as many coins as possible. It’s set in the future Metro City (the setting for Final Fight) and you must defeat the Super Criminals lead by Scumocide.
Yeah, don’t play this for excellent writing 🙂
If I was offered the chance to buy Captain Commando on its own, I would pass without a second thought. But seeing as I purchased the Capcom Beat ‘Em Up bundle for Final Fight, jumping in for a round seemed a great idea.
I think I used about 23-25 credits to beat the game. And beat it I did – straight through from start to finish. This doesn’t count to me as finishing a game, because this style of play is the first form of pay to win I can think of.
Even if you can’t play this kind of game well, you can literally beat it by dying and continuing. When you land back in, you damage all enemies on the screen a bit. As as you don’t actually pay for credits on a console, anyone can beat Captain Commando.
There are better games to play out there sure. And unless you were a fan of the genre, I wouldn’t say to pick up the Capcom Beat ‘Em Up Bundle. But if you do have some interest and can grab it cheap, there are worse games to sit down for an hour with.