Choose Your Own Adventure now has a new look

So much of my childhood seems to be coming back into vogue

I have mentioned a couple of times how book series ‘Fighting Fantasy’, ‘Choose Your Own Adventure’ and ‘Pick A Path’ got me into adventure gaming.  There have been a few reimaginings of these types of games lately.  Tin Man Games bringing the Fighting Fantasy games back digitally, and now Z-Man is bringing back a card game version of Choose Your Own Adventure.

Now there isn’t really much information about the game itself on the Z-Man site yet, but the images do let me make some assumptions.

The House of Danger was originally printed in 1982.  While it could be seen as strange that Z-Man has picked up later in the series, this was probably the first ‘game’ type adventure in the series from what I can remember.

Choose Your Own Adventure House of Danger Box Art
The new form of Choose Your Own Adventure

As a child detective, your mission was to answer a strange call that leads you to the titular House of Danger.  There were many red herrings and traps that made the game more complex than any of the previous titles, as well as 20 different endings.  I don’t remember specifics of the story this many years later, but I do remember this being one I had to come back to and finish compared to all of the others.

House of Danger Game Components. I didn't want to show my spoiled open copy :p

Now I was not getting this first time as a nine-year-old, so I am not sure how difficult overall the adventure of House of Danger will be for adults, but the components shown do make me think it will still be worth playing, even if only solo as a curiosity.

It looks like the game is played primarily with a  deck of cards, similar to the Unlock! series (another series I am a huge fan of).  This would mean there will be quite a number of cards included, as the Choose Your Own Adventures are made up of hundreds of numbered passages.

But compared to games like Sherlock Holmes Consulting Detective, everyone having a deck of cards to ‘own’ rather than passing a book around gives extra players a more inclusive experience.

Similarly, there is no need for a pen and paper to keep track of inventory items as there seem to be cards for all these things as well, as well as a board and marker for some overall ‘Danger Level’.

Close up of some of the main cards
And Equipment Items

I do enjoy these re-imaginings and different ways to play some of my childhood favourites.  I will talk more about House of Danger in the future I am sure, and I can already all but guarantee I will be grabbing a copy once it is released.

Until tomorrow,

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