What’s better than a remaster of an old favourite? A sequel of sorts from the original creators!
When I was growing up, there was really only two software companies that made the best adventure games – Sierra On-Line and Lucasarts. Yes, there where series like Zork from Infocom, and Myst from Broderbund, but while popular these games were essentially a single series.
Sierra and Lucasarts just seemed to keep pumping out quality game after quality game. Lucasarts was generally something different, starting with Maniac Mansion and progressing to classics like Sam and Max, Grim Fandango and Full Throttle. Lucasarts really hit their stride in the early 90’s though.
In the 80’s, Sierra On-Line was well on the road to their peak. Much like Lucasarts had their SCUMM Engine, the Sierra Creative Interpreter tools gave them a fantastic base to make a wide assortment of games.
King’s Quest, Police Quest and Space Quest hold special places in the memories of my generation. Even Leisure Suit Larry games have their own special quirkiness that elevates the games beyond a simple ‘perve’ game.
But for me, there are 2 absolute gems that I still play now and then. Space Quest is one of them. The sci-fi humour just appeals to me too much. The other began life as Hero’s Quest and became Quest for Glory.
These games managed to streamline and parody RPG games of the time and create something truly unique. While there were a plethora of adventure games at the time, the Quest for Glory games were one of (if not the) first to introduce RPG style character choice and progression to a new audience of players.
The original designers Lori Ann and Corey Cole truly made something special in many ways. Each game in the series of five managed to push the boundaries. Initially, it was introducing the RPG type multi-class system to static adventure games. Your character was able to be transferred throughout the series, giving the player unparalleled investment at the time. Combat in adventure games was actual arcade combat – simplified yes, but it wasn’t a case of simply typing ‘fight monster’ and winning. The introduction of voice acting and ultimately embracing early 3D graphics were some of the other firsts of the series.
Quest for Glory V: Dragon Fire was the last in the series, giving fans closure after many years of amazing gameplay.
It was definitely the game with the most split reception at the time. Quest for Glory V changed from the old point and click interface Sierra had evolved over time and embraced 3D graphic.
This allowed for some changes to the series such as ‘same screen’ combat. It may seem strange today, but when you entered combat in the original games, the game paused and you travelled to a dedicated screen. In Dragon Fire, you would actually fight in the world without breaking the game.
Dragon Fire also had the most elements of player choice in any Quest for Glory Game to date. There was such a staggering number of ways to handle everything that it was one of the first times I saw ‘no choice’ being presented. While not my favourite in the series, looking back the innovation involved is truly staggering and I have a newfound appreciation for the roadwork it began to pave for games today.
But then in 2012, on this newish thing called Kickstarter, the Coles launched a project to start the adventure anew. The Quest for Glory may have been completed, but Hero-U: The Rogue to Redemption was just beginning.
The journey was apparently a bit of a rocky one. Things went well, and software development went as software development does. In the end, a second Kickstarter was required in 2015 to help finish the game.
But after all the ups and downs, as of July 2018 the game is complete and ready to buy.
This isn’t Quest for Glory remastered. Hero-U: Rogue to Redemption is a totally new adventure where the player takes control of Shawn O’Connor, a student at a school for heroes.
I haven’t looked too far into how the story goes, but essentially it seems to be a little Harry Potterish. You attend classes and interact with classmates during the day, and explore the catacombs at night. It seems to be here that you practice your various skills, including combat.
The humour that makes games like Quest for Glory is already evident in the documentation of the game. The classes from the original Quest for Glory series are all at your disposal – including the Paladin class apparently all from the first.
Hero-U: Rogue to Redemption has the same style point and click style interface, but combat is now turn-based. Apparently, if you sneak as a thief (or I am assuming any class if you take sneak points) combat is even avoidable, but in a role play game I don’t do this too often. Combat increases your health, dexterity and strength just like exercise, and there is something about maxing your stats in games like this that I just can’t pass up.
This looks to be a great start to a new series from the Coles. Yes, that’s right – the start of a new series. There are a number of games planned for the Hero University, and I am hoping that Rogue to Redemption is successful and the Quest for Glory magic can happen again.
It’s unfortunate that Hero-U has come to my attention and released while I am playing Octopath Traveler though. This is a game dripping with nostalgic charm for me, and I really want to give it a good playthrough with time dedicated to enjoying it.
And again, this got me thinking. Many players of this game would not know anything of the original Sierra games like Quest for Glory, where I have so many happy memories (and frustrating puzzle solutions!) running through my mind now.
Would watching some of these old adventure games be something you would be interested in seeing? I am giving serious thought to starting at the original Quest for Glory, and going all the way up to Hero-U.
If this is something you would like to see, let me know if the comments!
Until next time,