Final Fantasy VII Remake Demo Impressions


Calling it a Game Preview or a Demo Review feels wrong.

So earlier this week, Square Enix quietly dropped the demo for Final Fantasy VII remake on PSN. I had it downloaded within 2 hours, but I couldn’t play it until the next night.

Hey, you know what it’s like. You could start playing for an unknown amount of time now, or save it until tomorrow night and have a reward for getting through another day 😀

I have finished Final Fantasy VII maybe 15-16 time? Just over a dozen. I know this as for 10 years, I played Final Fantasy VII every October as an annual play.

It is the same demo that was available at PAX Aus 2019 and isn’t the ‘new’ preview that reviewers have gotten their hands on. It took me just over an hour to finish the demo, compared to the section of boss fight I got to play last year.

TL;DR: If you are interested in the game, play the demo. It’s just long enough and shows off the new game brilliantly.

Wait, that’s it? Play the Demo?

No, that’s just if you want to experience it for yourself without hearing anything about the game. True, if you are reading this, you want to know about it, but I like to leave the choice 🙂

If you are like me and of that age that you remember the original release, this demo has another facet that might interest you. Remember in the build-up to Final Fantasy VIIs release on PS1? Remember that demo we all played over and over again that came with Official PlayStation Magazine or your local equivalent?

This is the same demo remade. Same mission, same endpoint, same urge to play it over and over again. If you want to know if Square Enix is doing this just for the money, look at this. Are they remaking because of the commercial success anything with Final Fantasy VII on it? Of course, that’s a factor.

I was in awe when I first saw this screen. That feeling as not diminished.

But to quietly remake the demo to that level and not blast the PR trumpet? This is a game being built with love, and it shows.

So what did you think?

I don’t think many people haven’t seen the new graphical style of Final Fantasy VII Remake. I have been trying to avoid spoilers, but headlines and opinions in podcasts make it through.

The game is beautiful. One thing that I love is there is virtually no transition between exploring Midgar and combat. Random encounters, at least in this first ‘tutorial’ section of the game, don’t seem to exist. I have mixed feelings about this. It’s harder to over level your characters, which is a tactic I use in any RPG. At least if you want to go explore another corner in a room, you don’t have 10 minutes of extra combat because of surprises.

If it wasn’t already obvious, Square Enix has really earned the Remake moniker. Final Fantasy VII Remake might have the same core story, but it’s an entirely different game. From the start of the game, turning left after the train (veterans know what I am talking about) smoothly transitioned into the station, and the station felt bigger.

As Deadpool said - murder on the knees :p

I thought it would take a long time for anyone to challenge Capcom in this area. Resident Evil 2 Remake was just so good, and I can’t wait to play Resident Evil 3 soon. My original plan was playing bursts of Final Fantasy VII in between other games.

Nope. All other video games will be put on hold until I finish Final Fantasy VII Remake.

What did you think about the changes? How was the combat?

Remembering I have only played a small slice of the game; overall, I love the changes made so far. You now have smashable crates to explore as well as chests. There are plenty of areas to go and explore in a now-familiar open-world setting. The changes they made you can see are things they couldn’t do on the PlayStation 1.

Sure, some things they could have implemented like smashable crates. But the number of new areas to explore just in the demo would have made Final Fantasy VII 10+ discs!

It's easier than randomly mashing X to find a secret, and looks cool

I was worried about the length of the game when I heard that the Remake was becoming episodic. After playing the Demo, I’m good 😀
Sure, I will be waiting like everyone else to see what happens outside of Midgar. Waiting bites. But it took me 2-3 times longer to casually investigate my way to the first reactor. I haven’t tried hunting yet – I am leaving that for the full release.

Combat I am still trying to come to grips with. Overall it’s excellent, and I am enjoying it. The tactic of swapping between different characters during combat or issuing commands feels good. Waiting for your ATB gauge to fill to use some of your skills like materia feels like Final Fantasy VII. Still, a lot of fights I just wailed on the enemy with the attack button.

Unlike Final Fantasy XV which felt like ‘Hold Attack To Win’, Final Fantasy VII Remake has a combo system. Nothing crazy, but you can time swings or hold attack for a combo. It’s not dexterity heavy, and it’s not as slow as turn-based. It’s a solid middle ground I think most players will enjoy.

The demo drops you straight into the action. The tutorial is solid, and not overly intrusive

There are a couple of downsides, though. I keep hitting R2 to run during combat, and I don’t know why. I hit the run button, but that opens commands during battle. I don’t seem to be able to run during fights? I can roll away with evade, but running towards an enemy when they leap away appears to be a no-no. This could be user error, not a shortcoming.

And you know something? That’s my biggest complaint!

Spoilers?

Not here. Saying the demo takes you to the end of the first Mako Reactor isn’t really a spoiler. You know the original and have an idea, or you have never played, and the words are meaningless.

When I was playing, I was hoping for a save point so I could call it a night. I was also hoping I could continue my play from the demo in the main game. You can’t. You will have to play the first section again, no matter what.

Generally in a Final Fantasy game, the first 2-5 hours are a lot of story setup and boring to replay over and over. The demo will have you replay the opening again, but you don’t go far enough in that it’s a chore. You also get enough of a tease on story changes without making seeing them again a chore.

I always pictured rivers of Mako in the original, but this looks so amazing!

So your verdict?

No rating here, as it’s just thoughts on a demo. But if you are interested or on the fence about Final Fantasy VII Remake, play the demo. You will have enough of a look at the gameplay to let you know if you want to play it or not.

Personally, this is just another reason I can’t wait for April. I will probably be hitting this hard during the Easter long weekend, and I think I will love every second of it 😀

Until next time,

JohnHQLD