It was a great gaming day, and we needed a game to end the session with. So why not a favourite? 7 Wonders Architects was quickly decided to be the last game of the day.
Well, I say last game. As usual, the ‘one more go’ and quick playtime came to the fore, and we played three more games! You know a game is good when the time you have been playing is less important than one more round. 7 Wonders Architects is such a game.
Board Game Arena seems to have listened to my complaints about the Colossus of Rodes. In three games, none of us had the Wonder once. It felt a lot more random and made the repeated games of 7 Wonders Architects more fun for me.
There were a few more topsy turvy elements to this round. For example, in one game Alpal went on a science blitz – a strategy she normally follows because of accidental science draws!
Even Rabbit went on a bit of a different tack. We normally don’t concentrate on the military as a group. Alpal tends to rack up military points drawing horns, but like science, it’s normally because of random luck. 7 Wonders Architects sometimes leaves you no choice in what to pick.
Well, this time Alpal and Rabbit both went military at different times, and I became a free points station. So in the actual last game, I decided this wasn’t going to fly. I nabbed every shield I could and started as many battles as possible.
Was it fun? Only in the meta with the group. The sounds of the horn became an in-joke as I built my army, and left everything else almost falling by the wayside. Will all games devolve to this? Nope. But in the moment, we were all laughing and being silly.
One day I am going to have to pull out the physical version for a games night. In the meantime, Board Game Arena makes 7 Wonders Architects a no-brainer pick.