Cyberpunk 2077’s patch Embrace the Default on Life!
This is the last day of the long weekend. Work calls tomorrow, and I already am not looking forward to it. I was hoping to get some ‘serious’ gaming in last week, but resting definitely took hold of me.
As I mentioned last week, this was actually a good thing. Taking the time to just reset was needed, and I intend to take a couple more weeks of rest to get things together.
But that’s enough of all that. What did I end up playing?
The Game of Life 2
Played on: PC (Steam) BGG Link (The Game of Life)
The Game of Life is a childhood favourite of mine. The gameplay is simple, and there is a lot of luck involved, but that is what got the family around the table. It hasn’t aged overly well, and there are many games I would suggest for the table before it. None of this means that it has lost a place in my heart.
So perusing Steam, I saw The Game of Life 2 on offer. Same game, but with a modern update. Not in the game mechanics – those are almost identical. The update is more in line with choices you can make in the modern-day.
Jobs and Actions have been updated to include things like Video Blogger or Upgrade Your PC. When increasing your family, you can choose between children and furkids. Pick your own spouse when getting married. Choices like that.
There are also some changes like a Season Pass that changes the look (and I assume the choices) in the game world. You can play in the classic world, but you can also switch to Haunted or Frozen worlds if you get the pass. I don’t recommend it – at least, not at full price.
The expansion pass is almost AU$45. That’s expensive in my opinion! Sure, there are collectibles and the like, but these are just reskinned versions of a 62-year-old board game!
I had fun playing a couple of rounds of Game of Life 2, but I can’t recommend it for everyone unless you need a simple game or quick distraction. If you are a fan of the original like me, add it to your Steam wish list for the next big sale.
Played on: PC / PlayStation 5 (in PS4 backwards compatibility mode)
Patch 1.2 dropped last week, and I was excited to try a new run. As I mentioned in my review, I enjoyed playing Cyberpunk 2077 a lot – when it worked. The bugs are real, and I am happy to wait for CD Projekt Red to fix the game. Look how the Witcher games ended up!
So I fired up my PlayStation 5 and wanted to see if the game ran better. At first, I was enjoying the Nomad life choice on a new game start. Things were going well until they weren’t.
With Patch 1.1, I started a new game on the PlayStation and got my first game crash after the Arasaka Ninja sequence. In Patch 1.2, I crashed 3 times just after this. The first two during a cut scene.
I picked a different life path this time around – last time was the Street Kid path. That may have had something to do with it, but I can’t see how. There could be behind the scenes differences at play though, I will leave the possibility open.
There are still weird bugs like items highlighted you can’t pick up, floating items and the like, but the play is much smoother. The new improvements in gameplay are working nicely – they just need to stop the game crashing on consoles.
I did fire up Cyberpunk 2077 on PC to see how the new PC was doing. I wanted to hear what the GPU was like under stress, so it was natural. I didn’t play the game ‘properly’. I just jumped in a vehicle and drove around Night City.
Following a straight road out of the city, I drove around some roadblocks and was met with a message:
I know that many DLC rumours fly around, but I decided to take this as a promising sign of things to come!
Bravely Default 2
Played on: Switch
That Archbishop was a pain! I put down Bravely Default 2 for a few days and came back to it. He handed my party their collective butts. Oops.
So I checked out my classes and abilities and ground up quite a few job levels to get some new attacks. Enzo even helped the game by costing me two hours of grinding in a dungeon! OK, it was my fault I hadn’t gone to a save point (you can’t save anywhere in dungeons), but still. That was fun.
So after a morning sitting on the couch with YouTube on in the background, I finally had success!
So far I have almost 55 hours racked up in Bravely Default 2, so I think it’s fair to say I am still enjoying it! I have begun Chapter 4, and I have a few choices to make. I won’t describe them in detail as I don’t think that they will have a major effect on the overall story progression.
It will be interesting to see where Bravely Default takes me. A big plus has been the simplicity in simply turning my brain off while grinding some job mastery. I have said before this isn’t required, and overall it’s true.
There is a bit of a bonus to mastering a lot of jobs though, especially with the Freelancer class. For every other job you master, you get better stat boosts! I doubt I will grind out all of the jobs, but it has been nice to occupy me with YouTube playing the past few weeks.
Arkham Horror: Mother’s Embrace
Played on: PlayStation 5 (in PS4 backwards compatibility mode)
I have been looking forward to Arkham Horror: Mother’s Embrace since it was announced initially as Mansions of Madness: Mother’s Embrace. The only information I knew was turn-based combat and a story inspired by the board game, and it was not a digital implementation of the board game.
From playing for about half an hour, I am sort of wishing they did just implement the board game.
Just to be clear, I am not hating the game. It’s obvious it’s been through a few different iterations, and the low asking price is for a reason. It just doesn’t feel quite like anything. Mother’s Embrace feels like a point-and-click adventure, but it hasn’t been well implemented.
Graphically, it’s very basic and doesn’t quite work – at least on PlayStation 4. The controls work but are clunky, and so far, there isn’t much to explore. My experience is still in the early game, though – there may be more in store later.
I didn’t know what I was expecting, but I can suddenly see why the game information was light before release. Point-and-click adventures are not as popular these days, and the combat is serviceable but not compelling.
There are also typos and strange text descriptions that make it feel like Mother’s Embrace was rushed. I haven’t encountered anything game-breaking, but I am bracing for it.
There is humour, and the story so far matches an Arkham Horror storyline. I am looking forward to completing the game. But if this was to be the beginning of a new Arkham Horror digital line, so far, my enthusiasm is middling.