A new Pandemic spin off is coming – Pandemic: Rapid Response!


So Alpal, you know how I wasn’t allowed any more Pandemic games?

So last weekend, the unpacking of the games room began.  There is still about 20 boxes to go, and I need to get some more shelves before the actual resorting can begin!

Alpal was giving me a hand (i.e. leading the charge) on the unpacking and was trying to put all of my Pandemic games together. From memory, all I am missing is the Pandemic spin-off expansion The Cure – Experimental Meds, and they weren’t sitting nicely on the shelf.  Alpal’s solution?  Ban me from buying more Pandemic games :p

Well, that rule is about to go right out of the window.  Last night, Z-Man Games announced a new Pandemic spin-off called Pandemic: Rapid Response.  Rapid Response is a real-time cooperative game from Kane Klenko of Fuse and Covert fame.

It's a theme that keeps on giving! Pandemic has another spin off game
The board already makes a lot of sense - the body of the board is your plane, with the outside the plane's location in the world

Players take on the role of an elite response team dealing with natural disasters all over the world.  This time it’s not just diseases you are dealing with!

Pandemic: Rapid Response refers as much to the theme as it does what players will need to do to win. Where in the normal Pandemic you have until you draw your card to make a decision, now you only have until the timer runs out to fix everything on the board!

Mechanically, Pandemic: Rapid Response looks like a fusion of the base Pandemic and another medical-themed Kane Klenko game – Flatline.

Players roll dice to do various tasks that boil down to rolling certain symbols to fulfill different tasks.  Movement is still sort of handled by dice, but it’s by paying/sacrificing a general die rather than rolling a specific one.

Like Fuse and Flatline, your choices are partly limited by how well you roll. And how quickly you can change plans.
It's not a Pandemic Game without different player powers

And there are the player powers. It can’t be a Pandemic game without everyone having different abilities!

Some examples are the Analyst gets more reroll opportunities, while the engineer gets to treat the plane symbol as wild (effectively).

Just like in the base Pandemic, it’s learning how these roles fit with your playstyle initially, then changing them up to increase the difficulty and help replayability.

Because you are dealing with more than ‘just’ viruses, each city needs different aid depending on what disaster has befallen it.  This helps make resources more generic, helping limit the number of resources what you need to create and manage.

But Pandemic’s requirement of needing to read the future hasn’t disappeared entirely – each city has it’s own problems, and that means it’s own solutions!  There may only be a small number of resources required in total, but stock up on the wrong ones and you will be losing cities in no time.

City cards are of course returning, and show what that city will need to help it

So today I have given general gameplay thoughts, but in a more definitive way than other game announcement articles. That’s because Rodney Smith of Watch It Played has already got a rules video up!

You don’t need to be a Pandemic fan to play Pandemic: Rapid Response.  It’s a completely self-contained game that while in the Pandemic universe, backstory and previous game mechanics won’t really be of help.

And we won’t have to wait long to play it either!  In the US, Pandemic: Rapid Response is a Target exclusive, and their website has the launch date of 15/6/2019.  Rapid indeed!

Until next time,

JohnHQLD