The Pretty Clever Lords of Waterdeep had a Rapid Response to the incident in the Blue Lagoon
It was another great week of gaming! I have a lot of new games coming in via both retail orders and Kickstarters, and quite a few games launched last Friday and I got to play two of them!
Travel may interefere with my gaming this week, but with the original Doom trilogy, finihsing Final Fantasy X and waiting to start Fire Emblem: Three Houses I will have some solid replacement games waiting in the wings!
It has been far too long since I got Lords of Waterdeep to the table. It was a mix of new players and a couple of veterans, and everyone had just as good a time.
Lords of Waterdeep takes a long time to play, especially when learning. But two brand new players jumped in and played the full expanded game (to accomodate 6 players) with no issues at all.
It was a fun night, with breaks for dinner and desert making for a long but very social night. Expect to see more on this game over time, it still makes me happy to play 🙂
Playing solo, I am still enjoying That’s Pretty Clever on my phone. But I am thinkign of a Roll and Write night for my games night, so I pulled out the physical version again.
That was for 2 reasons. First, you quickly forget how much admin the app does for you! Secondly, playing the physical version takes longer and I wanted to get a feel for how long a game may take per player.
My biggest gripe is I was concentrating so much on those things, I made very poor decisions. Maybe I should take a bit longer and go for a much better score!
Another Alpal special that I would never have even thought to look for – and it’s a Reiner Knizia game!
Very similar in a lot of respects to games like Through the Desert, Blue Lagoon has players exploring land and collecting resources. A lot of players start turning away at such a description, but Blue Lagoon is surpricingly accessible for all players.
Want to claim a chunk of land as yours? Have more people on it. Want to have explored the most? Have people on every island. Add set collection for the resources, and you have the trademark ‘everything gives you points somehow’ of a Knizia game.
We had a four player game, and even on the very first game almost everything clicked quickly for everyone. You play in two stages, and there are slight placement changes between the two, but it’s a game you can teach and be playing wihtin five minutes every time.
I have been looking forward to this since it’s announcement. Rapid Response is the latest addition to the Pandemic universe, and is designed by Kane Klenko of Fuse, Flatline and Flipships fame.
A real time turn based race against the clock, players have to strategise, carry out their turn and hope luck is with them against an unstoppable force – the timer :p
Instead of using cards like normal Pandemic, players roll dice and use worker placement type mechanics to create enough supplies to save a town after an unnamed disaster.
Every time the timer runs out (every 2 minutes), you lose a token and a new city has a disaster you must deal with. Every time you save a city, you get a token back, so there is no downtime in this game!
We played until we cleared the first card without a timer to make sure we had the mechanics and the like nailed down. We also played without the crisis cards – extra machanics to increase the challenge!
Unlike explaining Fuse and Flatline to new players, Pandemic: Rapid Response seemed to click a lot better and work a lot smoother out of the gate. Look forward to a formal review in the next few weeks!
You knew I was going to give this another go. Or thirty.
Nothing has changed since I played last week, but I am still really enjoying the ability to jump in and just clear a dungeon.
I am thinking of resetting and playing with all 4 available characters, but that will be in a week or so. I am having fun just finding my feet with the systems again.
One thing I did do differently was move Gloomhaven to my ultrawide screen, and I am glad I did. The extra screen real estate works nicely, and it the UI doesn’t feel strange like some other games.
Wolfenstein: Cyberpilot (PSVR)
Both games coming out Friday interested me for very different reasons.
Wolfenstein: Cyberpilot has you strapped to a chair and using the move controllers as virtual control sticks – both in and out of the game.
The first level has you controlling a panzerhoung – a giant robot dog with a flamethrower, and the second level has you controlling a drone with a cloak and short range zap.
I only finished two levels, but I have played enough to know I want to finish it. I don’t know if I want to platinum it, but we will see.
Fair warning though – in the drone level, I got my first case of VR motion sickness in a very long time. It may have been because I was playing standing while my ‘body’ was seated, but it defninitely happened. I will let you know how that goes as I play more.
Wolfenstein: Youngblood (PS4)
The other Wolfenstein game, Youngblood, had me as a co-op shooter I could play with Rabbit. Thanks to the buddy system, I only need to buy one copy of the game, and I can play with any of my friends – with some restrictions. I will talk more about that during the week.
Playing at the moment in offline mode myself, I am surprised how much Wolfenstein: Youngblood has drawn me in. I can stealth almost every area, but the run and gun gunplay is satisfying when things go wrong.
Developed with Arkane Studios, the Dishonoured and Prey mechanics are very much present and fit right in. Stealth, collectables, great level pacing – it’s all here.
If I can setup a regular game partner session time, I think this might be my first Arkane platinum – I am enjoying it that much!
Horizon Chase Turbo (PS4)
Back in the day, I could mostly fit in the arcade Out Run machine at my local shopping center – the one with the car you sat in and moved as you steered. It was different, it was fun, but I never quite had the drive (hah puns!) to finish it.
Last weekend, I sat on my couch and had the exact same experience, minus the moving chair.
You can grab Horizon Chase Turbo on PlayStation Plus for July still (for a few days anyway), and if you would like to kick back with an OK racer with nostalgia feels, it works? Personally, I will just fire out Burnout Paradise again next time I want a race.
Beat Saber (PSVR)
Yep, switched back to the goold old PSVR for a bit this week after playing the Vive for a couple of weeks.
Beat Saber is still excellent, and you should definitely play it. That hasn’t changed.
Bonuses for PSVR – the screen noticably doesn’t have the ‘screen door’ effect like the Vive does. The headset is more comfortable to wear overall, but it still has the annoying cable that must lead in front of you.
Bonuses for Vive (w/ wireless adaptor) – No cable, except for a small cable to a battery pack. Obvious increase in precision tracking. Level Editor on PC which I will be messing with in a couple of weeks 🙂
Basically, I don’t think I will ever get sick of playing Beat Saber. I am giving serious thought to finally doing a semi-concentrated platinum run on PSVR though.