When I hear Tales of Explosion Criss Cross, put down the Bones and have a Tea Party is my motto.
So many games played this week – and more to come!
Aetherworks has sent notifications that Kickstarter games are coming, including Fireball Island and Tokyo Series!
In the meantime though, no time was wasted in trying quite a few new games.
Showed Harls how to play this little kit and he had the same opinion I do – great for more than two players, and a fun little filler game.
Personally, I wouldn’t play more than four players still – but I need to put that to the test. The limit comes only from downtime between rolls. Each player only really having one roll means limited downtime, but it’s still a factor.
This little Kickstarter surprise has a home in my games bag all the time now, mainly because it is so small and simple it fits in a pocket nicely.
Another game I was showing Harls, this Consulting Detective style game has been on my ‘to play’ list for a while.
A couple of years ago, I backed the Mythos Tales Kickstarter and had a not great experience. I then imported a retail copy and was disappointed with misprints and errors in the run, and I never finished the series.
A few weeks ago I bought the reprinted version with the corrections and replayed the first case. The short version – we enjoyed it, and Harls was keen to play the second case immediately. I was tired so pulled the plug, but more games will happen soon so that I can do a formal review soon.
When I Dream
Oh, this was a surprise hit.
I had heard about When I dream a while ago, and I was excited when Alpal got a copy.
Essentially it’s a word based social deduction game. One player is blindfolded and the other players have to provide clues for a word shown in the middle of the table.
The catch is Fairies want the ‘Dreamer’ to get the words right, the Boogeyman wants them to get it wrong, and the Sandman wants an even split. The Dreamer has to work out from the clues who is who and guess appropriately – based only on words provided. Another one for a full review after some more games!
So Potion Explosion is an App I play fairly often, but I passed on the board game. I had a lot of trouble discerning the colours of the marbles, so the app made my life a lot easier.
This week though I got play with a reprint copy, and my much has changed. The colours are easier to distinguish, and the cardboard quality is definitely better.
And I enjoy this game. It is a brain scratcher with a simple veneer, and the pattern recognition and logic puzzle nature of the game is very enjoyable.
A full review and a Ramblings comparison of the Board and App versions are coming soon!
Dinosaur Tea Party
Do you remember Guess Who? The two-player deduction game where you ask the other player questions like ‘are you wearing a hat?’ to deduce their identity.
Restoration Games seems to, and they have made a multiplayer version where players are Dinosaurs at a Tea Party, trying to guess each other’s identities.
This was really cleverly done. Each character is beautifully drawn, but for colour issues or clues that can be missed, each character has the relevant clues on each card for easy reference. It’s also completely open information – your answers are put in front of you in the form of tea bags.
A couple more games at different player counts to make sure, but I think this will be another Restoration Games winning review I believe!
There seems to be no way I can keep up with Dr Reiner Knizia’s released games. Criss Cross is another Alpal special, and one that is so simple it’s annoying that you don’t just beat it the first time.
The idea is simple – roll two dice that have half a dozen different shapes, and fill in a Sudoku or Magic Square style grid with the values. You get points for the horizontal and vertical lines with grouped matching shapes and lose points if the lines do not have any matching shapes. The diagonal is counted twice.
It sounds easy, but you also have to write the shapes next to each other. Alpal absolutely blitzed me in the game, but it was a lot of fun and one I can see myself playing solo just to try and beat my score.
Spyro Reginited Trilogy – Spyro the Dragon
Even though I was a PlayStation player, Spyro the Dragon was a game I never played.
It wasn’t because it was ‘childish’ – Jak and Daxter were right up there for example. It just never squeezed in between the Final Fantasy and Metal Gear Solid marathons, and when the sequels came out I just never went there.
With the buzz and excitement over the Spyro Reginited trilogy, I decided to give it a go – and wow. The platforming is what I remember of ‘old school’ PlayStation 3D games, but so much smoother and control wise much more forgiving.
The platforming is not forgiving at all though. Missed by a pixel? Try again!
It was fun to explore, and easy enough to get a hold of without the handholding tutorials I am used to with today’s games.
There have been updates such as the rescued dragons are now unique in look and the advice they give you, and these are very much appreciated.
The gorgeous stills you will see do Spyro an injustice though – the animation and world are better when you play. The little touches like grass parting as you charge about and the expressions on the enemies are amazing.
From a ‘this will be a quick bit of fun’ game to probably ‘clear an area a night’ affair, Spyro is the light but challenging game I have missed playing lately.
This is a game I started and then about 30 minutes in decided to put away.
I didn’t put it away because I wasn’t enjoying Starlink – I decided to put this in the ‘I need to give this dedicated time’ group of games.
I thought Starlink was a “Go to Area X and kill all the bad guys” challenging but mentally relaxing shooter. The opening tutorial type engagement certainly looked like this was the case.
But then it turned into an open world sandbox adventure game with plenty to see, explore and unlock. I was discovering new species, collecting items and found a way into a ‘secret’ area – all from 10 minutes in.
The way Nintendo has integrated Fox McCloud and the Arwing was quite cool as well. Obviously, I haven’t seen how fully the story integrates, but an extra ‘makes sense’ cutscene meant that the Starfox team felt natural to be there.
I can see why people are playing this on the Switch, and I am glad that I have followed suit. More of this will be played, but probably later.
Pokemon Let’s Go – Eevee
*This has been edited as originally it was showing only placeholder text. Ooops! Thanks to everyone that pointed that out 😀
Well, last Friday was the day – Pokemon Let’s Go is now real 🙂
I have been playing Pokemon Let’s Go Eevee, and Rabbit has Pokemon Let’s Go Pikachu on the new Pokemon Switch. We played for a while single player in the same room and had fun comparing the little differences in the game.
Now I am not a hardcore Pokemon fan, and the lighter mechanics in Let’s Go seems to fit into that pickup and put down category nicely. The controls in handheld mode are great, and the graphics are gorgeous.
I will say though I don’t like playing with the Poke Ball Plus under normal conditions. For some things like it’s amazing – it took two throws to get used to catching pokemon, and then I was nailing excellent each time.
The problem is the Poke Ball Plus only has 2 buttons, but the game expects you to use at least 4. For 95% of what you are doing the two buttons (OK and Back) is fine, but having to shake and hope that the game knew I wanted to use the Y for info not the + for menus was frustrating. When I don’t have to get so much extra info though, it might be more fun!
Also, I am taking the Poke Ball and my Eevee Rabbit for a ‘stroll’ while at work tomorrow, so expect some news on how I found that!
And there are more coming!
So many games played this week – and it’s not slowing down for a while!
Until next time,