I need to give this some more thought, but this might be the last Last Weeks Gaming.
No, I am not going to stop talking about the previous weeks gaming. But I might be giving this section a bit of an overhaul along with other parts of the site. Hopefully, I can sit down and give it some serious thought this week, and if so next week Last Weeks Gaming will be getting a new name!
If I stay busy, Last Weeks Gaming might be sticking around a bit longer 🙂 But the plan is coming together!
But that is all future items. We are here to talk about Last Week. And I am going to start with a game I was starting to think I would never play!
Last year, Tapestry was being talked about a lot. Some of it was fawning praise, some of it was trying to tear it down. The portion of the game that I was focused on though was building a ‘storied civilization’.
At its heart, Tapestry is a euro-style game. There are many different paths to success, and the civilization eras are used to build a story as you play. The fact that you get some beautifully painted minis doesn’t hurt either 🙂
Playing with Alpal, our normal gaming day was taken up with learning and playing Tapestry. It was a bit long for Alpal, but about halfway through everything clicked with me. What looks like a very complicated game is actually a very streamlined gaming experience – once you get over the initial gaming hurdles.
Not going to lie – Tapestry is asking a bit of a learning curve from you. However, once you play that first game (for me at least), the desire to play again is definitely there.
It might be a while before I get Tapestry back to the table, but I am keen to play again as soon as I can.
While waiting for some others during our latest Board Game Arena games night, Alpal and I started with a leisurely game of Downforce. I have started to get the hang of creating games with the conditions, so we got to play with player powers this time!
Downforce is always fun, and I am up for a game pretty much anytime. If you want to know more of my thoughts on Downforce, check out my review.
I have played Roll for the Galaxy before, but it was a long time ago. So long ago, I remembered how to play spin-off game Jump Drive more than Roll for the Galaxy!
But one of our games night players plays Roll for the Galaxy regularly and gave us a great quick rule run refresher. Unfortunately for me, I got so stuck on remembering the more advanced items I still didn’t know how to play the base game!
Losing by itself didn’t bother me. The player that won resoundingly was playing it often, and I was getting back into the swing of things. But it did bother me that I couldn’t remember how to play this gem.
So I did what anyone with an annoying mental itch would do. I fired up the long-forgotten digital version after watching a couple of rules videos. Can I wipe the floor with anyone? Nope. But I am happy knowing that I remember how to play Roll for the Galaxy again!
It has been a while since I have talked about Potion Explosion. Another title I keep thinking I have formally reviewed, but I have not! But Alpal and I did talk about it a while ago in a Ramblings podcast which you can listen to here.
Jumping into a game of Potion Explosion to finish the night was a great idea. Alpal took the lead early, and we were trying to help the new player come to grips with Potion Explosion. All was going well for him until the final round, where he said: “Well if I take all these marbles, I guarantee myself second place.”
Well, I couldn’t let that stand. He got a lesson on creative combo applications straight after that. It was only fair after the Roll for the Galaxy thumping :p
I have been spending most of this week working on so many things. If I wasn’t finishing projects for my main job, I have been tweaking a bunch of stuff for the site. Because the site stuff needed only short bursts of attention, I thought I would play a turn-based something. If only I had a game that would let me vent some inner frustration and rage?
Oh wait, I have a game like that – Blood Rage. And it’s just been updated again. So, I fired it up and played a few games. The AI is still making me work for every point, and I love it.
Still no widescreen support, but that only means I need to keep playing in a window. Not the end of the world, and I am considering resurrecting a 1080p monitor for streaming. See how that goes. But Blood Rage Digital is still a tremendous single-player implementation.
My quibbles with the game, on the whole, are minor. I would love to see what the devs can learn from this first outing. Where would I like to see them go next? Rising Sun of course 🙂
If you haven’t heard my thoughts on Blood Rage, check out my review here.
Like Blood Rage, Love Letter is a game I could come back to between work tasks. I don’t recommend walking away in the middle of a round. As rounds are so quick, it was good to jump in and out of between rounds.
Because I had migrated downstairs, it was the first time playing Love Letter on my laptop. Something I thought I saw the first time but caught for sure this time is your first offline opponent is Seiji. I can only assume this is a reference to Seiji Kanai, Love Letter’s designer.
Again, I am not talking about the gameplay of Love Letter a lot as I have done a review. If you would like to know more, check it out here.