I gave Paperback Adventures a good playthrough last week. Well, the digital version anyway. Straight off the bat, there are differences between the tabletop and digital versions.
Neither is ‘better’ than the other, but if you play one and expect the other to be the same you will be caught out.
Some of the gameplay changes are the top card doesn’t have to be the card discarded after the power is used. This can be set to the ‘tabletop’ or ‘classic’ mode in the options.
Other changes are some balance tweaks that have been applied. Some damage is different, or costs are changed. As I say, nothing makes one better than the other, but enough changes what you may have expected.
Now I played Paperback Adventures on the Steam Deck, and overall it works. I want to say it works well, but the text sizes and some selection areas are too small for the Deck’s screen.
The Steam Deck’s inbuilt Magnifier helped a lot with this, which let me successfully finish my first campaign! That was super exciting and unlocked the third set of adventures Plothook.
I need to set up Paperback Adventures now and play on the table with the Ex Machina campaign. That way I can do a proper comparison rather than the disconnected ‘feel’ between the two sessions.
If you are interested in Paperback Adventures, it is an amazing solo game. The only downside I can see is the length and setup/teardown involved on the tabletop side, which the Digital version takes care of for you.
Try the Paperback Adventures Demo on Steam first and see what you think of the mechanics before purchasing.
I am enjoying it, and it’s the sort of game I want to play more often. But the fact one ‘game’ is really 9 campaign missions makes the length rather formidable!