Blueprints for a Kawaii Slice on the way to the Village
Last week was one for big days. Luckily for me, some were big workdays, but I got a couple of big gaming days (and nights) in. Yay more balanced week!
Unsurprisingly I spent a lot of PlayStation time with Resident Evil Village. This is because I know how quickly you can finish Resident Evil compared to other games. But I am missing Bravely Default 2, so I will likely start splitting playtime again.
Or not. Who knows for sure. That is what Last Weeks Gaming is for – what did I do with my game time? And to answer that for this week, read on.
New York Slice
Board Game Geek Link – New York Slice
It’s been quite a while since I played New York Slice, and Rabbit was up for another Sunday games session. And as I was in the mood for simple gameplay, I thought the competitive set collection New York Slice would be a winner.
Short version – it wasn’t. The game is simple, and the presentation is fantastic. Rabbit wanted to enjoy it. But as a two-player game, it really missed the mark.
It’s a pity that is the case, but I will pull it out again with more players and then hopefully, New York Slice can shine. For two players – there isn’t enough to bite into.
Board Game Geek Link – Blueprints
Keen to still play, I pulled out a game I haven’t played in ages – Blueprints.
This hit the scene hard a few years ago, and then for whatever reason, it never hit the table again.
That got fixed last week, and we had a fun time. For those that don’t know blueprints, it’s a competitive building puzzle game. It sounds like a complicated mess, but it’s effortless once you get into it.
There are a bunch of dice used as building materials, and each of the four types score differently. As you use material, the die is replaced. This keeps the flow moving, and if you maximise your building, you can get end game scoring achievements.
Blueprints is one of those games that you look at and think, “How does all this work”. Buy the end of the first round, you have mastered all the basics.
Now that Blueprints is back on the table, expect to hear some more about it soon.
Kawaii Deathu Desu
Played on – Nintendo Switch
Last week, I managed to Complete Kawaii Deathu Desu. I have three starred every stage, unlocked every achievement, bought every costume and levelled every character to the max level.
It has been too long since I have been able to say I Completed a game. There was a sense of satisfaction when I bought that last costume, but also a sense of disappointment.
Over the last few weeks, I have been able to sit back and let my brain relax while two fingers defeat hoards of enemies. Kawaii Deathu Desu is a game you can play and just enjoy. There are no combos to learn, puzzles to solve or anything like that. It’s a two-button control beat-em-up – just boot up and enjoy.
Completion in Kawaii Deathu Desu is a pure grind – just play it over and over (and over) again. Everything else will unlock naturally or give you the souls to buy what you need.
I still say Kawaii Deathu Desu would be an excellent mobile game, but if you are looking for a beat-em-up you can clear in two minutes on the go, give it a look on the Switch.
Resident Evil Village
Played on – PlayStation 5
Three sit down gaming sessions, closer to 11 and a bit hours with a few deaths, and Resident Evil Village is finished.
People new to the series tend to look at game lengths like this and ask, “Is that all?”. This confusion makes sense if you are new to the series,
as twelve hours for a full-price game can be seen as too short.
Resident Evil games are designed to be played multiple times, though. Finishing the first time is the first challenge, and now I am doing repeat runs to complete other challenges.
Once you have completed the game, you can drastically reduce the time required to finish as you don’t have to search for everything.
I have also unlocked Mercenaries mode. I have only done a couple of rounds, but getting that first S rank on level 1 bought back memories of why I love this mode.
Once I have done all the story related trophies/challenges, I will devote some serious playtime to just playing Mercenaries.
Still no spoilers, but Capcom seems to have taken the story side of the new Resident Evil trilogy seriously. I love the story so far, especially compared to the earlier “Oh, that’s a thing now” mentality you used to have to take.
Without going into details, the story is actually grounded and linked in some fantastic ways. There are fine points that I would need to go into a spoiler discussion to go over, so I might do that in a few weeks.
For example, unlocked concept art revealed a part for series veteran Ada Wong. I actually love that she didn’t make the cut. The vibe I have is she didn’t make sense to the story, so they left her out rather than try and cram in another line.
It sounds weird to applaud a Resident Evil storyline, but that is where the series is going. I for one love the new story emphasis.