Taking a turn around Istanbul with Dethu Idols
Another massive week of work, another light week for gaming. Boo. I was all fired up for some casual games on Saturday and ended up napping and pottering around the house.
Sorry about that, but totally worth it. The good news is the workaround for not having the new PC is almost entirely in place, so work should go back to normal by the end of the week!
And just in time, because Bravely Default II comes out this week. It’s installed on my Switch, but my preorder bonus code doesn’t work. I will get to the bottom of that later. Right now, let’s see what I did get to play last week!
Istanbul Digital – Switch
I took the plunge and wanted to see what Istanbul Digital is like on Switch compared to PC. After a couple of games, I can definitively say I my initial impressions are mixed.
Playing Istanbul Digital is excellent, and having a copy on my Switch means I have easy access. I was flipping up getting Istanbul on Android, and I am glad I didn’t.
Playing Istanbul Digital in handheld mode, the touchscreen reacts well. All of the benefits of the digital implementation benefits hold up. The downside is the size of the screen. Text and prompts haven’t been enlarged, so there was a bit of squinting to see text and prompts.
This is the reason why I am glad I didn’t grab Istanbul on mobile. It may be a bit different on phones. To me, if they didn’t do it on Switch when they know the Switch isn’t docked, they wouldn’t do it on phones. This is an assumption – does anyone have Istanbul Digital on Android/iOS that can confirm?
Playing with the controller (either handheld or docked) works but doesn’t work well. This might be unfair, but the controls feel overly awkward compared to moving your mouse on PC.
For my full thoughts on Istanbul and the Digital version, check out my review here.
Kawaii Deathu Desu – Switch
I have had this game on my Switch for ages. I nabbed it on sale at one point but only recently started playing it ‘properly’. And with how tired and time-poor I have been, how I have been playing has been perfect.
Impulse buys are usually hard to justify why you bought it after the fact. Kawaii Deathu Desu nabbed me as a cute play on anime titles and the idea of a Kawaii Reaper I have loved since Goth Death in Sandman.
Kawaii Deathu Desu is literally a two-button side-scrolling beat-em-up. Once in the game, you hit to the left and right. Build up a meter, and you can use power moves by hitting both buttons at the same time to start a countdown.
This clip is literally the whole gameplay experience:
It’s a grind fest. You keep playing to collect more points (souls) to unlock power-ups or more characters. After that, you can unlock costumes. But the core gameplay remains the same.
But the game somehow comes above this to be so much more.
For small quick game sessions, Kawaii Deathu Desu works brilliantly. I want to play something, but I don’t want to deal with combos as I know my hands aren’t going to perform.
That doesn’t make Kawaii Deathu Desu simple. It’s closer to a puzzle or combat Tetris. The enemies are manageable, but you need to learn ways of dealing with the waves coming in. Like Tetris, the patterns start simple and get faster and throw odd patterns at you.
Once you are comfortable, a new ‘enemy’ type appears with a slightly different movement pattern. Learn new patterns and strategies, move on, repeat.
I am loving Kawaii Deathu Desu on my Switch, but this would be perfect as a mobile game. The quick jump in-jump out style gameplay is ideal for mobile, and you only need to tap the left and right sections of the screen to play.
I don’t know if I will do a formal review of Kawaii Deathu Desu. Still, if you are looking for a quick, simple game you can just pick up and put down over time and slowly Complete, Kawaii Deathu Desu is an excellent choice.