Last Week’s Gaming

Control of a Rift Apart while Game of Life goes Tango

The last week of ‘get everything in for the end of financial year’ is behind me. Now, there is nothing new to work on. Just trying to fix everything that inevitably broke trying to cram in everything else! But that is at least a manageable list of items.

I think this light at the end of the tunnel prompted me to pick up Ratchet and Clank: Rift Apart at least 3 weeks before I thought I would. Sunday night I fired it up, and I think that I will be able to give it a play more often than I expected.

There are still Resident Evil Village trophies to clean up though. And if the rumours are correct, there may be DLC coming that will keep me in that world a little longer. Once I get through this week, anyway.

Game of Life 2

Board Game Geek Link – Game of Life
Played on – Steam

It has been a while since I talked about Game of Life on PC, but last week the ability to slowly play through a few games was welcome. I also managed to unlock all of the Steam achievements!

It's not often I look at the Steam Achievements, but knocking these off made me happy

Digital board games don’t replace physical ones for me, but the ease of just playing with no setup/teardown appeals when you just want to relax.

I am not keen to get the different themes on offer (especially for the asking price!), but we are about due for the Steam sales. If the price is dropped drastically, there is a chance I will pick up the DLC.

Nightmare Before Christmas Game of Life? The thought does make me smile

But just a chance. Come July, I am looking forward to sinking my teeth into a couple of ‘dedicated’ digital board games!

Control Ultimate Edition

Played on – PlayStation 5

There was no way that I could dedicate ‘proper’ time for Resident Evil Village’s Mercenaries mode last week. But that doesn’t mean that I didn’t want to play anything. Looking through installed games on my PlayStation, sitting there was Control.

Somehow I had actually forgotten that I had started a second playthrough with the upgraded Ultimate Edition! So I spent a couple of minutes relearning controls and jumped in.

No progress to worry about, no boss fight tension - just a bit of fun

And jumped in was accurate. I went down the shaft and started doing the ‘spore’ quest, allowing me to enter fungus covered areas without damage.
I didn’t progress the story at all. It was fun running around and exploring.

Sometimes, that’s all you are looking at doing. And Control fit the bill nicely, even if I did go to bed a little late that night.

Operation: Tango

Played on – PlayStation 5

So super technically Operation: Tango should have been in last week’s Last Week’s Gameing. It didn’t quite make the cut as I played late on Sunday night, and I needed sleep!

I saw the title pop up as a PlayStation Plus game and promptly overlooked it. I had no idea what it was about, and I am busy at the moment. Then I watched Eurogamer playing it on YouTube, and I had to give it a try.

Playing separately really works for Operation Tango. Separate in game and in reality - it works well.

So what is Operation: Tango? Think of it as a two-player escape room. One player takes the role of the agent and is physically on-site. The other player is the hacker and is close by but out of danger doing hacker things.

There are several missions where you need to work together to complete an objective. There seems to be an overall story arc, but I’m not far enough into the game to know for sure.

Operation Tango is a game that uses online play well. Both players see very different things. The prompts given to one player may only make sense to the other player. Communication is vital if you want to complete missions!

This is my 'Hacker' screen. No indicator on where the agent is - be clear and quick on comms!

I am looking forward to giving Operation: Tango a few more rounds. In terms of replayability, you are guaranteed two playthroughs of wildly different games. Playing as the hacker now, I have no idea what SpookedShibe did as an agent until I play through again.

This is going to be fun!

Ratchet and Clank: Rift Apart

Played on – PlayStation 5

Back in my June Highlights, I said I probably wouldn’t grab Ratchet and Clank: Rift apart on day one. And I didn’t. I lasted until day three.

I have vague memories of trying the PSP version years ago, but I don’t know anything about the series. Well, an hour(ish) in, I still don’t know anything about them, but I have had a lot of fun!

The level of detail is borderline distracting - and this is the tutorial fight!

Ratchet and Clank: Rift Apart is a platformer/beat-em-up/shooter. A lot is happening on screen, but it isn’t as hectic as I was worried about. I have already found a few ‘secret’ areas unlocked by exploring your surroundings. My only death so far was pushing too far too fast. Apparently, I need to acquire wall walking.

Even though I don’t understand what bought the heroes to where they are, Rift Apart, story-wise, is making a lot of sense. The dimensional rifts have a reason, and the bad guys are established well enough.

Dr Nefarious is in glorious full shiny mode

It looks like I can take my time with Ratchet and Clank: Rift Apart, so GreedFall might be put back on the shelf until I am finished with Resident Evil Village.

So far, the only that that has confused me is that I have my PlayStation 5 set to performance defaults, but Rift Apart sets Super Pretty Mode by default. I thought the whole point of the system-wide preferences was to have these settings changed for you?

Photo mode is even better than Marvel's Spider-Man

Everything is running nicely, so I am not rushing to change the setting. Maybe later in the game, I may drop this back when the tutorial mode is far behind me.

But first impressions are that praise thrown at Ratchet and Clank: Rift Apart is deserved.

What about you?  I hope you got some great games in.  Or are you looking forward to a new one?  Let me know!  Shout out on Facebook or @JohnHQLD me on Twitter!

Until next time,

JohnHQLD
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