Last Week’s Gaming – Fairy Tail Edition – August 10th, 2020

So I only played one game this week. But I played it so much!

When you are reading this, I am enjoying being formally on holidays. That’s right – I don’t have any work issues to deal with this week. I am going to be switching between resting up, playing games, finalising some house stuff I have been putting off, and playing games.

Wait, I said playing games twice. Well, it is what I am looking forward to possibly the most!

I have spent today at Alpal’s doing some painting, playing some board games and helping her with some tech stuff. But that’s a story for next week – this is all about last weeks gaming!

Fairy Tail – PS4

Technically, I believe I finished Fairy Tail this week. Sunday, I saw a ‘recording disabled because of blocked scene’ pop up, and the credits rolled. Why the credits were blocked is a bit beyond me, but there you go.

Why isn’t in my goals as finished? Because I have one more episode to play as a part of the game. So I don’t think I am really ‘finished’ the game yet?

But this is getting ahead of myself. Because I only played the one game, this is going to be closer to a review than my normal ‘What I thought about it” type Last Week’s Gaming, and I have put in about 20 hours in Fairy Tail this week so I have a fair bit to talk about.

Fairy Tail - Credits
Technically, this is a snippet from a spoilery part of the story. Without context though, it's no different from any other fight from the anime/manga

As I mentioned last week, Fairy Tail is a great light RPG that has managed to nail the ‘just 5 more minutes’ formula. The story of the game has gone way past where I stopped watching the anime, and I am comfortable enough with the story and characters to just keep playing.

Talking to Rabbit, it clicked in my head that the best comparison I can give about how Fairy Tail plays is Pokemon. A lot of RPG players complain that Pokemon isn’t a ‘real’ RPG, but I would argue it’s a light RPG.

That’s enough for casual gamers or people that know what they are expecting. And Fairy Tail nails it.

Building your team of favourites isn't that different from building your favourite Pokemon team

I have given up playing Fairy Tail on Switch not because it’s not any good to play on, but because I want to see more of the game so I stuck to PS4. I will do a dedicated Fairy Tail day on Switch before a formal review, but today I would definitely recommend any version over the Switch unless you are looking at playing on the go.

The playstyle of Fairy Tail really lends itself to the Switch, and it’s a great fit. The 20ish frames per second speed when you are in the open world though makes me feel a bit queasy. Apart from longer load times, this is the only real issue I have with Fairy Tail on Switch.

Hitting away the 'Now Loading' letters with a fish is a bit of fun, and you will see this on Switch for quite extended periods.

The combat is more involved than Pokemon, but not by that much. Enemies appear on a 3×3 grid, and your attacks have different patterns that can fit in this grid. They also have different elements attached just like Pokemon, and different areas have monsters with different weaknesses to exploit.

Travel works well. No area is so huge that it takes ages to traverse, and within cities, Fast Travel is pretty much instant. This makes travel easy and simplifies a lot of the ‘run here, then here, then here’ repetitiveness.

You can see where your attack will land, who is weak/resistant, and who each enemy is targeting very easily

It’s not all gravy though. Some long battle animations (think 30 seconds plus) can be skipped, but most can’t. This can break the flow of the game.

Until last Friday, the only other thing I had a bit of a laugh at was the level of Fan Service in the game. Fairy Tail already has a large amount of Fan Service, but I will say it is nowhere bad as it could be. That doesn’t forgive its presence, but it is a factor.

I am using alternate costumes unlockable by upgrading character levels in-game, but you also unlock swimsuits and the like that it’s up to you to equip. The day one patch did shadow the upskirt shots, so the overtly forced service is mainly weird body proportions and low cut tops.

Watching Lucy summon Gemini was awesome the first time. OK the second. Now, I can't skip the 30ish second intro, so time for a drink

My biggest issue with Fairy Tail has come out in the first round DLC. One swimsuit collection bundled for a ‘saving’ at AUD$60, one set alternate costumes for another AUD$60, and a Season Pass for AUD$90 giving you access to a few more characters at a later date and some unique request missions.

If you weren’t already a fan, I would have said grab Fairy Tail on sale. Just over a week after release, they are asking you to spend another $210? Yes, the costumes are optional – I am not arguing that. But the cost of the Season Pass doesn’t seem to be justified from the content.

It costs as much as the base game for 4 new characters, some individual quests and a new dungeon. Not what I would call enticing value.

I like the idea of playing with some of my Fairy Tail favourites not in the core game, and the publisher seems to be taking advantage of this. I am not against paying AUD$5 for an extra character, but the message here is “We know there are fans of these teams. We are going to charge you through the nose for them”.

So if you are looking at taking the plunge into Fairy Tail, I would say look at buying the base game and playing the base experience.

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

Want to send to someone that may enjoy this?