The Pelaton on a Danger Circuit may not be Pretty Clever
The games started strong this week. Then I got to spend a few hours in VR. It was a great week of gaming 🙂 Looking forward to a slightly heavier game next week!
Starting things off was Flamme Rouge, and by including the Pelaton expansion all six players could have fun!
We played one of the original tracks, which worked well enough. I knew there would be more grouping and blocking than normal, but with new players I also thought this would help simplify what they needed to try and keep track of.
Flamme Rouge once again demonstrated to me why it’s such a fun and interesting game, with a surprisingly deep strategy element that is easily accessible.
If we are talking racing games though, readers will know how much I enjoy Downforce. We had again a mix of veteran and new players this game, and once again a fun game was had by all.
I love the simplicity of teaching Downforce, and how quickly everyone can click with the rules. It took only a couple of player turns to see why the movement order is just as important as which cars move further, and blocking in players quickly became an objective instead of an option.
Still plugging away at this one, but this week I made a personal best – 316!
Like I spoke about Friday with the Pandemic Digital games, there are some games I like to keep playing at on the phone, and true quick solo games like That’s Pretty Clever are right up there.
My average score is now 200 after 137 games, so it might be time to dip my toes into Twice As Clever/Doppelt So Clever soon!
Gloomhaven (Steam Early Access)
It’s finally here! Gloomhaven has hit Steam Early Access. I have already written about my intial thoughts, which you can read here.
Short version though, right now it’s not for everyone – but not because it’s a bad implementation. It’s a solid base that I am sure will be built on over the coming months, but it’s not the complete game just yet.
If you want a fun dungeon crawl experience, then the Early Access version will be a good buy for you. Like so many other games though, I hope a Switch version is planned as well!
Beat Saber (Steam/Vive)
Setting myself in with the new rig, I have discovered 2 things very different from the PS4 version of Beat Saber.
- No Cloud Saves. That’s twice I have had to reinstall, and twice all my progress was lost. Ah well, I guess I just have to play more Beat Saber!
- No Steam Achievements. While not a big deal, the fact that the PS4 version has trophies but nothing on Steam surprised me – I thought they would port over?
Either way, while I didn’t get as much Beat Saber in as I would like, I made up for it Saturday with about 2 hours worth (spread out of course). My shoulders are going to feel it Monday!
Operation Warcade (Steam/Vive)
I have mentioned Operation Warcade, but it was a LONG time ago. Essentially an updated version of Operation Wolf from mid 80’s arcades, you play a soldier armed with an Uzi and some grenades, and strafe over different areas to complete missions. Well, by missions, it’s really shoot everyone. But you have different objectives to do it different ways.
Playing in VR, not only are you standing in an arcade where you get a crowd as you do better at the game, but you can trigger ‘Immersion Points’ where you actually go inside the game, to the point you can see yourself playing!
A silly bit of fun, but it’s still holding up a couple of years later.
I have had Superhot for a couple of years now, but becuase of different space limitations I haven’t actually started playing it. Until Saturday night.
I started playing the intro section that many of us have watched over time. But I couldn’t throw anything to save my life – it was very frustrating.
Giving up, I jumped online to see what was wrong. There are no instructions in game, so holding the trigger (which closes your hand) picks things up, so letting go of the trigger should drop it?
Nope. And their ‘instructional’ video that you can only see by searching for it outside the game is scary for very different reasons :p